ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

The Problem with Loss in the Fighting Game Community

Updated on December 28, 2019
MisterHubs1982 profile image

Michael is a 2006 Graduate of Collins College and has earned a Bachelor of Arts in Game Design branching into IT/Coding Fields.

Losing is a challenge that all players deal with the FGC.
Losing is a challenge that all players deal with the FGC. | Source

You Lose...

These are the two words that no respected fighter game player wants to hear...ESPECIALLY in a tournament scene. From here, there are several instances going through the minds of participants in the Fighting Game Community. First, they will celebrate the victor, especially when it's done in spectacular fashion and place the defeated in not only a poor standing as well as belittle them but will place their defeat under a microscope to study how they lost, what steps they 'should have' taken, and discard them into obscurity as they retreat into the darkness. This is a problem in that there is no clear cut answer, but I'd like to shed some light on this topic to the best of my ability. Let's begin with the one most affected by this outcome, the loser; finishing up with the one LEAST affected by this outcome, the winner. Round One, FIGHT!

Round One!

The Loser...and their part in the FGC.

Out of the many...

Let's not beat around the bush here. Losing sucks. It just does. No one wants to experience it, even on purpose. However, fighting games are specifically designed to separate winners from losers. The separation is the first problem that the Fighting Game Community has haphazardly addressed. YES, we cannot simply give out 'participation' prizes for those that didn't win. The fighting games themselves are pretty straightforward.

However, simply disregarding the efforts of the players that lose the game gives way to hostile experiences that will turn violent. Again, NO ONE enjoys losing, and the games themselves won't support a loss with 'You did your best' or 'Nice Effort, even though you didn't win' or the like. It's either 'Game Over' or 'You Lose.' So the first solution to offer is creating a level of respect for all participants and a sense of rules that punish harassment at the tournament scene...or at the very least, better regulations of existing rules.

How Fighting Games are Paid

Those that have traversed the Arcades know this as fact. Fighting Games are profitable when there are LOTS of losers. Meaning the difficulty set in single-player play-throughs and facing a skilled opponent after they rack up wins causes more quarters to be put into the machine. This, in turn, makes it profitable, as the desire to win clouds better judgment. Therein lies the second problem; taking advantage of losers financially.

Naturally, this goes beyond the tournament fee to pay for the winners. What I'm referring to is the costs BEYOND the tournament, such as travel costs (gas, car, bus, etc.), places to stay (if not locally operated), food, parking, equipment (if not provided on-site), and so on. To be fair, THESE costs are not going towards the company, but the similarity is that it is costly to the loser than to the winner, which recoups the cost through the winnings.

Finally, the cost of tournaments has also increased as the FGC continues to expand. This puts a further burden on the loser as they can no longer participate due to expenses. Yet, a large base of players willing to put that much INTO the tournament is necessary; only the losers from the tournament can make it happen, all the while getting nothing to show for their efforts except scorn...such is the nature of this type of game.

So What Now...?

That's the million-dollar question. As stated earlier, we need to set up rules to keep harassment, also known as 'popping off' on opponents, to a minimum if not at all. Harassment of any kind must be removed entirely as it causes further problems in the future. Next, having a means to recoup the financial loss with some sort of voucher, perhaps from the game itself. While some will feel it is very lackluster, at the very least, the cost can be justified. Now that we have gone over the loser, we'll now transition to the lesser of the two, the winner.

Round Two!

The Winner...and their place in the FGC.

There can be Only One...

Should all work in your favor, you are given the accolade of the 'winner' of the game. This gives you a lot of perks that losers will never know. This also causes a problem in they are given a sense of entitlement while also creating a disparity of those that didn't win which causes the winner to be disrespectful to the rest of those that participated...this is also known as 'popping off.' While not all winners act like this, the trappings of victory can intoxicate a person. Therefore, the FGC has to recognize that the winner is for THIS particular tournament or event.

Nothing Gained, Nothing Ventured

The truth about winning a game is that you have not really gained anything from the victory. After you won, that's it. You got all the way through, beat people, and it's over. Now what? Nothing really. You get your prize and go home. By this point, the event's over. Victory is anti-climactic in the FGC in that the moment there is a winner for an event, it's over. So what needs to happen is to find a way to provide closure for ALL participants; the winner, and losers, which makes the experience worthwhile for all. Until that comes into play, winners will continue to gain nothing from their winnings, other than money (which may be all that matters to some).

Final Round!

The Decider of This Debate...

What Do YOU Think...?

At this point, I'd like to conclude this with a question: what do you, the Reader, believe should be the best solution going forward for the Fighting Game Community? How should winners and losers be handled? Is this discussion unwarranted or lacking in evidence? Please provide what comments you can and let's see where we can go from here in terms of handling Loss in the FGC in the section below...

This content is accurate and true to the best of the author’s knowledge and is not meant to substitute for formal and individualized advice from a qualified professional.

© 2019 Michael Rivers

Continue...? (Provide Comments Here)

    0 of 8192 characters used
    Post Comment

    No comments yet.

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://maven.io/company/pages/privacy

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
    ClickscoThis is a data management platform studying reader behavior (Privacy Policy)