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World of Warcraft Races - Alliance Guide

Updated on June 15, 2016
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I've been playing World of Warcrat since 2008 with the launch of The Burning Crusade. I enjoy gold-making and achievement hunting.


The Alliance has 7 races from which to choose and sometimes this decision may be difficult. This is why I made this list of Racial perks and explain what area of the game they improve, helping you to make a decision.

Those 7 races are:

  • Human
  • Night Elf
  • Dwarf
  • Gnome
  • Draenei
  • Worgen
  • Pandaren

The Pandaren race is available to both The Alliance and The Horde, thus I have added it to this list as well.


Humans can pick one of the following classes:

Death Knight, Hunter, Mage, Monk, Paladin, Priest, Rogue, Warlock, Warrior.

Their racial perks are as follows:


Diplomacy increases the reputation gain with any faction by 10%, thus making humans very productive when it comes to farming reputation for achievements or items.

If you are an Achievement Hunter and you know it, consider rolling a human as this racial will save you a ton of time.

Every Man for Himself

Every Man for Himself is an active racial that is the best racial when it comes to PvP, which is Player vs Player.

This racial allows you to use both trinket slots for damage oriented choices since you do not need to occupy one slot with the PvP Trinket (which has the same active effect as this racial ability).

If you are a fan of PvP, go with the Human race. It will be worth it at max level.

The Human Spirit

This racial provides you with 100 versatility at max level and it scales with your level.

For example, if you are level 1, you will get 1 Versatility, at level 36 you will get 36 versatility.

Versatility increases the damage and healing you do by a certain percent. At the same time it decreases damage taken by another certain percent.

I would not stress too much about this racial as it is quite negligible.

Night Elf

The Night Elves can pick one of the following classes:

Death Knight, Druid, Hunter, Mage, Priest, Rogue, Warrior.

Their racial perks are as follows:

Nature Resistance

This one is quite straight forward, not much to consider here as the 1% is quite negligible and won't affect your game at all.

Wisp Spirit

This racial will help you when you die and it will help you a lot. With the 75% speed increase while dead, you can go back to your corpse faster and resume your activities.

I recommend going with the Night Elf if you like challenging yourself with a lot a monsters and pushing your skill to the limit. If you fail, this passive will be there to get you back to action faster.


This Night Elf racial is quite good when it comes to rolling a tank class, either Druid or Warrior.

It will boost your defenses with that 2% dodge chance increase and it will help you gather monsters faster or save your healer from certain doom with the 2% speed increase.


This racial skill can be used both in PvE and PvP but it has limited usability.

In PvE you can get rid of the threat from monsters for the time this skill is active. The threat returns if you cancel the effect but the 2-3 seconds you spend in Shadowmeld will allow your tank to increase his threat and the monster will not come for you.

In PvP, you can quickly go in and out of Shadowmeld just to take your enemies target off of you for two seconds or to interrupt one of their spell-casts as their target won't be visible in that instant.

Touch of Elune

Haste during the night and Critical Strike during the day.

The 1% amount is quite negligible and it won't affect your gameplay all that much.


The Dwarves can pick one of the following classes:

Death Knight, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior.

Their racial perks are as follows:


This racial is extremely useful if you want to get into the Archaeology Profession and complete all of the achievements associated with this professions.

It will speed up your discovery time and help you achieve archaeological greatness.

Frost Resistance

This one is quite negligible like the Night Elf 'Nature Resistance' since the 1% is way too small of a percentage for it to actually make a notable difference during combat, both in PvP and PvE.

Might of the Mountain

This one gives you 2% extra damage or healing when you get a critical strike.

This one is quite negligible as well because 2% is not that high, combined with the fact that you do not get a critical strike every hit. More likely once every 5-10 hits depending on your class.


This one is quite good in both PvE and PvP since it removes a bunch of negative effects from you.

It removes poison, disease, curses, magic and bleed effect. This is especially nice to have in PvP (although the Human racial wins) in order to remove debuffs.

It also grants 10% reduced physical damage taken for 8 seconds which is quite nice to have in PvE for tanks and off-tanks.


The Gnomes can choose one of the following classes:

Death Knight, Mage, Monk, Priest, Rogue, Warlock, Warrior.

Their racial perks are as follows:

Arcane Resistance

This one is the same as the Dwarf and Night Elf ones, only guess what, now it is for Arcane damage.

Again this one should not be taken into account due to the fact that 1% is not that much and you won't see any difference in your adventure.


This racial is quite useful if you think about going for the Engineering profession which allows you to create many fun and useful gadgets. These include teleporters, personal butlers, robot companions, gathering tools and various fun stuff.

If you want to go for this profession, consider going with a gnome.

Escape Artist

Escape Artist is quite useful in PvP as you can escape skills that restrict your movement. Not quite as useful as the Human racial (told you that Human is the best for PvP) but it does its job well and it has a 1 minute cooldown, unlike the Human racial which has a 2 minute cooldown timer.

It can also be used in PvE, certain monsters and bosses will immobilize you and you will be able to escape and move to a safer spot during the encounter.

Expansive Mind

This racial should be considered if you want to go for a class that uses mana like Mage or Priest.

The 5% increased maximum mana can help you quite a lot during your adventures in Azeroth, as mana is your primary resource when battling monsters as a caster. Each spell and ability will utilize mana and thus, for a caster class this racial passive is wonderful to have.

Nimble Fingers

Since gnomes are so little, their hands are quick and ready to smack someone in an instant. This passive offers a 1% haste increase which makes you attack faster or cast faster depending on your class.

The 1% increase is not that much but it is quite nice to have if you decide to go for a gnome.


Draenei have the following classes available:

Death Knight, Hunter, Mage, Paladin, Priest, Shaman, Warrior, Monk.

Their racial perks are as follows:

Gift of the Naaru

This ability is awesome to have any time and any where due to the fact that it can save you a lot. It has a 3 minute cooldown but 20% free health over 5 seconds is quite amazing to have in case of an emergency.

You can help out with the healing during a boss encounter or you can save yourself during PvP and manage to overcome your enemy.

My main character is a Draenei and I absolutely loved this ability in my PvE Healing days when I could just pop this racial on the tank to keep him alive while quickly healing other members of the party, as well as during my PvP days in Arena when I could just use it as a defensive measure so I don't die as easily.


This racial is useful if you intend to become a Jewelcrafter on your Draenei. Jewelcrafting enables you to craft rings, necklaces and gems which can be put into your armor. These gems empower your characters attributes, like Strenght, Agility and so on.

An overall good racial to have if you are sure you want to be a Jewelcrafter.

Heroic Presence

This racial perk is simply what it states it is. You get a bonus 65 to Strenght, Agility and Intellect at maximum level which is quite nice to have but it does not make that much of a difference.

It is useful but it should not be a decisive factor when you pick your race.

Shadow Resistance

This one is the same as the others we have seen so far, only with Shadow damage now.

It does not make a difference when it comes to incoming damage so this perk is negligible.


Worgen have the following classes available:

Death Knight, Druid, Hunter, Mage, Priest, Rogue, Warlock, Warrior.

Their perks are as follows:


Same as the others presented above, only this one reduces both Shadow and Nature damage by 1%.

Again, not important at all so do not make this part of your decision.


This racial perk increases your movement speed by 40% for 10 seconds and it has a 2 minute cooldown.

It can be useful before level 20 (when you get your first mount) as well as in PvP and dungeons.

A very neat ability to have but it does not affect your game all that much.


This one is a nice ability to have if you want to take Skinning as one of your professions.

Not only it increases your skill by 15 points, it also allows you to skin faster which is quite nice to have when you are farming Leather. Skinning beasts faster means you can kill more and gather more Leather in a shorter time.

All around amazing perk to have if you want to become a Skinner.

Running Wild

This one is purely cosmetic as you unlock it at the same time you unlock your mount and it allows you to drop on all four members and run at the same speed as you would with a mount.

It has the same restrictions as a mount, thus this racial ability is purely cosmetic and should be considered only for the coolness factor.

Two Forms

This perk is purely cosmetic as well and it allows you to transform into a human.

You can switch in the Human form only when you are out of combat and if you enter combat while in your Human form, you will be switched automatically to the Worgen form.

Same as Running Wild, to be considered only for the coolness factor.


Critical strike chance increased by 1% and that's about it.

Does not make that huge of a difference as the other racial perks that increase whatever by 1%. Nice to have but not a decisive factor.


Pandaren have the following classes available:

Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior.

Their perks are as follows:


This ability simply reduces the falling damage by 50%. It is quite nice to have in case you like jumping from cliffs and not dying but it rarely proves to be useful from a gameplay point of view.

Nice to have but not a decisive factor at all.


Pandarens love food and thus, this racial ability provides you with a 100% bonus on the stats you get from Well Fed effect.

Well Fed effects are gained from certain food and these effects increase your stats.

Having double those stats from the Well Fed effect simply because you are a Pandaren is quite nice and very useful for PvE purposes.


To accentuate that Pandaren do love their food, they also got this nice perk that increases your Cooking skill by 15 points.

Not a decisive factor as Cooking is a secondary skill but if Cooking in World of Warcraft is something you wish to do, might as well pick a character that will enjoy what he's doing.

Inner Peace

This is an amazing racial ability to have if you like leveling a bunch of characters.

It will double the maximum amount of rested XP you gain while in an Inn or Capital City and you will also gain it twice faster.

Rested XP is gained while spending time in an Inn or Capital City (online or offline) and it doubles the XP you gain while the Rested bonus is active.

Overall it is an amazing perk to have if you want to level another character or if you only got 1-2 hours per day to play and want to see a serious gain in level while you are online.

Quaking Palm

This ability is quite lackluster as it does not offer that much value.

It can prove useful while leveling if you accidentally get more monsters on you than you can handle and you can quickly disable one of them for 4 seconds allowing you more time to deal with the others.

It can also be used in PvP as an interrupt but usually it is not worth the global cooldown.

Most likely to be used only by the melee classes, as it has a Melee Range requirement and thus casters won't find themselves using this racial ability often.

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Ending Thoughts

I hope you enjoyed the break down of each racial ability for the Alliance races and how each and every one of them can impact your gameplay.

Although most are not even worth taking into consideration, maybe it will help you choose between two races that you like but can't decide which to pick.

As a definitive recap:

Pick Human if you want to PvP as your main activity.

Other than that, just go with whatever works for you depending on classes available, looks, coolness factor and overall pleasure to look at, since you will spend quite a while looking at your character.


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