FINAL FANTASY I-XIII
Fourteen major titles, four direct sequels, two films, a series issued soundtracks, four anime series, and even 47 spin off! Do you know the story of how was the Final Fantasy series created? Do you know the story of the game which saved Square Soft from disaster and became one of the largest franchise in playing industry? Final Fantasy is my favorite game. I haven't played all parts, but I am striving toward that.
Final Fantasy was established back in 1987. It was a time when the Square's big rival Enix won Japan with its game Dragon Quest. Square was losing money and they decided to put their last money in a small project by Hironobu Sakaguchi, young designer who recently arrived to Square. The game was supposed to be a farewell to gaming industry, but it turned out that the company needed only one Dragon Quest clone and voila ... Square was saved, and the rest is history.
FINAL FANTASY I
Final Fantasy I was released on the first Nintendo console NES or Famicom in Japan. The game offered complete freedom in the selection and characterization, which was a novelty in comparison to Dragon Quest, which had strictly defined characters. So the first Final Fantasy introduced groups like Warrior, White, Red, Black Mage, Thief and Monk who became a sort of trademark of the series. The story was also very simple, in the level of Super Mario or Zelda, the goal was to save the princess who was abducted by the bad Garland, and the situation has been further complicated with crystals, another trademark of the series.
The first is Final Fantasy was known for its weight, so it was necessary to regularly grind. Sure, players are introduced to a random encounter, random battles that have eaten away all our nerves. But no matter how much we hated them we also loved them. It is worth mentioning that the debut was reworked for many other platforms, starting with the Playstation 1, PSP, Wonderswan Color, iOS platforms, WiiWare and Game Boy Advance. And since Square Enix started with 3D remakes from old sequels, all that was waiting for was the moment of publication for eg 3DS, since the remakes have finished on Nintendo's portable consoles.
FINAL FANTASY II
And so comes year 1988. Final fantasy II comes out. Square has had a year to fix all what was wrong in the first episode. New amass wealth has brought higher production values of the game. Hironobu Sakaguchi decided to put emphasis on the development of the characters and their human emotions in this sequel. The story was based on rebellion of four young people whose parents were killed in the attack by Emperor. This was the first time we met Chocobos and a character named Cid. We all know that in almost every following sequel someone named Cid had bigger or smaller role in the story.
FINAL FANTASY III
The game was a huge hit and the first sequel, so Square gladly served the third sequel of the series, which followed the story of orphans of the village Ur who have decided to oppose evil Xand through the power of natural crystals but eventually it turned out that Xand is nothing but Dark Cloud’s pawn.
Final Fantasy III was a combination of the first two episodes. The game was modified for Nintendo DS, which has entered into the third dimension, the characters get deeper characterization and alteration in battle system. I don’t have to say that the reissue was a hit, especially in Japan.
FINAL FANTASY IV
The fourth sequel has contributed to the evolution, not only for release on beloved Super Nintendo, but it turned Final Fantasy into what we love it for. Grandiose plot, the characters, innovative battle system and summon. Hironobu Sakaguchi wanted to make an innovative battle system that will simulate a real-time combat, and thus created ATB, Active Time Battle system, which, with minor modifications, became part of the later Final Fantasy.
On the production of the fourth sequel they didn’t spare the money, as graphically (the first use of the Super FX chip in the SNES for the pseudo-3D view map of the world), as well as in music production. Nobuo Uematsu has composed timeless melodies that have become part of future Final Fantasy, melodies which we still hum, melodies which have experienced numerous arrangements.
According to father of Final Fantasy, the game was so great that they cut parts of the game because the SNES's medium was too low for a game of such magnitude. Besides characters like Kain, Pal Polo, Baron and others remained in the memories of generations that have this fantasy played. The game was released on the PS1 as part of Final Fantasy Anthology collection along with Chrono Trigger on the WiiWareu as part of the SNES catalog. In addition, Square has released a sort of expansion pack for the game add-SNES-Satellite (Japan) under name Final Fantasy 4: The After Years. It was the first direct sequel in the main Final Fantasy title that has continued to the game's original story.
It is interesting how Square felt inferior for U.S. players to the Japanese believing that games like Final Fantasy are too heavy for them. Precisely because of this stereotype, the first three didn’t have American publications, but Square published inferior series called Final Fantasy Mystical Quest in Japan, which is known as the SaGa series.
Final Fantasy 4 is the first true sequel that saw the American soil, thanks to Nintendo’s persistence. So it comes out in America as Final Fantasy 1 which later caused confusion in counting the upcoming sequels. Not to mention that a fourth part was a hit in the U.S., which showed to Square how wrong they were and how the gamer intelligence doesn’t need to cater to.
FINAL FANTASY V
The fifth sequel was released only in Japan. Perhaps because of that decision, and perhaps because it didn’t bring anything new, this sequel fans didn’t experience too much.
FINAL FANTASY VI
End of the 16-bit generation is marked by Final Fantasy VI. This game not only marked the swan song of the entire series, it's a swan song of the entire RPG genre.
FAVORITE FINAL FANTASY GAME
WHAT IS YOUR FAVORITE FINAL FANTASY GAME??
FINAL FANTASY VII
Final Fantasy VII proved to be a very risky investment. Publishing on a new console, high production costs and the general lack of any vision if a game will succeed or not, worried Squaresoft bosses. However all this is being tossed out in 1997 when Final Fantasy VII came out for Playstation and PC.
The world was shocked with the game that ran on three discs! It's no wonder considering the amount of CG animation themselves, as well as the durability of the game itself, which amounted to over forty, or more than 60 hours, including side-Quests. Previous Final Fantasy fans liked the game but also new players liked those who have never encountered in the past with this game. Cloud, Tifa, Aeris (Aerith), Sephirot and the rest of the team became part of gamers' vocabulary anddevelopment of the game on a daily basis between friends recounted.
Certainly, it was the first Final Fantasy that faces us at the beginning with the death of main character, Cloud's beloved Aeris. Many players still remember this scene, and I must admit that I wasn't indifferent( I must say that I cried ). Such a turn of events certainly contributed to the anger that is powered by us to avenge her death and bring Sephiroth to justice.
But the game didn’t go without criticism. Hardcore fans have claimed that the story is essentially a re-told story of Final Fantasy VI, with other characters on a new planet. As an example they cited Sephirot, which had too many similarities with Kefkom, the main villain from Final Fantasy VI. However, criticism didn’t prevent the spread of popularity of the game. Final Fantasy series has entered the mainstream with Final Fantasy VII. Everyone knew what Final Fantasy was and many have started to connect with the Sony console, forgetting the beginnings of Nintendo's consoles.
We can only guess what was Nintendo's anger, they lost an important series that would certainly help sales of the Nintendo 64, and have lost a substantial partner who has already helped competitors to stand on its feet. A bit old-fashioned and arrogant president of Nintendo Hiroshi Yamauchi refused to repair relations with the Square because he felt betrayed, therefore, it is not surprising that the relationship was repaired in 2002 with arrival of Satorua Iwate.
Final Fantasy VII proved to be one of the most favorite sequels with sale of over 10 million copies. Squaresoft decided to take advantage of the popularity by throwing out numerous spin-offs and the use of characters in other games like Chocobo Racing and Ehrgeiza. They later created the so-called Final Fantasy VII compilation, which created a great story that is a mythology in which the backbone is the original Final Fantasy VII, while around it developed a special story. So we get the games Before Crisis, which was released on Japanese mobile devices, Dirge of Cerberus shooter and third-person adventure for the PlayStation 2, starring Vincent, and the last and most important Crisis Core, an action RPG for the PSP with Zack in a leading role where we meet with Cloud’s model and the story just before the original.
In addition to the excellent Crisis Core it is debatable how much the other two games actually had quality, and many will say that it was only a matter of milking money at the expense of Final Fantasy VII names. Regardless, the games have sold in millions of copies. Besides games, Squaresoft has released Final Fantasy VII: Advent Children movie which went great with fans and critics, as well as full-length anime Last Order, which concentrated on Sephirot, Zack and Tifa’s story. There was a lot of negative criticism from fans who thought that the movie was in disharmony with the original story of the game, but this didn’t prevent a good sale.
When presenting the PlayStation 3, Square Enix made Final Fantasy 7 tech demo based on the opening scene from the original. Fans were so excited, and they thought that they finally realized their wishes, but that didn’t happen. Square said that they don’t have that in mind because it would require large and expensive production that is simply not cost-effective for a remake. A remake of the original remains an unrealized dream, and the only thing we get is the original on the PSN store.
Oh yeah, notice the Square was ingenious in titles: Advent Children (AC), Before Crisis (BC), Crisis Core (CC), Dirge of Cerberus (DC). Japanese obsession with symbols and symbolism. Speaking of signs should be noted that the Final Fantasy finally fixed the problem about serial numbers. Final Fantasy VII is an internationally appointed as the seventh sequel. Remember how the confusion over the counting began with the fourth extension which was in America named as the second.
FINAL FANTASY VIII
In 1999, was released Final Fantasy VIII. I believe that many, like me, will never forget the opening scene, the fight between Squall and Seifer, who has just left us breathless. So we met with Squall, tall and handsome guy, student of Balamb Garden, very peaceful guy who’s main answer to others was "Whatever" and in himself he led shakespearian dialogues about life and death. We met with Zell and Selphie who joined Squall in the last test before becoming Seed (mercenaries) that they were given by Cid, headmaster of Balamb Garden.
Seifer, Squall’s opponent couldn’t take the test because he violated direct orders from headmaster. Of course, his ego couldn’t tolerate that and you will see how the wrath took him to the main opponent of the seed, Edea, sorceress who has decided to take over power in all major cities. With all of saving the world, the characters had love problems, so Quistis Squall’s mentor suffered because Squall doesn’t return her love.
Squall is in love with Rinoa who is in love with him too, but they don’t want to show that to each other. It was only towards the end of the game they showed their emotions to each other, which caused additional emotions among the players themselves ... Admit it, that touched you too, come on come on do not be ashamed. In addition to all of this, Seifer was really in love with Rinoa.
Players have lived and sympathized with the characters. Square was aware of it and love stories have become an integral part of future Final Fantasy. Of course a big impression on the players left Edea, who in cold blood destroyed everything in front of her to achieve her goal – world domination. Even more shocking was when it was revealed that Edea, who was squall caretaker in childhood, actually was controlled by Ultimecia, sorceress who wants to take control over time and space.
Within these major stories, there is a story of Laguna and Kyros Ellon and others, which is important for understanding Squall’s story in the present. At the end of the game you find out all causal connections between the two stories. Final Fantasy VIII was out of his time and regarded by many as the future of RPG and classic. Evidence of that is system of progress which rejected classic level up. Leveling was still present but marginalized. Concentration was on the Guardian Force (Eidolons, Espers or Summons in the previous sequels) beings who were in the subconscious of the characters, who also strengthened our characters. Magic wasn’t received in classical progression system, but drew the monsters and locations with "draw" command. Magic would then be collected and associated with a particular characteristic that you would want to strengthen (Strength, HP, magic etc.) Very complicated, sometimes irritating but it was a challenge because until then there wasn’t a similar system in an RPG.
Final Fantasy VIII was the first that had vocals in the soundtrack which will later become a trademark of Final Fantasy. The song Eyes on Me, by the genius Nobuo Uematsu has even reached the charts which also contributed to the additional popularization of series.
In any case, Final Fantasy VIII has justified its name. In the first 13 weeks has earned over $ 50 million. Criticism praised it as the best RPG of nineties. Final Fantasy VIII came out as a part of PS1 classics on the PSN store.
Whenever I'm in trouble, my hero will come and rescue me. I want to at least experience that once
FINAL FANTASY IX
Final Fantasy IX was released in 2000 and as expected, it became an instant hit. It was a complete return to the past who liked both old fans and new players who have never played such a Final Fantasy. Final Fantasy IX follows the story of thief Zidane and Princess Garnet who escaped from conquering evil-minded Brahne queen mother. Garnet reveals that Brahne is actually influenced by mage Kuju, who on the other hand had no interest in conquering other countries, but he uses it as an excuse to take control of Eidolon, which will enable him to destroy Garland and taking over planet Terre.
Things will get complicated further more with the fact that Garland is also Kuju’s and Zidane’s creator. But everything goes wrong when Kuju finds out for his mortality, which enraged him so much that he decided to destroy the entire existence because he thought it wasn’t fair the world to exist without him. That is the basic plot, of course, there is a whole series of subplots in this story : Zidane and Garnet’s (Dagger) love, questions about the existence that bother that terribly sweet black mage Vivi, to uncertainties that bother knight Steiner and so on. The story was very emotional, and despite the amorphous appearance of the characters players are easily identified with them, largely thanks to a very good writing and CGI animations which have been raised to a new level in relation to the Final Fantasy VIII.
As for the combat and level system is concerned, it has also experienced return to the roots. Classical level-up experienced a comeback, and the characters were automatically predefined by terms of Job. However the player has had considerable freedom to develop characters within these Jobs. Fighting returned to quartet, as compared to the trio that was in FFVII and FFVIII, which allowed a greater level of tactics.
The game is spread out on full four discs, as well as the eighth sequel. Once again Nobuo Uematsu composed the soundtrack for the game, and how the game represented a return to roots, such was the soundtrack. This Final Fantasy has definitely had one of the best soundtracks, both by fans and the critics. Uematsu said he created this music for his soul and you can notice it and people listen gladly to that music nowadays. The title song Melodies of Life was also a big hit, as well as the precursor Eyes on Me.
In any case, Final Fantasy IX was a real interactive fairy tale that many consider the latest real Final Fantasy. After this sequel a lot of changes occurred, Square merged with its longtime rival Enix, series creator Hironobu Sakaguchi decided to leave the company, which coincided with the failure of Final Fantasy Hollywood movie that brought Squaresoft in huge debts, and the development of future Final Fantasy was practically hovering from one Square team to another.
FINAL FANTASY VII-IX
FINAL FANTASY X
Final Fantasy X was developed since 1999, when Square got their first development kits for PlayStation2. Hironobu Sakaguchi didn't have too much influence in the development of the game because he was busy with Final Fantasy IX and Final Fantasy the movie. Development was therefore left to Division 1, the directorial helm took Yoshinori Kitase, and Sakaguchi has had only an advisory role. Yet they agreed in one - Playstation 2 has enough power for 3D environment to become sufficiently pleasing to the eye.
One of Kitase's decisions was solving the problem of random encounters. Monsters are supposed to be visible on the map, but because of ignorance of new PlaySatation 2 architecture and non optimization of graphic engine he gave up that decision and decided to devote himself to characters details and world details. Random encounters were untouched, but the fight itself has undergone some changes. Fight director Toshiro Tsuchida decided to throw out the Active Time Battle and introduce Conditional Turn Based Battle, and a lot more tactful approach to the fight, which will be like chess. Of course change was accompanied with the Sphere Grid. Sphere Grid rejected standard EXP system and introduced Ability Points which "buy" capabilities within the Sphere Grid. Changes have occurred and with the summon. Summons weren't just a mere spell accompanied with wow animation, but they became part of the fight, just like the classic player within the battle. You control the summon, determine how to act and when you want you perform final blow. All these changes brought a breath of fresh air in the series and players accepted those changes very well.
Final Fantasy X followed the story of Tidus and Yuna. Tidus is a blitzball player who wants to be famous and known. But all the time he was living in shadow of his very famous father Jecht who one day disappeared, and Tidus interpreted that as abandonment. But everything changed one ordinary night when Tidus went to the match, when the strange things started to happen. Suddenly from the sky appeared mass ball which began to attract and destroy the whole city of Zanarkand. People were in panic, and so was Tidus - nobody had no idea what was going on. But fortunately Auron appeared, guardian of Tidus who looked over him his entire life, gave Tidus a sword and learned how to kill monsters that have suddenly started appearing. In one moment the mass started to attract Tidus and Auron, and Tidus disappeared. Of course he woke up alive and well, in a world completely different from their native high-tech Zanarkand.
There he meets a girl Yuna and her friends Lulu, Waku and great beast-man Kihmari. Yuna is a summoner, and has a single purpose in life - to destroy Sin who terrorizes the world. But Tidus and Yuna fall in love, and Tidus isn't prepared on Yuna's sacrifice - if she wants to beat Sin she must die.
In the story there are many twists and turns, and it isn't surprising that the story was heralded as one of the best of all the Final Fantasy sequels. Do I have to mention that this is also one of the most emotional Final Fantasy, because for the first time the ending was sad, unlike in previous games. Love between Tidus and Yuna is shown as Romeo and Juliet but in a game. Gamers around the world were instantly connected to the heroes of the story. Of course, the sad ending has caused indignation of many fans who demanded from Square Enix to announce what happened to Tidus who eventually died(actually he was gone), because like Zanarkand he was also a dream. Final Fantasy X was a huge step forward for the franchise. Players recognized this. It was the first sales-bumper for the PlayStation 2 because of which there was a shortage of consoles and the game itself in Japan, because neither Square Enix or Sony expected such a demand. The desire of players for a sequel, as well as great critical acclaim and good sales have caused a change of Square's tactics in publishing other sequels.
FFX Music - Suteki da ne (piano version) - Just beautiful!
FINAL FANTASY X-2
They opted for the first direct sequel calling it Final Fantasy X-2. The game was produced in a record time – in one year! Big part of the original locations was reclaimed in this sequel. The story concentrated on Yuna and post Sin period of the world of Spira. It was kind of girl power story.
In this sequel we find out that Yuna has become sphere hunter with Rikku from the last sequel. Pain joined them, a mysterious girl who is holding onto one-liner.
Yuna has totally changed her personality. She is much more open. The atmosphere in this sequel is much happier. New cities are built, new nations are created, political parties are made and technological progress is unstoppable. We learn that Yuna has become a sphere hunter because of Tidus, whom she never forgot. Namely, she saw his image in one sphere where he was captured in a cage and so she decided to find him. Eventually she finds out that it wasn't Tidus in that sphere, but a vengeful Shuyin, a guy who wants to destroy Spira because of the death of his beloved Lenna, who was very similar to Yuna. Yuna was able to calm him down by destroying him and the weapon which he decided to use against Spira, and so once again she brought peace to Spira. And she even managed to do something else ... While she was in Farplane, with her great desire she managed to bring back Tidus who appeared at the end of the game in sea. So in the end, Final Fantasy X ended happily.
Because of the happy atmosphere in Spira, some changes occured in terms of music and fighting. Fans have complained that there are no known Final Fantasy tunes, but honestly they didn't belong there. However the game has produced two hit singles that were on top of Japan's Billboard – Real Emotion and 1000 Words.
Fighting has returned to old ATB, also Job system returned which last apeeared in Final Fantasy V. EXP points system is combined with classic level-up system.
FINAL FANTASY XII
While all these many remakes and spin-offs were coming out, in secrecy has been prepared new Final Fantasy. It was decided that this Final Fantasy will completely break with some of the main achievements of the series. Hironobu has left Square Enix, as well Nobuo Uematsu, longtime composer. The main role was taken by Yasumi Matsuno, he was responsible for one of the best PlayStation games - Vagrant Story. For music was in charge Hitoshi Sakimoto, while graphic design took Akihido Yoshida. Final Fantasy XII became a sort of spiritual successor to the vagrant Story. The most radical change of all is taking the principles of western RPG's.
Random Encounter are completely eliminated, and the battle has become part of the world, not a separate world unto itself. Unfortunately director Matsuno had to leave because of mental illness caused by stress and his place was taken Hiroyuki Ito, but it generally did not affect the direction of development because Matsuno has previously given the main guidelines.
It was created License Board character development. Each character had his chessboard and the player was able to develop the character as he wanted - as warrior, mage or healer. With License Board there was the Gambit system that represented the artificial intelligence of the other characters in your group.
Namely, you control only the main character, while for others you set up artificial intelligence, ie to determine how they will behave in combat. Gambit system was extremely flexible and has been approved by the players.
Final Fantasy XII is a sequel that had the longest development which was confirmed in Guiness Book of Records. Five years was spent on pre-production, development and translation. Translation was a special challenge because Square Enix wanted the presence of old English and numerous dialects. So we got the best voice acting in a Final Fantasy which could embarrass even a Pixar movie. And what was the story? Quite atypical for Final Fantasy, at least in this modern variant series. This time, the inspiration for the story was, you would not believe, the Star Wars saga.
The story revolves around a conflict between two great nations - Archadia and Rozzalia. Vaa, a petty thief who lives in the city of Rabanastre, meets a girl who will turn out to be princess Ashe. Ashe created a resistance fighting against Archadia, which anexed Dalmasca. Consul Vayne controls Dalmasca and he has hidden plans to slowly take down all of Archadia. Soon in your time will join bunny Fran and handsome pirate Balthier. Of course there are some sparks between Fran and Balthier which will be revealed at the end of the game. Also the team will join Penelo, Vaan's childhood friend and Basch, a soldier accused of killing king of Dalmasca, that was in fact his brother.
Mythology of Ivalice itself is very detailed, and through game you can find out all details on the origin of almost all things, beings or race. Yes, Final Fantasy is abundant with variety of races that live in all parts of the world. It is a real pleasure to walk through cities and observe the various races perform daily living activities. All this has increased the impression of grandeur Final Fantasy.
Final Fantasy XII has sold six million copies. The game has picked up numerous awards, even claiming the prize for the best game of the year by IGN. And as further evidence of the quality came the score 40/40 in Famitsu magazine. This was only the sixth game that got perfect scores in this respected gaming magazine.
FINAL FANTASY XII-2
Final Fantasy XII-2 Came out in 2007 for the Nintendo DS, subtitled Revenant Wings. The game was supposed to be part of the Ivalice Alliance series, which eventually remained unfulfilled. Ivalice Alliance should have consisted of four games and never published Fortress. Fortress was supposed to be Final Fantasy on the western way, developed by Swedish Grin. But Square Enix unreasonably interrupted further development and lead Grin to bankruptcy and final closure of studio.
FINAL FANTASY XIII
The same year when Final Fantasy XII was published, PlayStation 3 came out. Parallely was presented Fabula Nova Crystallis, mythology on which will be based new Final Fanatsy XIII and sub-sequels that will come out during this period. Many believe that the number 13 wasn't lucky for the series since the game hasn't overcome the standards set in previous sequels. The critics had bad opinion for linear approach, the lack of cities and under activity of the player in combat. Despite the criticism, the fans were happy with the treat they got from Square Enix Workshop. Therefore, critics have failed to disrupt the exorbitant sales of this sequel, which was first released on two consoles, the Xbox 360 and PlayStation 3, of course, in order to improve sales.
Adventures of heroine Lightning, called by many female Cloud, got a sequel Final Fantasy XII-2. However, many believe that the directorial debut of Tetsuya Nomura, Final Fantasy Versus XIII is actually true thirteenth sequel that everyone is waiting because it will offer a new world never before seen in the Final Fantasy games.
If you change the future, you change the past
FINAL FANTASY XIII-2
After only two years of release, very good (although not nearly the best in the series), Final Fantasy XIII gets its direct sequel. The plot of FF XIII-2 takes place three years after the events of the previous game. In this sequel Lightning is gone, and Serah is trying to find her, in which she gets help from a mysterious young man named Noel Kreiss. After nearly 20 minutes of spectacular introduction interlaced with phenomenal CGI animations and quick time sequences in which we witness the battle between well- known Lightning and dark haired Caius Ballad, and presenting young Noel Kreiss (whom Lightning saves in last moment and sends him to save her sister Serah), Noel goes through time portal and that is where our adventure begins.
Final Fantasy XIII-2, although it may not seem like that at first glance, is in many ways a different game compared to Final Fantasy XIII. Team Square Enix has listened to the criticism they received for previous sequel and corrected a lot of things. The first thing you will notice, and it will be evident as soon as you get control over Sarah, is that the game is not linear as was the case with FF XIII. All of you who played FFXIII will remember that for first 20 hours, until arrival to Pulse, we moved on linear and clearly defined pathways playing with characters that the game gave us, without possibility of recourse.
The first look on map gives as a choice of movement and by the end of game things will be even better. How many times have we regretted that we just flew through certain points in the game, hoping that we will be, as in any other FF title, able to come back, and we were eventually disappointed by the fact that it is impossible. Well, here it is possible! And that's not all - you will be able to all these beautiful places from different perspectives. The big surprise for me and a little disappointing is the fact that throughout the game there are only two playable characters - Serah and Noel. Nevertheless, we encounter a number of characters (there will also be some major characters from the previous games, but in some completely different roles).
Combat in the game is even better than in the predecessor. Random encounter is back in game again, and nice addition is the Moogle Clock. As for the fight is concerned, it is still based on the Active Time Battle mode, there are still the paradigm that allow us a huge number of combinations, and new things in battle are in form of quick time action sequences in style of games like God of War. Also there is option to hunt various monsters that you can train and use as the third member in battle. Also, the auto battle mode is much improved and the game uses smarter choices based on information about the opponents. Progression of the characters is simplified compared to the FF XIII. Another positive thing about the game is the possibility of conversation with almost all NPC's, which wasn’t the case with the previous game, and the nice thing is Live Trigger option in the dialogue that allows us choices about what we say to a NPC. Although the game has multiple endings, it is important to note that they don’t depend on the Live Trigger.
The story revolves around the search for the Lightning and that's it, nothing really special. In addition, I would also add that the game is pretty easy, or easier compared to FFXIII. Is Square Enix was going on even broader gaming population and casual gamers, I do not know, but it certainly looks that way because it is virtually impossible to die in the game. Some people may get in the way fact that the game is slightly shorter than its predecessor, and you are gonna need about 25-30 hours to finish it, although it can last a bit longer with side quests.
On the other hand, I have to commend the characters in the game, which ultimately aren’t too annoying, as it is usually the case with the characters in FF games. Noel and Serah (though Serah has her FF moments) are much more interesting characters in comparison to, say Vanille from the last sequel. And of course I had to mention Caius, which is great and it is not characterized by a typical ultimate bad guy from FF games.
Visually, the game is beautiful and best RPG ever. CGI animations are amazing and they represent a threat for our senses. And there are a lot of CGI animations and every next is even more beautiful than the last one. Also I have to commend a great voice acting of main characters. It should, of course, mention the masterly soundtrack that is enriched with multiple vocal parts, and is much easier to remember than the previous one.
And what to say in the end? Like every FF game to date, this one will also find the army of fans (both new and old ones), some will criticize it, some will hope for remake of FFVII.
FINAL FANTASY THE MOVIE - THE SPIRITS WITHIN
In 2000, Squaresoft has released FFIX which closed the PlayStation era of series. Parallel to FFIX were developed tenth and eleventh sequel, while FFXI was a total departure from the series, turned into online multiplayer RPG. With mentioned games, Hironobu Sakaguchi was able to persuade the bosses of Squaresoft to create a Hollywood movie Final Fantasy. Square has given a lot of money, primarily for the establishment of a new film studio and complexes devoted to CG animation, and then for the production of the film itself, which brought together well-known Hollywood names, both in production and among actors.
Great amounts of money have been invested in an advertising campaign that was supposed to meet non-gamer population with Final Fantasy. Expectations were high - but quite the opposite happened. Final Fantasy movie was unfortunately a flop in terms of ticket sales, both in America and around the world. Despite good reviews particularly on account of animation and directing, fans were unhappy about the lack of Final Fantasy essences within the film, and the rest of the population just was not interested in Sci-Fi with computer-generated characters.
All this has resulted in huge debt of Squaresoft and that's why the leadership has decided to find a way of compensation. They decided to spend a long planned move -to merge with Enix, by then their RPG competitor, in order to solve their problems, while a small part of the company (10%) took none other than Sony. All this led to thinking that future Final Fantasy titles will be exclusive for the Sony consoles, which later proved to be inaccurate.
The merger was carried out and thus was created a new Japanese giant Square Enix, which under its wing had two major Japanese RPG franchise - Final Fantasy and Dragon Quest. Hironobu Sakaguchi decided to leave his longtime home holding himself responsible for the underperformance of the movie, and he didn't agree with the decision that the new leadership in the development of future Final Fantasy should engage other Square Enix divisions, thus with that it will be losing creative control over the series. He said that he can no longer fulfill his vision within the Square, and thus created a new company named Mistwalker, which later developed two very good franchises, less popular Blue Dragon and more popular Lost Odyssey that has gained cult status in the RPG community. Both games came out exclusively for the Xbox 360, Lost Odyssey was widely seen as a game that was supposed to carry the Final Fantasy name, partly because of production, and because of the quality. The latest creation of Sakaguchi is Last Story for Wii that picked up great reviews in Japan.