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Top Five Worst Zones in World Of Warcraft

Updated on October 28, 2014

The Zones That Grind Gears

As I was sitting here thinking about my recent adventures in Azeroth I couldn't help but think back to how it all started. The numerous toons I have leveled up from one to ninety and the mass amount of zones I've ran through being a good little quester. Though, like in most games there's always those zones you are grinding away in that cause you mass amounts of mental anguish.

This list is compiled of the zones that, even as I think about them today, give me a massive headache. The zones that just crawl under my skin and make me remember why I find alternate means of leveling so I don't even have to cross paths with these areas again. I know two of the most popular ones to complain about tend to fall on Desolace and Silithus but I've never really even bothered with those areas considering just the site of how they look makes me want to turn back and find happier looking places to go. Let's face it, flying into either of those two zones don't make you think you're about to embark on an epic adventure.

Now through my WoW play I have managed to level eight toons to level cap. All just off sheer determination to have more... like pokémon only instead of 'Gotta Catch Em All' it's 'Gotta Play Them All'. I'm not afraid to admit I have an alt problem when it comes to WoW but most of us players have been there at least once in our WoW careers. This list is for the zones that have instantly left a bad taste in my mouth, not zones that I just got bored of after the 100th time of leveling through them.

5. Dread Wastes

This zone was pretty amazing when I first saw it, the major problem was in the fact that it took me forever and a day just to find where you started the quests for it. The point right before you hit this zone has you excited because typically you're sitting right at the border of level cap. The fun really about to begin once you hit that level 90 and all you need is just a few more quests to hit it. At this point you still have no flight so you're looking for ways to get creative to get into the next zone having just finishing off all the quests there was for you to do in Townlong Steppes.

It took me forever to figure out where to turn in the Better Off Dread quest. Not to mention finding the way up Serpent Spine is horrible enough as it is. Once you finally get past that part however you see the end in sight. You're pumped to start these quests and figure in no time you'll hit that glorious point of level 90. That sense of 'now the fun really starts' is only hours from washing over you.

The only issue is you're wrong. This area is so overran with mobs that you'll soon notice if you aren't a rogue or druid it's pretty hard to take so much as two steps without pulling five level 90 creatures that have more health then they should. It's like Blizzard telling you 'Congrats you got to level 89, now you get to struggle to level 90. Have fun with the mass amount of super fast respawning mobs. Good luck!' Needless to say this zone ended up being a giant cluster fudge of aggressive mobs that are willing to hunt you down and prolong that glorious moment of hitting the level cap.

At the end of the day though, it kind of makes it that much sweeter when you're able to tell this area off because you've accomplished the level cap and will never have to see it again. Peace out Klaxxi, you're on your own now! On the plus side, it is a beautiful zone.

4. Hellfire Peninsula

For the most part Hellfire Peninsula really isn't too bad of an area. It's an interesting looking zone that offers a ton of quests and things to do. The real problem with this zone is the fact that you can't take two steps without being killed by other players.

Granted if you're on a PvE server or RP Server you shouldn't have a problem but for those of us that play on a PvP server tend to just skip over all of Outland. Hellfire being the worst area by far there. Now with Outland itself isn't too bad but compared to all the other zones here Hellfire just doesn't stack up. Aside from the PvP problems the quests seem boring and repetitive and after a while you tend to get sick of seeing this drab looking zone.

There's only so much orangish red the eye can handle before we get sick of the color. Overall this area could have been a lot better had Blizzard spent more time on it and slapped on a few more coats of paint but they didn't. Oh well, we'll just let Hellfire slip back into obscurity.

3. Valley of the Four Winds

Never has there been a more boring area that I've quested through. Granted Chen Stormstout is pretty entertaining the quests your provided with in this zone range from yawn to downright annoying.

In my honest opinion Valley had so much potential but instead of actually using the potential it had Blizzard turned it into WoW's version of Farmville. That's right, farmville in World of Warcraft. If questing through this area to gain levels wasn't bad enough you have to go back to this area for Pandaria dallies with the faction called the Tillers. The quests this faction will send you on will make you miss the mundane quests you got use to while leveling through this area.

Once more all you get in return for helping this faction out is a giant version of farmville that gave you another thing to keep up with on a daily basis. You know, because Mists of Pandaria didn't already annoy us with all the daily quests we had to do, here, have a farm on top of all that.

Valley... while it's a beautiful zone just doesn't hit the mark.

2. Blasted Lands

Blasted lands has some of the same issues you'll find in Hellfire Peninsula. The only difference here is it tends to be ten times worse. Most people don't even bother with this place unless they want to get through the dark portal and considering how much of a mission that is... I don't think it's really worth the thousand ganks you'll experience getting there.

Once you cross that threshold you're face to face with Hellfire and you have to ask yourself one question... was it worth enduring the Blasted Lands for? You're hyped up, you're finally leaving this drab zone, this zone that has offered you piles upon piles of boring quests and horrible scenery, not to mention a ton of the opposite faction flying around with the sole purpose of making sure you die at every turn. You've finally faught through all of the things in the Blasted Lands only to be met with Hellfire directly after coming out of it.

If anything, that is what makes this zone worse than Hellfire. You figure if you fight through the boring you'll be rewarded with amazing on the other side of that portal. You endure the quests that drag on, you endure the people running around killing you and once you see the light at the end of the tunnel you realize, why didn't I just dungeon level through this? Basically at every turn the Blasted Lands lets you down and that is why it takes number 2 on this list.

1. Vashj'ir

I cannot even begin to explain how horrible this area is. While it is probably one of the most beautiful zones WoW has the issue lies in the mechanics of this place. Firstly, the only way here is by going on an extremely long cutscene that you can't get out of. This cutscene consists of a long boat ride, a shipwreck, your character almost drowning and then being saved which will finally lead you back into gameplay.

Your first quest is a pain in the rear considering you're working on getting yourself a device to assist you in breathing underwater due to this being an underwater zone. In that respect you're swimming around, collecting what you need all while trying to find air bubbles so you don't die by drowning. I honestly don't know why Blizzard thought this underwater zone was a great idea. It may have been more successful had they actually spent more time finely tuning it but things just don't happen that way.

So we have Vashj'ir, the completely unsuccessful underwater zone that makes it difficult to attack things, takes forever to move around and chances are you'll make the mistake of setting your hearth point to this area if you're questing it. You'll soon realize by doing that you have just doomed yourself to an extremely long flight back to the main lands due to there being no portals in Vashj'ir that will take you back to Org or Stormwind.

I believe this area has more than earned its spot at number one. Yikes Blizzard... yikes.

Tune in Next Time

So there you have it, my list of the worst zones in World of Warcraft. Some people might have different opinions then this and might feel I left out a few other places that they may find worse than the ones listed. If that's the case I'd love the feedback.

What's the worst zones you've been through in WoW? I know people tend to complain about some of the Alliance questing zones but I can't make a decision on that one due to never really leveling an Alliance character.

In other news, I'm thinking of making a string of hubs that have to do with WoW ranging from the best zones, easiest achievements, and possible pet battle tips. Not entirely sure yet but we'll see when I get my next hub up. Until next time adventurers!

What's Your Least Favorite Zone in WoW?

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    • kenneth avery profile image

      Kenneth Avery 

      3 years ago from Hamilton, Alabama

      Courtney,

      Hi again. Did my first comment get through?

      This was one fantastic read! Loved every word. I voted Up + all of the choices. Your graphics usage was superb. I like hubs like this. I urge you to keep up the great work and may you have a world of success on HubPages.

      Sincerely,

      Kenneth Avery

      Your Friend for Life

    • M. T. Dremer profile image

      M. T. Dremer 

      3 years ago from United States

      It sounds like you might want to re-roll on a PvE server. I leveled one character into the high 60s (during vanilla and BC) and it was kind of a pain in the butt. Nothing ruins an experience faster than getting corpse camped. It might have helped you enjoy hellfire peninsula as well. Experiencing it for the first time felt very 'end game' and 'apocalyptic' which worked really well to immerse players in the lore of Outland. I think it's biggest fault is that you have no choice but to go there. At least with wotlk and cataclysm they gave you two starting zone options.

      My personal least favorite is Desolace. Aside from being colorless and barren, I just didn't care for the centaur alignment quests. Why do I want to get involved in centaur politics? The zone got a little bit better when they added some green in cataclysm, but overall I still avoid this place, even when I'm just flying around for dig sites.

      Though I do have to respectfully disagree about Vashj'ir, which is one of my favorite zones (if not my most favorite). It was, and still is, one of the most original areas in the game. By allowing characters to fight on a fully three dimensional plane (rather than just being able to fly) it opened up a unique perspective on the world we thought we already knew. Plus it allowed the development team to focus specifically on water based creatures and architecture, which all felt at home in the game despite being the first and only zone to explore this vast underwater world. I would agree that the quests here are a little too linear, but I feel that was a fault of the cataclysm expansion more so than the design of the zones. I would say that all of the areas from that expansion were beautiful.

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