Dead Space 3 Review - The Final Word
So, Dead Space 3. Where does it stand?
Dead Space 3 is the third installment of the Dead Space series, and it has a lot to live up to. The previous two games have been called the starters of the survival horror genre by many - Dead Space was revolutionary to the console gaming experience while Dead Space 2 expanded on that completely. So how does Dead Space 3 stack up against the high expectations set by the last two games? Read on to find out.
There were many changes to Dead Space since DS2 came out. Here's the most important ones.
The game certainly has a lot to offer to new and old players. Let's see a short list of all the new features and changes that were added since Dead Space 2.
- The weapon system was improved, allowing players to craft their own weapons.
- Power Nodes were removed, their functionality being replaced with Tungsten Torque Bars for opening doors, and Upgrade Circuits for upgrading weapons
- New Necromorphs, such as the Waster and Feeder
- A new story, with cooperative play
- New resources to be collected, like Scrap Metal and Semiconductors
First, let's have a look at the better bits of Dead Space. One of the best things about the new game is the weapons crafting. Tired of the regular plasma cutter? Want a zoomed double plasma cutter that sets things on fire? Done. Want a revolver modded to have exploding shots? Want an automatic Javelin Gun coated in acid? Dead Space will let you have all of those, with the only limit being creativity. You quickly find out which things work well and which don't (For example, the default machine gun is very bad at dismembering anything, while a modded machine gun with a directed ejection field turns it into a blaze of death). Different parts need to be found, or can be created using resources. However, you can only carry two weapons instead of four. You could argue that having two levels to a gun means you can technically carry four weapons, however I don't agree.
Resources, Resources, Resources!
A review of all the new resources added in Dead Space 3
Another new addition is the new resource system. You can now pick up many different things, not just ammunition and health packs. You can see them as having replaced the Credit system of DS1 and 2 From most value to least value, these new items are:
Ration Seals, can only be found using scavenger bots and used to unlock DLC packs.
Tungsten, used in creating valuable weapon parts and Torque Bars. Rare.
Semiconductors, used in nearly all weapon parts. Relatively rare.
Scrap Metal, used in every weapon part and most RIG upgrades. Common
Somatic Gel, used in health packs and health upgrades. Common.
Transducers, used in upgrades to the kinesis module. Common.
These resources can be picked up by hand, by unlocking rooms with tungsten torque bars (New item that replaces power node functionality), or by using a Scavenger Bot, found later on in the game to retrieve resources. You'll always be stuck for valuable things like Tungsten on harder difficulties, while on Easy you might as well be destroying a slot machine with a sledgehammer.
New Nasty Necromorphs
The Necromorph horde gains some new members with the release of Dead Space 3
There are a few new Necromorphs in Dead Space 3. please not that this section may be considered spoilers by some people, so if you haven't bought the game - Skip it!
Wasters - Wasters are humanoid Necromorphs that have the ability to carry tools such as pickaxes, pipe and axes. they are very common and almost outnumber slashers in some chapters. Severing both arms will kill them, as well as using kinesis to throw their own tools back at them. However, severing a Waster at the waist will result in it splitting in two, either becoming a fast moving pair of legs with three tentacles on them, or a torso with lurker tentacles attached. Both are hard to kill, so avoid this at all costs.
Feeders - Feeders are humans that consumed infected flesh when food supplies ran low, and are a prime example of why that was a bad idea. They are small, skinny and fast, however they are nearly completely blind, allowing a sneaky player to conserve ammo and health by maneuvering around them.
Other Necromorphs, such as the Nexus, are boss battles, so I won't go on about them. You'll have to find out for yourself. *winks*
Dead Space 3 - Rate it!
Is Dead Space 3 an improvement on Dead Space 2 and Dead Space?
Another of the new features in Dead Space 3 is the ability of Isaac to team up with Carver, a soldier accompanying him to Tau Volantis, the stage for the story. A coop player can quickly jump into the shoes of Carver in a seamless "Drop in, drop out" way. However, many fans have argued that this integration makes the game a lot less scary, a popular feature in the previous couple of games. However, I think that Carver is a nice addition because instead of being an empty husk for an online player to fill, he has his own storyline, backstory and coop missions centered around him that can only be completed with both players working together. This brings depth and meaning to the game.
The Final Verdict
The final verdict on Dead Space 3 is 4/5 stars. The game takes the franchise in many different directions, however die hard fans may not like some of the directions the series is taking. New features like weapon crafting improve the game massively, however top of that list also includes the loss of horror and the gain of the new micro transaction system.
Tell me what you thought of the lens!