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Cards Against Humanity
Cards Against Humanity
Cards Against Humanity is game designed specifically for horrible people, or people with a sick, twisted, or off the wall sense of humor. This game is definitely unlike any other card games you have had the chance to play before. Cards Against Humanity is self proclaimed as "despicable and awkward", which is definitely a new twist when it comes to other card games, but it is what makes Cards Against Humanity so much fun!
Cards Against Humanity is chock full of absolutely hilarious and outrageous combinations of different words, statements and phrases that are joined together with question cards (The Black Cards) and with answer cards (The White Cards).This game is hugely based around creative word play, and filling in the blanks on the Black Question Cards, which is pretty much guaranteed to deliver hours upon hours of hysterical, side splitting fun.
How Do You Play "Cards Against Humanity"?
Below, you will find the official game rules to play "Cards Against Humanity" correctly, along with some other end game rules or variations that can be played to spice the game up even further.
The Basic Rules
At the beginning of each game, each player who will be playing will draw 10 "White Cards" or Answer cards from the deck.
The person who has most recently pooped (Yes, this is in the official game rules of Cards Against Humanity) will be deemed the "Card Czar", this person will then play a "Black Card" or Question Card. The Card Czar will then read the question, or the fill in the blank phrase that is written on the black card out loud, so that every player can hear what is written on the card.
Everyone who is playing the game at this time, will then answer the question or fill in the blank by passing one face-down "White Card" to the Card Czar.
After each player has passed a card to the Czar, these cards then get shuffled. The Czar will then share each and every card or card combination with the group. To attain more of a funny and entertaining effect, the Czar should re-read the "Black Card" before reading each answer or answer set that has been passed to them by the other players.
After all the answers have been read, and presented, the Czar will then pick the funniest answer, and which every player had submitted the winning answer or answer set, gets one point, and a new round begins!
While playing Cards Against Humanity, you will notice that there are some cards that will read "Pick two" on the bottom of the card.
To answer these, each player will play two "White Cards" In combination with each other. (Each player should play these two cards, in the order that they are intended, so that that the Card Czar does not mess up the order, as the order matters when playing multiple cards.)
Gambling Cards Against Humanity
When playing Cards Against Humanity, if a "Black Card" is played, and a player has more than one "White Card" in their possession they they think could possibly win. That player can bet one of their "Awesome points" to play an additional "White Card".
If the player who sacrificed an "Awesome point" to play an additional "White Card" wins, then they keep their point. However, if the player who bet the point and played the two cards loses, the winner of that round, also wins the point that was wagered.
House Rules of Cards Against Humanity
Card Against Humanity is designed to be spontaneous and fun. Here is a list of the funniest ways to make the game even better!
Happy Ending - When you are ready to stop playing, play the "Make a Haiku" Black Card to end the game. The Haiku that is created to end the game does not have to be in the standard 5-7-5 format, but make sure you read the cards in play dramatically, to get better effect on the cards played, and a reaction out of your fellow players!
Rebooting The Universe - At any time during the game, players will have the option for the cost of one "Awesome Point" to return as many "White Cards" as they want back into the deck, and draw 10 fresh "White Cards".
Packing Heat - Packing heat is for "Pick Two" cards only, all players can draw an extra card before playing their hands, to open up even more fun and hilarious options.
Rando Cardrissian - Before starting, when all players draw 10 cards from the deck, draw 10 more and place these into a pile to the side. During every round throughout the game, pick one random "White Card" from this pile and place it into play. This card belongs to an imaginary player, named Rando. Lets see how many games Rando wins.
God Is Dead - Play Cards Against Humanity without having a Card Czar during the game. Each player will pick their favorite card for each round, and the card that ends up with the most votes wins the round.
Survival of the Fittest - During the game, after everyone has answered the question, players are to take turns eliminating one card each. When the last remaining card is declared the funniest, the round is over.
Serious Business - Instead of players picking their favorite card for each round, the Card Czar will rank the top three in order. The best card will get three "Awesome Points", the second best card out of the three will get two "Awesome Points" and the third out of the three cards will receive one "Awesome Point", A player will keep a running tally of the scores that players have received, and keep track of their Awesome Points, so that at the end of the game, player is declared a winner, and the funniest.