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Sinister Woods Walkthrough- Pokemon Mystery Dungeon Blue Version (enemies in sinister woods)
Sinister Woods Basics
Uh oh, Caterpie's friend Metapod needs some rescuing and you are the pokemon for the job. There are 13 floors in this dungeon, with the 13th floor being where you fight the boss team. Make sure you bring some berries to heal status conditions with or else you might not make it all the way through on your first few tries.
Requirements for Sinister Woods
Just like the last dungeon, Mt. Steel, you have to complete some rescue missions before you can even go to Sinister Woods and move along in the story line. Defeat Skarmory and then complete 5 rescue missions to open access to Sinister Woods.
Pokemon in Sinister Woods
There are pokemon a'plenty in this dungeon including many who poison and paralyze their enemies.
Swinub- Floors 1-3
Oddish- Floors 1-4
Sudowoodo- Floors 1-4
Sunflora- Floors 2-7
Sentret Floors 3-6
Silcoon- Floors 4-6
Cascoon- Floors 4-6
Shroomish- Floors 6-12
Linoone- Floors 7-9
Ledyba- Floors 7-10
Wooper- Floors 8-10
Scyther- Floors 8-11
Exeggutor- Floors 10-12
HootHoot- Floors 10-12
Slakoth- Floors 10-12
Team Meanies- Floor 13
Dangers of Sinister Woods
Although all the pokemon have a chance of being a dangerous pokemon, unless you leveled yourself up to an outrageous level for some reason, you should pay close attention to these three specifically.
Oddish- This pokemon knows absorb, which is dangerous especially for water rock and ground pokemon but also heals the user so take it out before it saps too much of your team's HP.
Sunflora- Watch out for it's pound attack, it can deal a good amount of damage sometimes even 18 HP. Take it out with a fire move before it pounds you into defeat.
Sudowoodo- The danger here is for people who think it's a grass type. Sudowoodo is a deadly pokemon and is a rock type so soak him into rubble.
Boss Battle Sinister Woods Team Meanies
The boss battle here may be a bit more difficult for players as it is a team battle. There are three pokemon in Team Meanies including, Gengar, Medicham, and Ekans. Don't be discouraged if they wipe the floor with you the first couple times, they aren't meant to be easy.
Gengar- Use psychic, ghost, and dark type moves.
Medicham- Flying and ghost moves here.
Ekans- Ground and psychic moves.
So basically, if you have a psychic pokemon, take it with you and try to keep it alive until the boss battle. Then use it to take out Ekans and Gengar, leaving Medicham and giving you a little easier time with a 2/3-on-1 battle.
Other Hubs on PMD
- Pokemon Mystery Dungeon Help: The Pokemon Square
The Pokemon Square is important to any Rescue Team as it has all the buildings useful for selling items, storing items/money, and linking moves. This will give you a quick little summary of each building and how best to take advantage of each one.
- Pokemon Mystery Dungeon Blue Version Mt. Steel Help
Mt. Steel can be difficult for new adventurers who may not have a type advantage or just are having trouble for a number of reasons. This will tell you who is in the dungeon, who to look out for, and even how to beat the boss.