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Ten Dumb Stealth Game Concepts

Updated on October 2, 2017

Stealth games are personally one of the hardest type of games for me to play, going from the usual run and gun type games to the having to take a snails pace definitely changes how I am used to playing. Here are ten dumb concepts in stealth games.

#10, Absurdly Observant Guards. From games such as Thief and Metal Gear Solid their tends to be some guards, they are usually doing patrols and making sure to keep an eye out for the nearest sign of trouble. However there are those times when they become a little too good at their jobs, being able to see the player from a far distance, maybe you were taking out one of their close friends and they manage to see you and sound the alarm. The little things like that make me wonder how I can possibly get into whatever they are guarding.

#9, Hmm Must Have Been The Wind. Skyrim has kind of gotten some jokes made about it, those with high sneak levels are able to slaughter dozens of guards without them even noticing a thing. Another part of this is when you kill dozens of guards but none ever find you, in the Phantom Pain I tend to kill alot of the guards and within a minute or two they give up the search. Like honestly now you are just asking for death. The strange part is you would think they could hear the cries of agony coming from their slowly dying guard buddies, apparently you would also be wrong to think that.

#8, The Leg Day. In order to scale across the many worlds and levels of stealth games you need to be quiet, lay low and try to not be seen. Some guys do that a little too much. Crouch walking is the beloved method of mixing being somewhat fast but still keeping low. Such lovers of this is Solid Snake, any stealth user in Elder Scrolls and the Ghost Recon Squad from Tom Clancy. While this could be rather useful when patrolling the halls of a secret military facility this would take a toll on your body, seriously walking like that for hours or even days like some guys do in games would just make you bloody sore.

#7, Detecting A Disturbance. In some games the developers were nice enough to give you a detection meter, something that tells you when you're about to be spotted. It is rather nice but since this is a game, it isn't. It really makes no sense to be totally honest, elite trained warriors and soldiers view you for a certain amount of time but as long as it doesn't hit the peak you'll be fine. It is a rather odd thing since you are more then likely to be attacked on spot if such a thing were to happen in real life, it is a nice little novelty type thing but somewhat useless in terms of reality.

#6, I Lost The Cold Blooded Killer Oh Well. In stealth games killing an enemy could prove to be less helpful then actually good, seeing as chances are that another guard could waltz over to it while whistling a merry tune then spot it. Some games such as the Metal Gear Solid franchise kind of do this, someone will spot a body and then go search for a wee bit then suddenly pause and inform someone that they couldn't find the killer then go about their happy day. I mean honestly that is just dumb, that mad man just killed your best buddy Joe, how can you let that slide? Go on the hunt for this murderous intruder don't just forget about it you nincompoop.

#5, I Spot Him So We All Spot Him. I have been a victim of this multiple times and it gets so annoying, basically if you didn't get it by the title it is that when one guys spots you everyone automatically knows where you are at. Some games such as those that give the guards some form pf communication it works decently well in, one guard spots you and so all the others are informed of your location, even if they don't say where you are at. Other games can put your character in a barren like world, you could be going stealth on these fools and then suddenly one guy sees you and then all you can see is bullets flying at you from every direction. It gets a little annoying when one guy spots you and then somehow all the other guys know where you are at as well, even if they have walkie talkies I still call bull.

#4, I Did It From The Shadows So Its Stronger. Stealth games are all about that shadows stuff and espionage, being able to sneak around a heavily guarded base is a priority but sometimes you just have to do a bit of killing. Skyrim has a little thing where if you do an attack from stealth and when not seen it does alot more damage, rather strange I mean you are stabbing somebody one way or the other but I understand the logic. Thief takes their pride in the stealth game really well, while you can fight in the game chances are you won't last long so doing stealth kills and attacking like that will help do more damage and help ya out, rather nice of them.

#3, A Head Bobbing And Finger Shuffling Time. Living in the gaming world chances are there are alot of buildings, even nuclear torn war places like Fallout. And chances are that you are able to hide behind said houses and walls. In many games though the top of your head could still be showing or your fingers when climbing along the walls to try to remain unseen. Yes, yes it is a video game and if the real world like mechanics were put into play the game most likely wouldn't be any fun but come on, if you can't even see a head moving then you might as well quit your job.

#2, I Can See Through Walls. When it comes to stealth there isn't a better helping then being able to see through walls, helpful really but takes away much of the threat. Some games like the Last of Us and Tomb Raider have a certain mechanic, using a certain ability the main characters have but never really speak about they are able to see enemies through walls and even much needed items at times. In a way it is a crutch, being able to see enemies wherever they are takes out much of the stealth, instead of worry on whether or not there is an enemy around the corner they can just see it coming. Rather bland it is.

#1, I Should Investigate Where It Landed And Not Where It Was Thrown. Here is a rather weird one, in some stealth packed games you can throw items to distract enemies, Hitman and the Last of Us do this quite well. Strange enough though many times I have thrown an item rather close to a person, then he proceeds to check the floor right next to him instead of trying to see where the bloody brick came from. At times however this makes sense since if they didn't see you throw it or whatever it could be alright for them to simply walk around. But seriously if all there is in a room is a shelf and a bed and a brick flew close to your head, I am sure you would be investigating like Batman on crack.


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