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My review of Super Mario 64

Updated on March 17, 2015

I must be honest with you all. I do not like Super Mario 64. I only recently beat the damn game for this review, and now it's for trade on Kijiji. I remember this game back in 1996. Ahh, how impressive it was, seeing Mario in 3d. But this was not my first game for the N64. That honour goes to Star Wars Shadows of the Empire. But I did eventually play this game. And it was fun. Going around, exploring new worlds, getting used to controlling Mario with the analog stick, collecting stars, grabbing coins, bouncing off walls... Ahh, how fun it was. For the first hour or two. Then it went from fun to boredom. This game was the first to start a trend in 3d platformers I do not like. Collecting things. You have to collect a certain number of stars to go to the next level, making progress slow. Oh, and with one exception, every time you collect a star, you are thrown out of the level and need to jump back in for the next star. You don't have to do this for the 100 coin star, though. Why? The flow of the game would be so much more enjoyable if I could collect the star and continue playing, searching for the next one. Jumping back into the levels made the game seem tedious and repetitive. As if collecting stars isn't repetitive enough. Oh, how I longed for the games of yesteryear, flying through levels in Super Mario World on a cape. But this is the new generation, and it is disappointing. Sadly, this trend of collecting things to progress did not go away, and continues to this day. Don't get me wrong, this is not a bad game. It is just a slow game. And if a game is going to be slow, it has to engage me. This game did not engage me as it did the masses, but rather bored me. That boredom turned to frustration, as I searched many worlds looking for stars, just so I can unlock the next area. And this is the wrong kind of frustration. I don't know how to explain it, but certain games that frustrate me, I like. If it is challenging, I like it. But if I get lost or can't find a damn item to progress, that is the wrong kind of frustration. So, if you don't mind the slow paced tediousness of collecting items to progress, give this game a try. But, if you are in the minority like me, and the thought of looking around multiple worlds so you can collect the minimum number of stars so you can progress does not seem appealing, do not pick up this game. Yes, it's a classic, but that don't mean it's good.

Rate: 51/100

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    • Craig Wells profile imageAUTHOR

      Craig Wells 

      3 years ago from Yarker, Ontario

      I did enjoy Super Mario 3D Land. The necessity of collecting star coins was a very minor frustration, and I even enjoyed the game so much as to 100% it. Also, I gave Super Mario 64 DS a try. It was much more enjoyable than the original thanks to the map, but I can't imagine playing it on a d-pad.

    • blargablarga profile image

      blargablarga 

      3 years ago

      Based on your review, you may enjoy Super Mario 3D Land. It returns to the streamlined gameplay of the earlier Super Mario Game. The levels are linear again rather than based on exploration. So instead of collecting stars, you transverse through the level and hit the flagpole to win, harkening back to the NES days.

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