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The Call of Duty games vs. games like Killzone 3/Halo: Reach: I ain't going out like that!

Updated on February 16, 2013

We know it’s all in the presentation; a sponge cake is just as good as any other sponge cake, at least until you put the frosting on. With that said, here’s my beef and I do apologize for all the food references, especially if you’re hungry while you’re reading this.

I love playing the Call of Duty games online, I know that sounds crazy but I do. Regardless of all the flaws, which by the way I must point out is not so much with the game itself, but more so the other players in my opinion. Really, the only major complaint I have with the Call of Duty games is the knife, how can one quick slice of a knife, regardless of where, kill someone instanly!?

I know it’s only a game and I also know you need to have a close combat melee system in place to make things more interesting and competitive; my only request is that they just make it more believable. For example, Halo: Reach’s assassinations or Killzone 3’s brutal melees, granted they too are one hit kills, but like I said prior, the presentation is what makes it hurt less.

I can watch a brutal melee or an assassination and have no doubt in the end, that if that happened in real life I would be dead as a doornail. However on the flip side to that, I see my character run by another player in an online match of Call of Duty and get slashed with a knife and die instantly...it’s just hard to swallow. Most importantly if you come across an enemy team member performing one of these kills on a team mate of yours, you can surprise them with a shotgun blast in the back. It makes it more of a risk to try to pull these kinds of moves off, which adds to the over all experience if you ask me.

I know it’s just a game, not everything is going to make sense, however the Call of Duty games pride themselves on making it as close to reality as possible, so I don’t think I’m asking too much. We all know pretty much every game has a flaw of some kind and truthfully I’m not going to stop playing the Call of Duty games online. I just wanted to share my two cents, which by the way I need back because the price of gas keeps going up!

While I'm on the subject of the Call of Duty games...

I think it’s time for some new “perks”; the standard assortment is getting kind of stale in my opinion. Below are two ideas I have, check them out and let me know what you think. Also, if you have any other ideas feel free to add them to the list, who knows maybe the Call of Duty Gods will read this post and surprise us in the next installment.

Rambo: This perk would allow you to dual wield two primary weapons, just as John J has in pretty much all the Rambo movies. The pro version would give you the ability to go topless and to scream as you’re firing your weapons.

Blade Runner: This perk would make it impossible for someone to kill you with one slash of the knife. I personally think the knife is a bunch of crap anyway, as I said prior. When it comes to knife kills in a military style FPS, this is one thing Medal of Honor got right. Numerous bullets versus one knife slash, I mean come on man! The pro version would cause anyone who tries to knife you; to break their blade, leaving it useless the rest of the match.

Michael


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    • MichaelJohnMele profile image
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      Michael John Mele 5 years ago from Seffner, Florida

      @luisj305 thank you very much for the feedback my friend...I really appreciate it.

      I get killed by the knife so many times during a match it's not even funny...most times before I even see them or can get a shot off...it just plain old sucks.

    • luisj305 profile image

      luisj305 5 years ago from Florida

      The blade runner is an awesome idea. I have always wondered about the knife vs bullets in how they kill you like that, I assumed the knife just always slits the throat and that is why you die with one slash.

      Also, everyone must be wearing a vest I guess, thats why it takes several bullets..

      Who knows what the development team thinks about when creating the games.

      Nice read Michael.