Space Marine Apocalypse Formations Warhammer 40k - List & Rules - Part 4
Murphy, here, and I'm back to finally review the details of the Space Marine Apocalypse Formations for the brand new Apocalypse 40k release! You can follow me on Twitter (@BenMurphy) to get instant updates on new articles, reviews, and general gaming goodness.
If you haven't read my original Apocalypse 40k Review, you can find the link directly below, as well as links to my other Apocalypse Formations articles:
Strap on your power pack and don your helmet because we're about to ride a drop pod straight into the middle of crap storm of Astartes firepower. Let's go!
Space Marine Apocalypse Formations
First of all, the new Apocalypse rulebook has formations for vanilla space marines as well as for the chapter specific codexes like the Blood Angels. I've already covered the Blood Angels and Grey Knights formations in my earlier Apocalypse Formations review (click the link in the previous section above). The formations I will be covering here are for "vanilla" marines in the standard space marine codex.
It should be noted, however, that space marines of any chapter can take the formations I am listing here. The Apocalypse rulebook says so! There is no reason why a Space Wolves army can't be fielded as an entire Space Marine Company or have Masters of the Chapter. So read on and enjoy the variety!
Masters of the Chapter
This is a High Command formation, made up of HQ characters and their retinue. High Command formations have special rules such as gaining an extra Strategic Asset and a few others. This formation has some extra special rules, of course, listed in italics below.
- 1 Chapter Master
- 0-1 Honor Guard
- 4-10 Captains
- May select THREE additional Strategic Assets during the first scheduled break instead of the usual one. Also, while the Chapter Master uses his Sons of the Primarch rule, all the captains gain a 3+ invulnerable for the turn.
This a great formation because it gives you supreme tactical flexibility. Your side will be gaining 3 extra Strategic Assets, and early enough in the game that they can make a real difference. Of course, a unit of 4-10 Captains with all their wargear is going to be a killer melee unit as well! I'd worry about the points investment, but this is Apocalypse, where points don't really matter!
Unfortunately, the space marine list only has a single armored spearhead formation, using Predator tanks. I thought for sure there would be some Land Raider formation in here, but . . . oh, wait! There IS a Land Raider formation under the Black Templars section for the Warzone: Armageddon section. I guess I can cover that here, too.
Crusader Hailstorm Squadron
- 3-4 Land Raider Crusaders
- Transport Capacity of all Land Raider Crusaders is reduced to 10 models to carry extra ammunition.
- 2+ of the Land Raiders can combine their shooting attacks to make a special attack: 24" Str 4 AP 5, Apocalyptic Barrage Heavy X where X is the number of Land Raiders combining their attacks.
Predator Assassin Squadron
- 3-4 Predators
- Pick an enemy unit after deployment and you can only target that enemy until it is destroyed. All shots fired may re-roll To Hit rolls against it. Also, if a lascannon predator hits the target with all 3 lascannons, the hit can be upgraded to Destroyer strength!
I like that three simple predators can turn into Titan killers. You won't be one-shotting one, but with the lascannons becoming a Detroyer weapon if all three hit, you can really surprise your enemy. The nice thing is that this formation can take casualties and still pull the trick off because the attack is from a specific model, not the whole formation in its entirety . . . and each Predator equipped with three lascannons can do it!
Bring 'em All!
Alright, let's get down to it. What's it like to bring an entire Space Marine Company? Be honest, who here has collected (and painted!) an entire company? Leave a comment at the bottom of the article and brag a little. Go ahead, you deserve to!
Space Marine Company
- 1 Captain
- 1 Chaplain
- 1 Command Squad with Company Standard
- 3 Dreadnoughts
- 10 Space Marine squads
First, this company can represent a battle company, which means of you 10 squads, 6 of them must be tactical, 2 must be assault, and 2 must be devastator. Or you can field it as a reserve company, which means that all 10 squads must be of the same type. Also, each squad must have 10 members! So what special rules do you get for fielding such awesomeness?
- All models have counter-attack.
- All units can fire overwatch to help support friendly units within 12" that are being assaulted (kind of like Tau!).
- All units 12" from a Strategic Objective have Stubborn.
- This player has an additional Orbital Strike strategic asset (though it will still cost a strategic asset point to use, though).
1st Company Veterans
- 1 Terminator Captain or Lysander
- 1 Chaplain
- 1 Command Squad with Company Standard
- 3 Venerable Dreadnoughts
- 10 units in any combo of: terminator squads, terminator assault squads, vanguard veteran, or sternguard veteran squads.
- The formation must have 100 from squads.
"We're here because we're the best of the best of the best, SIR!" 10 points for knowing which movie that quote came from. Hint: they fight aliens, too! Back to our article, what kind of special rules to the Best o' the Best get for Space Marines?
- Deep Strike
- Preferred Enemy
- Overwatch to support friendly units within 12"
- Stubborn within 12" of a Strategic Objective
- Additional Orbital Strike asset
All that's great, but what if you like the underdog? What if full fledged power armor is not your thing? Well, do we have an entry for you!
- 1 Captain without terminator armor nor take a command squad
- 10 Scout Squads
- All units may charge on the turn they arrive from Strategic Reserve
- All building in the player's side have been fortified and increase cover saves by 1. Think about that! Wow!
- The Scout Captain has Infiltrate, Move Through Cover, and Scout.
Warhammer 40k is a game about armies and Apocalypse brings that idea to the full truth by fielding a least a whole company of a larger army. I love the idea and the rulebook is really inspiring with the picture of a full battle company on display (actually they also have a whole Chapter, which is just awe inspiring!). What I love most about the company special rules is that these formations actually get to play like a true Space Marine army would . . . they fight together as a cohesive unit, hold on to objectives, and receive support from their battle ships above the battlefield. I love it!
There are a few more formations to look at, so let's keep going!
For the Emperor!
Alright we have just a few more formations to round us out. Let's go!
- Psychic Choir formation (so pool warp charge, etc)
- 5 space marine librarians or 5 Space Wolve rune priests
- Special Power is 4 Warp Charge. 24" Str 'destroyer' AP 1, Heavy 1 Large Blast, Vortex.
- Remember vortex blasts stay in the game, turn to turn! The Librarius may dismiss the blast before it moves, otherwise it scatters like normal. If a double is rolled when scattering (any double) then the vortex is removed and you use the Seismic Explosion Unnatural Disaster rule for the rest of the game!
Imperial Fists Titanhammer Squad
- Captain Lysander
- 3+ Terminator Assault Squads with TH/SS
- Must deploy via deep strike and will not scatter if they deploy within 12" of an enemy super-heavy (non flyer).
- Captain Lysander also has the Vortex Grenade Strategic Asset in addition to any other assets the player has. Read here for info about Strategic Assets and Vortex Grenades
Oh yeah! The big dog is on the block! The Thunderhawk has inspired the imagination of players for some 20+ years now. Something about a giant jet with cannons that can drop multiple squads into the thick of combat, and then take of again with a blast of weapons and afterburners. Yeah, there's something cool about that! This model deserves a review all of its own, but I will give a few highlights here:
- Only AV 12, but 9 hull points and ceramite plating.
- Can be upgraded to be over 800 points!
- Come with a battle cannon with a 7" blast
- Full review to be linked here in the near future.
The Legion Ascendant - Legion of the Damned!
- Included in the Warzone: Armageddon section
- 2+ Legion of the Damned units with 10 models each
- Deep Strike and Fear
- After arriving from deep strike, all enemy units within 6" take 2d6 Str 4 AP 5 hits with Soul Blaze. On that same turn, all Legion attacks have Fleshbane and Ignores Cover.
- All enemy units within 12" have -3 to their Leadership
Sons of Grimaldus - Black Templars from Armageddon
- Chaplain Grimaldus
- 1 command squad
- 1 sword brethren terminator squad
- 1 sword brethren terminator assault squad
- 5 crusader squads 2 sword brethren squads
- All models have Feel No Pain
- Fearless and Hatred (orks)
- When charging Orks, all models have Furious Charge
Space Wolves Apocalypse Formations
Ah, what the heck. Let me update this article and throw in the Space Wolves. They are the last of the space marine armies to have Apocalypse Formations listed, so where better to place them? Nowhere!
Space Wolves Great Company
- Ragnar or a Wolf Lord
- 1 Wolf Priest
- 1 Rune Priest
- 0-1 Iron Priest
- 1 Wolf Guard battle leader
- 1 Wolf Guard pack
- 5+ Grey Hunter Packs
- 3+ Blood Claws or Skyclaw packs
- 2+ Long Fang packs
- 1 Wolf Scouts pack
- 5+ Dreadnoughts
- 0-2 Thunderwolf Cav
- 0-3 Lone Wolves
- 0-3 Swiftclaw Biker packs
- 0-3 Fenrisian Wolf packs
- Once per game, at start of Assault Phase, declare this ability to gain Furious Charge and Fleet to all space wolf units within 18" of the Wolf Lord.
- All models may re-roll charge ranges and failed Overwatch To-Hit rolls.
Brethren of the Great Wolf
- 1 Wolf Pack Guard, 10 men, with Arjac and Banner of the Great Wolf
- All space wolf units within 24" of the banner gain furious charge
- All units gain Fear and all space wolves gain Stubborn
- All characters can use their Sons of the Primarch or Finest Hour rules at the same turn, rather than just the one warlord.
Wolfpack Flanking Force
- Wolf Lord, Canis, or a Wolf Guard Battle Leader on a great wolf mount
- 2+ Thunderwolf Calvary with 5 models each or more
- 5+ Fenrisian Wolf packs
- Acute Senses
- Hit and Run
- If arriving from Strategic Reserve, all units may charge that same turn.
Which Space Marine Formation are you aspiring towards?
So what do you think? I'm still entranced by the idea of a full space marine battle company. I'm actually a chaos marine player, but it still gives me grand ideas. Why can't my traitors be taken as a company?
Actually they can! If you look at the Chaos section of the Apocalypse Formations sections, it says you may take any of the Imperial formations that make sense, including any Traitor Guard, and it even suggests taking a battle company, but trading out the Captain for a Chaos Lord, the Chaplain for a Dark Apostle, and then command squad for a unit of Chosen. I have plans . . . dark and glorious plans!
I still have a few more armies to cover formations for, including Tau and Tyranids. I will be covering them soon, so stay tuned for this link below to go live:
- Apocalypse Formations Warhammer 40k - Part 5 - Coming Soon!
In the mean time, why not take the poll above and leave a comment below? You can also take a look at some of my other 6th edition Warhammer 40k articles linked to below:
- Forever War - my personal hobby blog
- Khorne Lord of Skulls Stats and Review
- New Eldar Codex Review
- Allies in 6th Edition Warhammer 40k
Thanks for reading! Murphy Out!