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Top 5 Amazing PC Games of 2015
Without a doubt, this was the most anticipated release of this year. But unlike its predecessor, which was an RPG with awful gun handling and a decent interaction system, Fallout 4 is a good open-world shooter with very simplified dialogue and limited role-playing. Which isn’t necessarily bad, it’s just different from what some people were expecting.
Personally, I enjoyed myself quite a lot and spend over 60 hours ravaging the wasteland for duct tape and microscopes, just so I could build enough water purifiers to drown the whole of Boston. The world felt a lot livelier than the one in say Skyrim, but even then it was an endless grind fest. The character creation is decent but since your character is predefined and some NPCs are impossible to kill, the game greatly limits your playstyle. The reason why it’s on this list is because I’m not a hardcore RPG fan and I don’t mind the way the Bethesda’s fallout is heading even then we can all hope for Obsidian to make a sequel to New Vegas so we can see what a modern apocalyptic RPG game would look like.
Not everyone can be a soccer fan, but if you add some rocket powered cars, hats, and big balls, it’s a whole different deal. The excellent contrast between chaotic fun and meticulous strategy is what makes the game incredibly entertaining and competitive at the same time. Also, the way the developers handle DLC is grand. Since its all cosmetic they get to keep on working on the game while the community gets free updates in return. And while I wish there were arenas with ramps and obstacles, I’m glad that the studio is, at least, considering it.
Rocket League is ideal when you don’t have a lot of time to play since the matches, a very quick and also have a time limit so you know exactly how long a game is going to take. The controls are tight and the fact that the game is fast paced makes for incredible plays. And because there are 4 player co-op the game is also a blast at LAN parties since you can organize your own tournaments. I only hope the dev team keeps up the great work because I don’t want to see this game fade out.
Life Is Strange
At first glance, it’s a typical high school drama, but because of the time-traveling mechanic not being just a gimmick and the story becoming a lot more complex in later episodes, it manages to pleasantly surprise. Time rewinding is great for an interactive story, as it gives you the means to study all your options before making a decision.
The characters are well-made and Max, the protagonist, is a very easy role in getting into. Alongside her is the very energetic Chloe, who quickly becomes the main focus of the story and also a player favorite. Seemingly most choices alter your experience, but there is a cop out mechanic that cheaply ties things together, still it did keep me captivated during the whole season. And my only complaint would be that the final episode felt a bit stretched out. Life is Strange took me by surprise, but as a fan of interactive storytelling, I am always glad to see new developers enter the scene.
The developers of Amnesia showed that you don’t need jump scares to make a terrifying game. SOMA is a great example of how to properly do a psychological thriller, a genre that’s becoming less and less common because it’s difficult to do correctly. The amazing audio design makes the atmosphere feel greatly immersing, so much so that even if all enemies were removed the horror factor wouldn’t budge. The whole game is shrouded in a crippling sense of dread that is supported by the grim story. The game presents a very likable companion with a great voice actor to whom you get attached, which makes for a much more personal experience. The puzzle elements were interesting and while some disrupted the flow of the story, having them really helped with the diversity of the gameplay. As someone who doesn’t usually enjoy horror games, SOMA was a breath of fresh air and it made me give the genre a second chance.
Witcher 3: wild hunt
As some who tried getting into the second Witcher game multiple times but never managed to, I went into this one with a very pessimistic view of the series. In the beginning, it didn’t feel much different but I didn’t want to give up so I kept on ploughing through the story. And then I reached the Red Baron quest. Just that story line filled me with more emotion than any other title in its entirety, it completely changed the way I view the game and made me believe that the people on screen weren’t just mindless computers but real people with real lives and problems. I accepted the role of a witcher and just wander around helping villagers. Because that’s what felt natural. Then after spending over 80 hours playing the main game I moved on to the Hearts of Stone expansion, which isn’t just some rip-off DLC but a full-fledged experience with 10 hours of quests with new mechanics and a very intricate story line. CD Project RED showed that you don’t need to lock down your game for it to be a success. Because what makes a good game is a dedicated team who care about the product they’ve made and not just about the money it is going to make them.