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Sony and Microsoft are the new Verizon and Comcast?

Updated on April 10, 2014

I am a fan of Nintendo’s products. I enjoy their quality. I like video games overall. However, when you see an article like this in My Nintendo News, at http://mynintendonews.com/2014/04/09/devs-behind-the-pinball-arcade-says-playstation-3-stomps-wii-u-in-terms-of-power-calls-it-wii-1-5/, there is a concern with the video game industry. When is it okay to feel bad about your pleasurable investments? Once there is no majority support, and yours, Nintendo’s, efforts are made fun of, it begs to wonder just where is the industry going?

The article speaks the truth. It tells, from a developer’s perspective, just what the Nintendo Wii U has. It does not express just what the Nintendo Wii U represents, from the developer’s and Nintendo’s, common thoughts. In fact, for months, many articles on both Nintendo specific sites, and not, point out what is wrong with the console.

That is not a bad thing at all. In fact, it should tell Nintendo in the future, in terms of technology, to pump their consoles to their peak, from now on, and connect with major developers in a more beneficial way. Nintendo should not take chances on technology and believe the consumer will purchase their products at the most competitive rate.

This article is about two companies, Sony and Microsoft, who develop video game consoles too. Let us say Nintendo is out of the race. Do you have two companies, in Microsoft and Sony that will turn the industry into something similar to the cable industry?

Why Could This Be True?

1. Major Companies Turn on a Company Like Nintendo

Electronic Arts, EA, from almost the top to bottom, have done everything to discredit the Nintendo Wii U. Individuals in the company make fun of the console. It follows other game companies make fun of the console in a similar way. The attempt to make a decent, unique, third-party title for the Nintendo Wii U has been absent from the console’s creation.


A remake is just a remake. Only really strong, independent game companies and brave video game developers use the Nintendo Wii U for games. Should it be this way? Nintendo WIi U is a solid platform, in my opinion. While it is neither Playstation Four or Xbox One, it can create unique games, and powerful experiences, without Mario, Zelda, Metroid or Starfox in it. With two screens and an emotional concept, no video game developer can use the Nintendo Wii U’s high definition product to create something epic?


In fact, maybe the innovation and ideas Nintendo has for the WIi U are invalid. As an industry, the only thing that might be important is a common platform for all games. Microsoft and Sony can be just the companies to deliver such a concept.

2. Media Overall Highlights Nintendo’s Negatives Overall

I cannot say whether, this is a complete fact, but most video game media companies issue electronic articles that discredit and down Nintendo’s platform, the Nintendo Wii U. If you have a Nintendo specific site, My Nintendo News, and they deliver the above article, fact or not, it does not promote Nintendo’s content at all. In the same way, if you visit a site like Gamespot, and they have articles about other companies’ consoles on Nintendo specific content pages, it begs to wonder just what the industry plan is.

What Could It Be Like, if Sony and Microsoft Rule?

1. Video Game Packages Could Become a Normal Thing

What is a video game package? The digital download is the way of the future.

If you have Netflix, Hulu Plus, Amazon, or some other digital service, can video games follow a similar path?


Imagine a place where certain video game companies are more stable. They can consistently deliver content. Content can become more risky because there is a consistent method of delivery and expectation. There can be a place for all development, small or large, in cyclical digital services run by Microsoft and Sony.

2. Innovation Is Less Expected

The idea of content on demand is the priority rather than the way to deliver the content. The first person shooter is currently dominant. It is popular enough to see its decline in a Product Life cycle. Microsoft and Sony can simply find it, the new video game idea, and mold it until it hits its growth portion of the cycle and see that idea’s decline.


If the industry becomes this kind of marketplace, video games can come to the market faster, can get patches more simply, and can have a quality that adapts quickly over a shorter period.

3. The Problems of Having a Video Game Package Can Come to Light

Verizon and Comcast deliver content quickly but not always efficiently. They are both large companies and issues with those companies come as each region can solve certain issues. In extreme cases, natural disasters, North Carolina may solve issues with service more slowly than in North Dakota.


In general, issues, in a large service, follow a certain protocol in order to come to a common solution. If a video game package does not work on your console, from a Microsoft and Sony, the service may have certain ways and procedures consumers must follow first before the company intervenes and tries to solve the issue.

This could all end with support of Nintendo, Sony, and Microsoft in a fair and even way, by all companies. That will not happen. Electronic Arts is the perfect example. The company controls all the sports games in video games. Average games, or not, they control all of them. It means players must accept whatever they give them. This might be what the industry needs, or not.

 by Dave Winer
by Dave Winer | Source

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