Final Fantasy Tactics A3
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DISCLAIMER: This Hub is just for fun, there's no guarantee any of these predictions will appear in Final Fantasy Tactics A3.
Final Fantasy Tactics (FFT) is a video game franchise that incorporates elements of the flagship series into a tactical scenario. FFT, created by the developers of Tactics Ogre, was so popular that it warranted two sequels on Nintendo handhelds (Final Fantasy Tactics and Final Fantasy Tactics A2: Grimoire of the Rift) and a remake on the PSP (Final Fantasy Tactics: The War of the Lions).
The original game and its remake were full of mature themes like political conspiracy and civil war. The Final Fantasy Tactics Advance (FFTA) spin-offs were a lot more lighthearted and kid-friendly. I predict that the third installment will be a blend of both atmospheres. I also think it will introduce a new take on the Law system that was conceived in FFTA.
As always, this Hub is just for fun. I don't claim to have any more insight on Final Fantasy Tactics A3 than the next person. Hopefully this will inspire conversation among Tactics fans, and maybe reach the production offices of Square-Enix, way out there in Japan-land.
Table of Contents
FEATURES - LAWMAKER SYSTEM
FEATURES - VERDICT GAUGE
FINAL FANTASY TACTICS: THE WAR OF THE LIONS JOB ARTWORK (VIDEO)
LINKS / NEWS
Final Fantasy Tactics A3 begins as two Twins enter a library to seek relief from the scorching heat of the summer. Wandering around in a section that is off-limits, they discover the Gran Grimoire hidden in the library's dark recesses.
Mystified by the mythical tome, they get into an argument about who should read it first. This transitions into the first fight of the game, where the Twins begin throwing books scattered around on the floor at each other. The Head Librarian hears the scuffle, and begins advancing towards the siblings, serving as the Judge of the battle.
The Librarian breaks up the fight between the two, suggesting that the children share the book instead as she places it in between them. The Twins instead begin tugging at the text from both directions, until it is eventually torn in half.
This creates Two Grimoires, which then scold the Twins, revealing that their recklessness has turned all of Ivalice into a Lawless Land. There are no Judges to uphold the Law, and the entire country is engulfed in anarchy.
The Books assign the Twins to restore Ivalice back to order, and draw them into the world of Final Fantasy.
One of the siblings is chosen to become the only Judge in the country. The other becomes an Enforcer, one who assist Judges in maintaining order. Together, the two of them must travel the land and restore the Law, if they ever hope to return home.
As the story pans out, the player gets to see how the children use their naïve concepts of right and wrong to end the chaos plaguing Ivalice. Depending on which Twin is chosen to be the Judge, the story would change according to their own individual notions of what good and evil really are.
Features - Lawmaker System
Final Fantasy Tactics Advance introduced Law and Antilaw Cards, which allowed players to add or remove laws during battle. A3 should take that concept further by implementing what I call the "Lawmaker System".
Having a Judge as a playable character would allow gamers to create Laws for every battle in the game! You could create Laws that forbid everything from Units from moving and attacking in the same turn to imposing a time limit for the encounter at hand!
JP in this game would act like experience points for the Judge. As the Judge levels up, players will be allowed to create more Laws, and also be given the option to make them more complex.
And just like in A1, there are actions that uphold the law, in addition to those that break it. For example, if its against the law to inflict physical damage, the alternative would be to attack using magic.
Features - Verdict Gauge
The "Verdict Gauge" in Final Fantasy Tactics A3 would function like a combination of the Smash Gauge and Priveleges introduced in A2. There would only be one universal, two-sided bar at the top of the screen, and it would represent the balance of Order and Chaos. As Units uphold the law, the Order side would increase, and vice versa for the Chaos side.
When one side of the Gauge completely fills, that will allow either the enemy or the player to summon a Scion to the field. The Scion could be made to grant a privilege to one side, or use a traditional summon attack against the opposition.
Having a Judge on your side means that players are also tasked with enforcing the Law. If any Unit breaks the Law, they will need to receive a Punishment, no matter if they are friend or foe. This is accomplished by tapping the Touch Screen just as a Unit is breaking the Law.
You will then be able to give out Punishments, ranging from charging a small Gil fine to banning offenders from acting in battle, and even condemning them to death, depending on how serious the crime is. Falsely punishing Units will increase the Chaos side of the gauge, just the same as failing to punish a Unit who commits a felony.
If you pass out too many poor Judgments, then you will lose your Judge for the remainder of the battle, and can't revive allies or summon scions!
Here is a quick rundown of some job ideas for Final Fantasy Tactics A3:
Bodyguard - Defense oriented juggernauts that can withstand even mortal damage with ease. Use shields as weapons.
- Shield Bash [Active] - Damage inflicted is based on shield's evasion rate.
- Nullify [Active] - Protects target from any damage one time.
- Barricade [Support] - Evade rate up if Unit doesn't move during turn.
Puppeteer - Master manipulators who can control Units to do their bidding. Their weapons are Dolls that inflict ranged damage.
- Control [Active] - Give orders to a Unit that has not already acted.
- Scape Doll [Reaction] - Doll will randomly absorb damage / counterattack like Interceptor from FFVI.
- Scatterbrain [Support] - Prevents User and adjacent allies from being Controlled.
Grappler - Skilled wrestlers that can inflict status effects with 100% accuracry, but only for one turn. Similar to Wakka's Buster abilities from FFX. Unarmed.
- Leglock [Active] - 100% chance of inflicting Immobilize for 1 turn.
- Sleeper [Active] - 100% chance of inflicting Sleep for 1 turn.
- Full Nelson [Active] - 100% chance of inflciting Paralysis for 1 turn.
- Overthrow [Reaction] - Counterattacks with a random grapple.
Hunter - Monster hunters that can inflict extra damage against specific enemies. Wield whips.
- Choco Killer [Active] - Inflicts extra damage against Chocobo, small % of instant death.
- Plant Killer [Active] - Inflicts extra damage against plants, small % of instant death.
- Staredown [Support] - Monsters will always face away from Unit when standing adjacent.
Weaponmaster - Battle hardened warlords that can dual wield any weapon, including artillery.
- Arsenal [Active] - Damage increases based on the number of weapons in inventory.
- Unsheathe [Active] - Effect changes based on equipped weapon[s].
- Two Guns [Support] - Equip 2 ranged weapons.
- Armor <-> Weapon [Support] - Equip weapons in armor slots for additional attacks.
Final Fantasy Tactics: The War of the Lions Job Artwork (Video)
- Final Fantasy Tactics A3 Wiki
Final Fantasy Tactics A3 Wiki is the database of Final Fantasy Tactics A3: The Final Chapters, a fan project to create a newer, better installment in the Final Fantasy Tactics series.
- Final Fantasy Tactics A3 Thread on Neoseeker Forums
Final Fantasy Tactics A3 Thread on Neoseeker Forums.
- Final Fantasy Tactics A3 Thread on GameFAQs
Final Fantasy Tactics A3 Thread on GameFAQs
- Final Fantasy Tactics A3 Discussion (Gamespot Forums)
Final Fantasy Tactics A3 Discussion Thread on Gamespot Forums.