ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Sonic Lost World - Review

Updated on November 18, 2013

Poor Sonic, modern gaming just doesn't seem to treat him all that well. Since the original trio of Sonic the Hedgehog games on the Sega Megadrive/Genesis in the 1990s, the blue hedgehog has had to put up with lacklustre sequels and embarrassing attempts to reinvent the character, resulting in horrible Werehog nonsense and the "edgy" Shadow the hedgehog. This latest addition marks the beginning of Sega's deal with Nintendo, which will see them release several Sonic games exclusively for the Wii U and 3DS.

Unfortunately, things haven't gotten off to a great start as Sonic Lost World attempts to ape Super Mario Galaxy but fails to understand what made that game work. The first issue is the controls, as is now mandatory for a platformer, Sonic is equipped with a double jump, along with his standard homing spin attack. The problem is it's incredibly easy to trigger the wrong move when things get hectic. Double jumping will leave you vulnerable to an attack in mid-air, whilst the homing attack might send you careering off the side of a platform to your death. It's an awkward system that maps too many attacks to too few buttons resulting in unnecessary frustration.

Despite its problems, the game always looks great, with smooth, crisp animation.
Despite its problems, the game always looks great, with smooth, crisp animation.

Which leads us on to the other major fault in the game's design: the difficulty. You're equipped with four lives and should you lose them, (which you certainly will), you'll be sent out of a level and forced to start it again from the beginning. Collecting rings doesn't reward you with any additional lives so there's very little imperative to have more than one at any time. Sure, having additional rings will get you bonus points but other than that it's not important. Super Mario Galaxy worked because it rewarded playfulness; messing around was expected and failure wasn't punished. Not every level was easy but the game made every challenge inviting. In contrast, Sonic Lost World has you inching through each level rather than racing through them, for fear that you'll fall to your death, or hit the wrong enemy.

Rather tellingly, the game's best levels are those on-rails. Avoiding the need to mimic Galaxy's level structure, Sonic is able speed along grind-rails, flipping around and dodging robots as he goes. It's not all that original, and Ratchet and Clank have done it far better, but it at least hides some of the flaws that plague the rest of the game. When the game does ignore all the Super Mario elements and focus on speeding through gorgeous looking environments, it's not all that bad, but these sections are few and far between and there's still the finicky controls to contend with.

The game's plot meanwhile, initially has Sonic fighting against Eggman before quickly switching things around and having both of them deal with the Deadly Six, a group of creatures known as Zeti. Story might not be all that important in a platformer but enemy design is, and the Zeti look like they belong either as breakfast cereal mascots or in some ToeJam and Earl reboot, but certainly not in a Sonic game. Each of these Z-list Saturday morning cartoon villains turns up as a boss in several levels but most fights end so quickly that they're rarely all that satisfying.

Occasionally, you're required to sky dive from platform to platform whilst avoiding hordes of Eggman's robots.
Occasionally, you're required to sky dive from platform to platform whilst avoiding hordes of Eggman's robots.
A few of the areas will be familiar to long-time Sonic fans.
A few of the areas will be familiar to long-time Sonic fans.

Even the game's hub screen seems designed to create frustration. If you're online, other players are able to send or trade items with you. Some, like a bunch of rings, are self explanatory, whilst others seem to have no use at all and just clog up the screen. It's rare to finish a level without there being a huge stall as the game throws a load of junk at you from another player. What's more, later levels are off-limits until you've freed enough animals by destroying enemies, leading to dull repeats of previous levels in order to continue.

In fact, most elements of Sonic Lost World feel contrived, there's even some touchpad functionality thrown in that's not needed, adding yet another element that slows down the pace of the gameplay. Sonic games have always, at their core, been about speed, and this game seems determined to slow things down and in doing so rob the blue hedgehog of his greatest asset.

Sonic Lost World is a big disappointment. It spends too much time chasing after other games to take notice of what once made it special. Nintendo consoles are rarely lacking in platforming games and, with the Wii U sporting the definitive version of Rayman Legends, there's very little incentive to try anything that's on offer here.

Sonic Lost World was released, in the UK, on October 18th for the Wii U.

© 2013 LudoLogic

Comments

    0 of 8192 characters used
    Post Comment

    • JohnGreasyGamer profile image

      John Roberts 

      4 years ago from South Yorkshire, England

      I thought you'd already reviewed this one, but it's so hard to tell one critic's review from another when the game has such negative reception. But this is a LudoLogic review, and with that in mind, I knew I hadn't seen such quality anywhere else!

      It pains me to see these negative reviews of this game not because I'm a Sonic fan (I'm not, but do like some of the games), but because how Sega have tried and desperately failed time and time again to capture the original essence. They fail to realise the key element of Sonic the Hedgehog games, and I find with each installment you get slower. The only Sonic game in the past decade where I felt in control was Sonic Generations, a HD remake of the original levels in the style of Sonic Adventure and the first games. But even then you were pausing constantly and trying to do standard platforming that didn't work with Sonic's controls.

      I hope Sega just stop making these games now because it's evident they're going to keep mucking it up. I'm waiting for that one good title that will shine through, but it seems that was Generations and it didn 't last long. Still, at least they know how to make one of the finest visual experiences I know.

      Voted up, useful, awesome and interesting! Keep up the good work! ^^

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://hubpages.com/privacy-policy#gdpr

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)