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Starcraft 2 Protoss 3 Gate Proxy

Updated on September 19, 2011
Protoss Ramp (with wall-off)
Protoss Ramp (with wall-off) | Source

Proxy Strategy

A Proxy strategy happens when you make buildings close to the enemy base so that units built from those structure do not have (much) travel time to the enemy base. This type of strategy relies greatly on the buildings not being scouted early, so the opponent does not know of the impending early attack. Otherwise, the opponent can build static defenses or match your unit numbers, and use terrain advantages (such as his narrow ramp) to hold off your push. If your opponent gets the upper hand, your buildings are easily destroyed and their loss will pretty much end the game.

This strategy is considered "cheese", and as such, I mainly regard it as a teaching tool for your opponent, so he remembers to scout better next time. :-P

Protoss Proxy Build Order

The actual build order for the Proxy Gateway Rush is:

  • 9/10 Pylon
  • 13 Gateway
  • Pylon outside opponent's base ASAP
  • 18/18 Gateway (#2)
  • 18/18 Gateway (#3)
  • 18/18 Gateway (#4)
  • 18/18 Pylon
  • 18/26 Zealot in Main, rally to opponent's base
  • Zealots until 34/34
  • 34 Pylon
  • Zealots until rush fails or opponent quits

Proxy Gateways
Proxy Gateways | Source

How to Execute This Build Order

The build order for this rush is very similar to a 4-gate build order, except:

  • Build your First Pylon and Gateway in a normal spot, so you don't tip off the other player
  • Destroy or chase away his probe with your probe(s), if possible
  • Avoid building a Cybernetics Core
  • Build your 2nd Pylon, followed by your 2nd, 3rd and 4th Gateways near the opponent's base, followed by your 3rd Pylon
  • Save all your Chronoboosts for your Proxy Gateways.
  • When the Gateways finish, Chronoboost as much as possible, and attack with your first 3 Zealots.
  • Only build 18 Probes total.


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    • northernwriter profile imageAUTHOR


      7 years ago

      Well, Protoss can wall too - the problem is that Zealots are quite tough, do lots of damage, and can take down a wall pretty fast - if the defender doesn't bring enough SCVs to defend.

      Then again, a lot of Terran players simply don't wall off against Protoss, simply because Stalkers can out-range Marauders and Marines that are behind the wall, because the size of the building counts against their range. Thus, Stalkers can kill a wall "for free" unless the MM comes out from behind the wall to kill it.

    • monke555 profile image


      7 years ago

      I don't think this strategy will work very well against Terran with a wall though...

      On the other hand, I can see this working pretty well against zerg


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