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Strategy Guide for Building the Best Pokémon Team

Updated on March 2, 2018

Hello everyone, first of all, thanks for landing on my hubpage to find out some of the most exciting information about the Pokémon world. This is the guide for building very competitive and strong team, it doesn’t matter which Pokémon game version you are playing. I am going to focus on types and some other important stuff but not on any specific Pokémon group. So, let’s get started.

Types:

As you know, at the start of any Pokémon game version, you have to make a choice between three types of Pokémon i.e. Fire, Water, and Grass. Most of the players keep their first preferred Pokémon till the end of the game as that Pokémon gains a lot of Exp. Points from the beginning. Therefore, it is very crucial to choose your first Pokémon wisely. But the most important question is which Pokémon type to choose from these three types. Now, this depends on everyone’s preference but if you are working out for more unique and powerful team then I should advise you not to at least go for the Grass type.

No grass type? But why? Here’s your answer. As Grass types are the most vulnerable types of all. With 5 types of Pokémon super effective against them i.e. Fire, Flying, Poison, Ice, and Bug. Not only this, they are also not really good in terms of attack as they are only super effective against Water, Ground and Rock types but water types can always learn Ice type attacks. So, both the parties have an equal chance of winning or losing. Furthermore, Ground and Rock types can also have an equal chance of winning if they have learned any move whether through learnset or TM which is super effective against grass type:-

e.g. Sandslash, Kabutops – X-Scissor;

Marowak, Golem, Rhyperior – Flamethrower, Fire Blast;

Tyranitar, Barbaracle - Ice Beam, Blizzard;

These were only a few examples but there are actually more. Now, let’s wrap up with this grass type to move forward.

So, now only two types are remaining i.e. Fire and Water. You can actually choose any one of these because both are good types but I always preferred Fire type. As many fire type pokémons can learn at least Solar Beam through TM which is enough to take down their strong type opponents i.e. Water, Rock, and Ground (all are weak against grass type).

There is something more I would like to share with you about types. Just take a look at following chart which clarifies their defensive and offensive characteristics better.

Chart 1_Defensive & Offensive Characteristics of Pokemon
Chart 1_Defensive & Offensive Characteristics of Pokemon

In the above chart, the indicator shows ‘0’ value for normal damage, ‘1’ score for resisting an attack e.g. Dark type resistant to Dark type attacks. ‘2’ for the type for which Pokémon is immune to e.g. Ground immune to Electric type. So, Ground type got ‘2’ score and lastly ‘-2’ for vulnerability e.g. Grass type vulnerable against Fire type.

I have first calculated Defensive Score (Horizontal) of all Pokémon types and then if you check vertically then you will get Offensive Score automatically just by changing the +/- sign of the total value. E.g. the total Offensive Score of Bug type is ‘+1’, change the sign to get an actual score i.e. ‘-1’. Why do this? Because, this is what exactly happens if you will calculate Offensive score, where indicator will change values accordingly. That means Normal will be same but Resistant = -1, Immune = -2 and Super Effective = 2. This happens because now we are calculating a score in attacking point of view but not defense. I hope you understood how to calculate the defensive and offensive score of the Pokémon Types.

If you will see the Total Defensive Score of all types then you will understand that the Steel type is the most defensive type compared to all with ‘6’ score while Ice types are worst in defense as they have ‘-7’ score.

The chart exactly explains to avoid at least Ice, Grass, Rock and even psychic type to some extent because of their vulnerability to other types. Though, Steel types are always advisable to have in the party due to it’s highest defensive score. Though, Ghost types are also not a bad option.

Now, let’s analyze the Offensive Total Score. If you see, Ground type has the highest score of ‘6’ which means you should have at least 3-4 Pokémons who can learn Ground type attack. While Rock, Fire and Ice moves are also very powerful against many other types.

But this is not finished yet. Now, I will combine both Defensive and Offensive score to get the best type of all these. Check the below chart.

Chart 2_Rank as per Defensive & Offensive Score
Chart 2_Rank as per Defensive & Offensive Score

In above chart, I have combined both Defensive & Offensive scores and the conclusion is Steel types are the best to have in the party due to their solid defense with not so bad offensive score. Fairy, Fire and Ground types acquired the 2nd position in this list and Ghost and Water on 3rd position. As I explained before too, it is better to avoid Grass type who has ‘-7’, the lowest score. Besides, Bug, Normal and psychic types are also not good options to have in the party.

Do not forget, all I explained above is the basic thing as many of the Pokémons are of dual types which I will also recommend to have in the party due to the more flexibility in attack moves. Furthermore, even if Dragon types have ranked in this chart on 7th position with ‘-3’ total score, most of the dragon types are way too much powerful than others due to their high stat values. This was just an explanation to show you how certain types could be more powerful than others defensively and offensively.

Now, let’s finish it off here and move ahead with a new topic.

Which is your favorite type of all?

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Moves:

As you all know that we can only assign 4 moves at a time to each Pokémon. We should thoroughly analyze and assign moves strategically. There are also Hidden Moves (HM) to assign to particular types but not necessary to assign all of them. E.g. Fly and Surf could be mandatory but you can assign Defog and Dive moves to different Pokémon which you can carry with you only when needed. What I want to say is that don’t assign too many HM’s to a single Pokémon. Not only this, assign moves as per the above charts to cover all Pokémon types i.e. Teach Ground, Rock, Fire and Ice type moves to as many pokémons as possible which will cover most of the other types.

Assigning, moves like Confuse Ray, Iron Defense, Sleeping Powder and an at least one Pokémon who will play as a healer could save you from the toughest battles. Just hitting hard may not be the best strategy.

Stats:

Now, while assigning moves you should not forget to check particular Pokémon’s stats. Because not all Pokémon has same physical and special attack stats. So, wrongly assigned moves are not going to help you in winning important matches. E.g. If you are assigning Scolipede, Sludge Bomb move which has 90 power then it will not perform greatly. Instead, if you are assigning Poison Jab which has 80 power lesser than Sludge Bomb, it will still hit harder to opposite Pokémon. The reason is Scolipede’s physical attack is way too higher than special attack. So, the conclusion is before assigning any move, don’t forget to check that pokémon’s stats.

This is not just limited to the attack but other stats are also important and if you are assigning moves as per pokémon’s stats, your chances of winning battles are more.

Tip: Give supplements to your Pokémon as per their stats to increase their base value.

Nature:

Nature of the Pokémon is also one of the most important aspects of the game. As many Pokémon natures affect stat values. Check the below table to understand more.

Chart 3_Pokemon Nature
Chart 3_Pokemon Nature

According to this table, we can understand that Hardy, Docile, Serious, Bashful and Quirky are the natures which do not affect any stat values. So, its good to have a Pokémon with these natures while other natures could also work well if they are matching up with the right stats. But this is a very rare scenario. Moreover, if the frequency of a particular Pokémon is good in a particular location then it’s best to catch another one with better nature.

Ability:

Pokémon ability is the feature which allows pokémon to get some additional power in the game especially when it comes to battle as these abilities are very helpful in the battle to fend off your opponents. But not all abilities are advantageous. There are some abilities which affect your Pokémon or any situation against the player. E.g. Golurk’s Klutz ability which doesn’t allow him to use any held item.

Not only this, a particular Pokémon can get only one ability at a time. It could be a hidden ability too. But catching a Pokémon with hidden ability is a rare phenomenon and not all hidden abilities are good as compared to its counterparts.

So now, when you catch any Pokémon, check its ability E.g. Unfezant’s Super Luck ability is better than Big Pecks and even hidden ability Rivalry especially if you combine it with Razor Claw held item. Both of which highly increases Unfezant’s critical-hit ratio allowing him to attack with critical-hit move most often.

Held Items:

Held Items are those items which a Pokémon carries with him throughout the game. These held items provide an aid in battle. It is necessary to let your Pokémon hold an item to gain some additional benefits from it. There are many such items which I am sure you are aware to use them smartly. I most often use Exp. Share, Shell Bell, Razor Claw, Black Sludge, Leftovers, Quick Claw, Macho Brace, Lucky Egg etc. held items but there are many more added items in new versions of Pokémon games. If you use these items strategically, they will always go to benefit your player in the entire game.

I hope you liked my article and wish it will benefit you for building a very competitive and powerful Pokémon team. I am also a big Pokémon freak like you and would like to get any comments and suggestions from your side to improve my article. Thanks for reading.

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© 2018 Karan Karjivkar

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