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Super Smash Bros.: Nintendo Characters Punching Each Other in the Face

Updated on April 19, 2016
The logo for the Super Smash Bros. franchise. While the logo has had some changes, the premise is the same. Beat each other up.
The logo for the Super Smash Bros. franchise. While the logo has had some changes, the premise is the same. Beat each other up. | Source

Crossover is Painful

Nintendo has been around for a very long time. As pointed out in Kirby: the Hardcore Analysis, some characters from the Nintendo brand have been around for a very long time. Kirby himself has been around since 1992. The primary mascot, Mario has been around even longer. Needless to say, certain trends forced Nintendo to do things with their characters that may have seemed weird when the idea was first conceived. Like make a fighting game starring some of your most popular characters. But make a fighting game did Nintendo make. And in 1999, the first entry of this franchise, Super Smash Bros. was created.

Super Smash Bros. Commercial for the Nintendo 64

As the commercial above displayed, Super Smash Bros. basically had some of its most well-known characters pummel each other until somebody loses. Maybe not as brutally and as underhandedly as the commercial implied, but the actual game did provide the player the option of being a jerk to other players. Basically the player had to choose which character from Super Mario Bros., Donkey Kong Country, Pokémon, Metroid, F-Zero, and Starfox to choose from. To differentiate itself from other fighting games like Street Fighter, Mortal Kombat, and King of Fighters, Super Smash Bros. did things that emphasized how fun and easy this game was compared to other fighting games rather than emphasize the brutality.

The original box art for the first Super Smash Bros. A lot more cartoonish compared to sequels.
The original box art for the first Super Smash Bros. A lot more cartoonish compared to sequels. | Source

The Beginning of Pain

The original Super Smash Bros. was fairly simple. Rather than give a storied reason as to why various Nintendo characters were fighting each other, Nintendo made this fighting game with characters who were fighting just for the sake of fighting. The player (or players, the Nintendo 64 did allow up to four players with its system) just had to pick a character and just keep beating up opponents until they won.

Super Smash Bros. Fight

As shown in this video, the Youtube group The Super Gaming Bros. provided the basic process of starting a match. This process included:

  • Getting up to four people to agree to a four-player match. The original Nintendo 64 allowed for that many players to participate.
  • Selecting which Nintendo character to play as. In this case it was Mario and Luigi from Super Mario Bros., Samus Aran from Metroid, and Link from The Legend of Zelda.
  • Choose which stage the players would fight in. In this video it was Princess Peach's castle from Super Mario Bros.
  • Fight each other until three players lost all of their lives.

One interesting aspect about Super Smash Bros. was that the special moves each character possessed were taken from their respective games. For example, Mario and Luigi had the ability to shoot fireballs, just without needing a fire flower power-up. During a fight players had the option to break boxes that contained items that could either help beat opponents faster or help keep a player from getting knocked-out themselves.

The North American Box Art for Super Smash Bros. Brawl. Now with expanded roster.
The North American Box Art for Super Smash Bros. Brawl. Now with expanded roster. | Source

Brawl in the Family

After the first success that was Super Smash Bros., Nintendo decided to make sequels for this series. One sequel, the 2008 Nintendo Wii game Super Smash Bros. Brawl basically took the basic Super Smash Bros. premise, and did some alterations. Some changes included:

  • Better Graphics. And stages that could change drastically if certain conditions were fulfilled.
  • New characters. Nintendo included characters from more obscure franchises like Kid Icarus, Pikmin, and Fire Emblem.
  • Characters from other game companies. Characters from Sega games like Sonic the Hedgehog or Konami's Metal Gear franchise made an appearance.
  • The opportunity to summons special support characters that could either attack opponents directly or affect the fight in a way that made one player have an easier time winning.
  • New abilities. In addition to the default abilities of each characters, special Final Smashes were introduced. If a player broke something referred to as a Smash Ball then the player had the option to unleash a special attack that could devastate other fighters.

Super Smash Bros. Brawl Fight

In this video by the Youtube group BrainScratch commentaries, the display of two forms of fights were shown. First was a one-on-one fight between two people. Here the viewer saw one player play as Captain Falcon from the F-Zero series. Another player chose Sonic from Sonic the Hedgehog. The stage chosen was from the game Super Mario Sunshine. Sonic the Hedgehog does retain his spinning abilities from Sonic the Hedgehog, but he does come with special kick, punch, and headbutt moves. The four-player setting had the rest of the BrainScratch Commentaries group pick Luigi from Super Mario Bros., King Dedede from Kirby, Sonic from Sonic the Hedgehog, and Pikachu from Pokémon. For Luigi his Final Smash involved him casting a magical barrier that constantly hurt other players caught in the field. Which meant possible easy wins. Of course, the player who chose Sonic the Hedgehog also broke the Smash Ball and gained a Final Smash that allowed him to send opponents flying upon contact. Even King Dedede displayed his Final Smash of sumooning his minions all over the field. Ultimately, King Dedede won this match.

Box Art for the Wii U version of Super Smash Bros. Also comes in a portable Nintendo 3DS version.
Box Art for the Wii U version of Super Smash Bros. Also comes in a portable Nintendo 3DS version. | Source

Super Smash Bros. (2014)

In 2014 the Super Smash Bros. went into an even more different direction for its game. Some changes for this entry were:

  • Going portable. Not only was this game on the Wii U, but the Nintendo 3DS as well.
  • Even better graphics. At least in the Wii U version.
  • More characters that expanded the roster of certain franchises or were from recently created franchises. For example, one notable new character from Nintendo was Little Mac from the Punch-Out!!! series. Another third-party character that was introduced to this series was Megaman from the Megaman series. Players could even include their Wii U or Nintendo 3DS Mii avatars as fighters.
  • Added additional mini-games where the player could obtain trophies or other collectibles.
  • An adventure mode just for players to collect additional moves for characters.
  • DLC. Other than additional Nintendo characters, other DLc characters included Ryu from Street Fighter, Cloud Strife from Final Fantasy VII, and Bayonetta from Bayonetta.

Super Smash Bros. 2014 for the Wii U

In this video from TheSw1tcher the player got to see all of the neat changes that were implemented for this game. In this video there were:

  • graphics that not only emphasized how more realistic all of the battlefields looked like, the special effects were even better compared to the predecessors. And the aesthetics for some battlefields were different individually. Like the battlefield referencing Yoshi's Wooly World.
  • More cinematic Final Smashes. For some characters the Final Smash involved a short scene where multiple characters appeared to assist the player in beating an opponent into submission. One example here was newcomer Shulk from Xenoblade Chronicles having a Final Smash that involved Shulk summoning his friends to attack an enemy.
  • Unique support characters. Some of the characters were capable of doing these like darken the field so that nobody can see anything, continuously attacked at random so that a character would always get hurt, and cast a field that affected other players.
  • Side-scrolling. Some stages kept moving one direction. Which meant that the players had to keep moving as well. Or else potentially lose a life.

Variety

Super Smash Bros. was a game that had various Nintendo characters meet and beat each other up. And people found that idea awesome. Especially with the upgrades that were implemented in later sequels. The addition of characters not from Nintendo were also welcome additions.

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