For many years a game system's value was determined by how detailed the graphics were. Everyone knew the terms 8-bit, 16-bit and 32-bit as a means to measure how 'good' a system was. But today graphics seemed to have plateaued, not in the sense that there is no room for improvement, but that people don't really notice the differences anymore. It's gotten to the point where 'realistic' games all look the same, and artistic efforts are more memorable. The success of minecraft and continued success of world of warcraft (almost a decade old) tells me that art over power is the future of gaming.
sort by best latest