Top 5: Worst Videogames Ever Made
5. Ride To Hell: Retribution
Platforms: PC, PS3 and Xbox 360
Release date: 24 June 2013
This game was originally announced back in 2008, but cancelled later that year. It was re-announced in 2013 and customers could get their first copy later that June. The game had a promising plot and an open-world aspect to it, but it failed miserably.
The voice-acting was horrible, the cut scenes was so abrupt you didn't even know what was going on and the game was full of glitches. Making contact with a fence while riding a motorcycle apparently equals an explosion, drifting with your bike felt more like sliding around on snow and in some cases you would fall through the ground and watch as the entire world disappeared above your head.
No wonder the game was a failure.
4. Cheetahmen II
Platforms: Sega Genesis, Nintendo Entertainment System
Release date: 1996
This game wasn't even supposed to be released to the public. The game was found on re-used Action 52 cartridges in a warehouse, where it was then taken to be sold on the secondary market.
The game wasn't finished to begin with. Only 6 of the 10 proposed levels were made, and it was riddled with glitches and bugs. The player had to endure several difficulties trying to complete the game. This includes being forced to take damage because of certain enemies that cannot be killed. Yet, even if a player had the courage and determination to see it through until the last level, he/she would be left jumping around until they hit the reset button because the game couldn't go any further.
3. Superman 64
Platforms: Nintendo 64
Release date: 31 May 1999
This game is a beautiful example of expectations gone wrong. You'd think a game influenced by DC Comics and Warner Bros. would be a success. Not in this case.
You play as Superman, trying to save his friends from Lex Luthor who has trapped them in a virtual version of Metropolis. You'd think there would be some more combat involved, but to beat Lex Luthor you have to do some menial tasks, apparently. Flying through hoops and solving puzzles is the only way Superman knows how to save his friends.
The game was barely playable. If it wasn't the constant glitches and weird controls getting you down, it was the objectives flashing once across the screen, leaving you to figure out what you had to do.
2. Steel Battalion: Heavy Armor
Platforms: Xbox 360
Release date: 19 June 2012
Steel Battalion: Heavy Armor was the sequel to Steel Battalion and Steel Batallion: Line Of Contact released on Xbox. Instead of forcing players to buy a giant, complicated peripheral, the developers decided to utilize the Xbox 360's Kinect to let players control a tank.
What they didn't take into account was the accuracy with which the Kinect really detects a player's movements.
The idea was to have a player sit and use the controller in collaboration with the Kinect sensor for a more immersive experience. Yet this made the game more annoying, because players had to physically stand up and mimic the movements to the sensor if they wanted to progress with the game. At one point a grenate is thrown into the player's tank, and in a time sensitive sequence, the player had to "pick up" the grenade to throw it back out before imminent death. It goes without saying that players struggled to do something as basic as that.
1. Big Rigs: Over The Road Racing
Platforms: Microsoft Windows
Release date: 20 November 2013
The game's purpose was simple. You are the driver of a semi-trailer truck with illegal cargo. You have to deliver the goods while avoiding the local police force.
Yet, there is nothing attached to your truck and the police are nowhere to be found. There is a cirular racing track on which you are placed with other competitors, but once the race starts, nothing moves. In fact, there is no collision control in the game, so if you decide to give the competition a helpful little nudge you would simply slice right through them. This also applies to the game's surroundings. Want to cross that bridge? It's no use, you'll fall through anyway. Afraid you'll damage your vehicle against that building? Go ahead and try.
The laws of physics don't apply to this game.
Going up a hill makes the truck go faster. Driving in reverse is also faster than driving forward, and even makes the redundant spedometer speed up infinitely as it keeps gaining in speed. When you finally decide to stop goofing around and finish the race, the game actually says: "YOU'RE WINNER!".