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Magic: The Gathering deck - Blue/Red - Combo

Updated on April 26, 2017

The cards

This is a list of cards in the deck, they are grouped by type (Creature, Spell, Land).

Creatures

  • 4 x Drift of Phantasms
  • 2 x Gelectrode
  • 4 x Izzet Chronarch
  • 1 x Niv-Mizzet, the Firemind
  • 4 x Tidewater Minion
  • 4 x Wee Dragonauts

Spells

  • 1 x Blaze
  • 4 x Feed from the Real
  • 4 x Izzet Signet
  • 1 x Mana Leak
  • 2 x Peel from Reality
  • 4 x Pyrmatics
  • 3 x Telling Time
  • 3 x Train of Thought
  • 4 x Volcanic Hammer

Lands

  • 6 x Islands
  • 4 x Izzet Boilerworks
  • 5 x Mountain

Note: The deck was made when the Ravnica block was legal and peaking in popularity. There are probably more recent cards that can replace the list here.

The combos

These are some of the great combos in this deck. Some are game winners, some just kill a lot.

Tidewater Minion + Freed from the Real + Izzet Boilerworks + Blaze

Enchant your Tidewater Minion with the Freed from the Real, have 1 Izzet Boilerworks on the table and a Blaze (or Pyromatics) in your hand.

  • Tap the Izzet Boilerworks (1 Red, 1 Blue mana in pool)
  • Tap Tidewater Minion to untap Izzet Boilerworks (second ability of the Tidewater Minion)
  • Tap Izzet Boilerworks again (2 Red, 2 Blue mana in pool)
  • For 1 Blue mana, Untap Tidewater Minion (second ability of Freed from the Real) (2 Red, 1 Blue mana in pool)
  • Repeat from step 2 to have infinite Red mana + 1 Blue mana in the pool
  • Cast Blaze with X = zillion (on the player)

Gelectrode + Volcanic Hammer

Have one or more Gelectrodes in play.

  • Tap Gelectrode to do one damage to a creature or player
  • Cast Volcanic Hammer to do another 3 damage, Gelectrode untaps
  • Tap Gelectrode

With this small combo, you can kill a 5/5 creature for 2 mana.

Options: Replace the Volcanic Hammer by any other instant or Sorcery to do 2 damage for each Gelectrode, have a Wee Dragonauts on the table to increase its size while performing this combo.

Gelectrode + Freed from the Real

This small combo allows you to tap the Gelectrode for 1 damage, then untap it for 1 Blue mana with the Freed from the Real. The result is 1 damage / 1 Blue mana.

Izzet Chronarch + Peel from Reality

Have the Izzet in play. When it's your opponents turn, you can stop 2 attackers without any losses on your side.

  • Opponent attacks (with creature A and B)
  • Block A with the Izzet Chronarch
  • Before damage, play Peel from Reality targeting your Izzet Chronarch and his Creature B
  • A is blocked, B is no longer there, and you have your Izzet Chronarch in hand

Wy Izzet Chronarch? You actually want it in your hand a second time, because each time you play it you can bring back a card like Volcanic Hammer.

Niv-Mizzet, the Firemind + Freed from the Real

Enchant the dragon with Freed from the Real. On it's own, the dragon is a great card, but now you can draw 1 card and do 1 damage for 1 Blue mana. Over and over again.

The starting hand

This deck is slow.

It won't kill your enemy in the first 4 turns, not even in the first 10 turns.

Some things in the deck, like Drift of Phantasms, are just there to slow down the game.

So what would be the perfect hand ?

1 land

Mulligan, don't even look any further.

2 lands

This could work. However, make sure you have some spells to slow down the opponent. Examples here are Drift of Phantasms, a Gelectrode is nice, a Mana Leak or for example an Izzet Signet (which will get you to 3 mana).

3, 4 or 5 lands

This is an excellent hand for this deck. Even 5 lands. If you happen to have a signet with that and Drift of Phantasms or Gelectrodes, you can start stalling and/or killing from turn 3.

6 or 7 lands

This could work. Seriously. I've won a game where I started with just lands in my hand. The first 2 turns you can't do anything anyway with this hand. If you draw anything but lands in those 2 turns, you are set to go.

Deck tactics

Here are some tips to get you through a game with the deck.

Rule number 1, once you are past turn 3 and have something on the table, don't play too fast. There is probably something you can do. At end of the opponents turn, check the following: Have I tapped all my Gelectrodes, do I have mana to play my Telling Time, can I tap a Niv-Mizzet, can I do a little Gelector/Telling Time/Pyromatics combo.

When an enemy kills one of your creatures, check the series again. If it is a Gelectrode, you might still want to tap it, or tap it, play an instant, and tap it again. That's extra damage you need.

Thumb rule when doing damage, if there is a creature on the opposite side, kill it first, unless it gets blocked (Tidewater Minion or Drift of Phantasms on your side) or you can kill the player.

Always be on the lookout for any of the combos above. They really do help.

Don't play your instant damage spells on the first creature that pops up. A Volcanic Hammer is nice to kill that 2/2 creature, but with 1 Gelectrode the next turn, that same Hammer can kill a 5/5.

Gameplay usually looks bad for you, until you get some nice cards and the tables turn. So don't give up, even at 2 life or something.

Weakness

A very big weakness with the deck is when the opponent can't die.

For example, if your opponent has a Worship. This deck can't get rid of it. If you know you are playing against these kind of decks, you could include some enchantment killing spells or more counter spells, your choice.

Make this deck better

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    • profile image

      Defi 2 years ago

      nov20Arni Alo Tu as quand meame le droit de prendre un le9zard sur un 2/5 blanc last pick 2eme pack.Meame s il est mieux dans rakods, il peut eatre envisage9 sans forcement eatre joue9 (d ailleurs avec les 3 pursuit of flight ca aurait e9te9 corrrect).

    • Magicality LM profile image
      Author

      Magicality LM 2 years ago

      Actually, the last anonymous reply is wrong.

      You can perfectly block a creature, then, BEFORE damage is resolved, take that creature back into your hands.

      The blocked creature will still be considered blocked, and your creature will live another day.

      This is an important detail for the combo's in this deck, especially Izzet Chronarch + Peel from Reality.

    • profile image

      anonymous 3 years ago

      If you block with a creature and that creature is taken from the battlefield before damage is delt then you take damage...if you block and tour creature dies you can't play its abilities...now if the attacking creature is a 1/1 yes you are good to go...jus wanted to clarify for the newer players thinking they can block and still get a creature back in hand before damage resolves..

    • takkhisa profile image

      Takkhis 4 years ago

      I have heard of this before from one of my friends but I have never tried it. Thanks for the info :)

    • profile image

      anonymous 4 years ago

      @tophatpro: If you're interested you should look into getting a couple of starter decks. You can find them at big box retailers or specialty game shops.

    • tophatpro profile image

      tophatpro 4 years ago

      I've heard so much about this but never known how to get into it?

    • profile image

      anonymous 4 years ago

      IF you wanna make someone draw out their deck run blue sun zenith

    • profile image

      anonymous 4 years ago

      @squallpogi: Fireball, I've found, is much better for destroying than blaze. especially if you're playing EDH.

    • squallpogi profile image

      squallpogi 5 years ago

      really useful combo.. lol.. infinite blaze.. watch out for the counter though.. hehe..

    • Zebedee32 profile image

      Zebedee32 5 years ago

      I'm really happy to see Magic doing so well on squidoo. I quit magic about 8 years ago, but glad it's still going.

    • profile image

      anonymous 5 years ago

      ie been working on a blue red dragon deck starting with illusions and just poking. using spells on anything that can block, then late game i use larger red dragons and spells just for plain damage what do u think

    • profile image

      anonymous 5 years ago

      i feel that this deck could remove some spells and add counterspells and a few illusions

    • profile image

      anonymous 5 years ago

      Really nice reading! I came back to MTG after almost 10 years these days and im looking forward to build a red/blue nuke/counter deck and these cards I didn't know gave me some ideas! TY!

    • profile image

      anonymous 5 years ago

      Enjoyed reading this, this is a game that really studying certain cards is such a plus when playing this game.

    • love4randomness1 profile image

      love4randomness1 5 years ago

      Cool lens! I'm just getting into MTG. Please check out my lens The ultimate 2011 Christmas gift guide for Magic: The Gathering players! It would mean a lot to me. Hugs :)

    • profile image

      iwrite4cash 5 years ago

      I like the deck! UR is great some good cards in a budget deck like this might be the addition of cards like belligerent hatchling and double cleave all combined with wee dragonauts makes a pretty beasty budget deck! Please check out some of my tournament decks up for sale. Thanks!

    • auxpwr lm profile image

      auxpwr lm 6 years ago

      I have had a hard time trying to make a deck from these 2 colors but never had it hold up against any other deck, awesome job, i bet this deck holds up well against a vampire deck. Thumbs up, come check out my lenses. Great job again

    • profile image

      DarrenLangdon 6 years ago

      I love all the artwork in MTG and noticed there were quite a few MTG Fanatics out there. I have also completed a Magic the Gathering Lens with more of the fantastic artwork.

    • sushilkin lm profile image

      sushilkin lm 6 years ago

      Thanks for sharing on squidoo. Pls Pray for japan by visiting my lens

    • profile image

      anonymous 6 years ago

      @anonymous: or u could use like an unsummon for the creature

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