New Yugioh Cards 2012
A Wave Of Yugioh Cards That Has Never Been Seen Before
The Yugioh Cards released in 2012 are by far the best Yugioh Cards that have ever been produced. These Yugioh Cards help out with XYZ Monsters, and the effects get better as well. There are many Yugioh Cards, but the 2012 Yugioh Cards prove to win more duels than the others! I want to show you the best and newest Yugioh Cards that were produced in 2012. I want to make you into a better duelist, and I hope that you enjoy learning about some of the best Yugioh Cards in the game from an expert duelist.
What Are XYZ Monsters?
XYZ Monsters are a big trend in Yugioh, and in 2012, there have been a massive number of XYZ Monsters that have been created such as Number 96: Dark Mist. The first booster pack with XYZ Monsters released in 2012 was the Order of Chaos Booster Pack. XYZ Monsters have a Rank instead of a Level and require XYZ Materials aka monsters of the same Level in order to be XYZ Summoned. Any XYZ Materials are detached to conduct an XYZ Monster's effect.
ZW-Unicorn Spear is a very notable card from the 2012 booster pack, Order of Chaos with 1900 ATK and 0 DEF. This Level 4 monster was made to be an XYZ Material because when it is attached to an XYZ Monster, the XYZ Monster gains 1900 ATK which is almost unheard of. Most card effects grant no more than 1000 ATK to the targeted monster, but ZW-Unicorn Spear gives an XYZ Monster a 1900 ATK boost! Better yet, you can attach this card to Number C39: Utopia Ray from your hand! Beating your opponent with this card couldn't be easier!
Number C39: Utopia Ray
If you need to win a duel, and all hopes of that happening are slim, Number C39: Utopia Ray will turn the tide and help you win duels. Number C39: Utopia Ray is a Rank 4 XYZ Monster with 2500 ATK and 2000 DEF. You must have 3 Level 4 LIGHT monsters as the XYZ Materials, but instead, you can just have Number 39: Utopia as the XYZ Material. Number 39: Utopia's XYZ Materials are attached to Number C39: Utopia Ray as well. When you have less than 1000 life points left, you can detach 1 XYZ Material from Number C39: Utopia Ray to give it a 500 ATK boost, and then you can reduce the ATK of one of your opponent's monsters by 1000! That's a pivotal 1500 ATK difference, and then with ZW-Unicorn Spear, you can guarantee yourself the win.
Number 39: Utopia
Number 39: Utopia was released earlier than 2012, but it is a vital part for Number C39: Utopia Ray, and Number 39: Utopia is featured in the 2012 Structure Deck XYZ Symphony, so I think that everyone should still know about Number 39: Utopia. Number 39: Utopia is a Rank 4 XYZ Monster with 2500 ATK and 2000 DEF that requires 2 Level 4 monsters as XYZ Materials. They do not have to be LIGHT monsters even though Number C39: Utopia Ray requires LIGHT monsters. When a monster declares an attack, you can detach 1 XYZ Material from Number 39: Utopia to negate the attack completely. However, once Number 39: Utopia runs out of XYZ Materials, it is an open target. When Number 39: Utopia is attacked without XYZ Materials, it is instantly destroyed even when a weaker monster attacks. When Number 39: Utopia has no more XYZ Materials, then I would highly recommend XYZ Summoning Number C39: Utopia Ray next.
XYZ Symphony is a Structure Deck with a combination of old and new Yugioh Cards. New Yugioh Cards like Number 39: Utopia and Feedback Warrior join forces with some of the older Yugioh Cards such as Magic Cylinder and the famous Cyber Dragon. If you are looking for a new Deck, then I highly recommend the XYZ Symphony Structure Deck.
Shocktopus is a Level 4 monster with 1600 ATK and 800 DEF that is very cheap and easy to find, but it has one of the best effects in the game. 1600 ATK could destroy most Level 4 monsters, but when Shocktopus is destroyed by battle and sent to the Graveyard, Shocktopus becomes an equipped card to the monster that destroyed it by battle. The equipped monster's ATK is reduced to 0, and it cannot change its Battle Position. Since 99% of all Yugioh monsters attack in Attack Position (not Total Defense Shogun, etc.), you'll have a good chance of inflicting a lot of damage to your opponent. Destroying an Attack Position monster with 0 ATK is the equivalence of attacking your opponent's life points directly, so there is a lot of damage to be done to your opponent's life points.
Some of the Best Yugioh Cards In 2012
Give your XYZ Monsters a 1900 ATK boost with ZW-Unicorn Spear! 1900 extra ATK is a game changer.
Give Your XYZ Monsters An Advantage
XYZ Territory is a Field Spell Card that is made to give your XYZ Monsters a big ATK boost. When an XYZ Monster battles another monster, that XYZ Monster gains 200 ATK and DEF times the Rank. With XYZ Territory, Number C39: Utopia Ray would then gain 800 extra ATK and DEF when it battled. Giving yourself the advantage is what matters in Yugioh, and XYZ Territory is the way to do it. XYZ Territory was around slightly before 2012, but since it has a dramatic effect on XYZ Monsters, this card had to be included.
Neo Galaxy-Eyes Photon Dragon
Out of all of the Yugioh Cards made in 2012 so far, Neo Galaxy-Eyes Photon Dragon is the strongest and most feared Yugioh Card yet. Beat your opponent like never before with the strongest XYZ Monster in the game. With 4500 ATK and 3000 DEF, all you need are 3 Level 8 monsters as the XYZ Materials. Neo Galaxy-Eyes Photon Dragon negates the effects of every other face-up card on the field if one of the XYZ Materials is Galaxy-Eyes Photon Dragon, but that's not all. You can detach 1 XYZ Material from this card to detach all of the XYZ Materials from one XYZ Monster on the field. Neo Galaxy-Eyes Photon Dragon gains 500 ATK for each XYZ Material detached by this effect.
More About Galaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon is a Level 8 monster with 3000 ATK and 2500 DEF that was released in 2011, but Neo Galaxy-Eyes Photon Dragon is a much better card with Galaxy-Eyes Photon Dragon as the XYZ Material, so it is important to know all about Galaxy-Eyes Photon Dragon. First of all, you can Special Summon Galaxy-Eyes Photon Dragon from your hand by Tributing 2 monsters on your side of the field with 2000 or more ATK. When Galaxy-Eyes Photon Dragon is attacked or attacks, you can banish both monsters involved with this battle. At the end of the Battle Phase, each of these monsters return to their respective sides of the field. If the banished monster was an XYZ Monster, then Galaxy-Eyes Photon Dragon gains 500 ATK times the number of XYZ Materials attached to that XYZ Monster when it was banished. This extra ATK won't be waring off, so use it to destroy all of your opponent's monsters with the greatest ease!
Galaxy-Eyes Photon Dragon Review
Galaxy-Eyes Photon Dragon is a strong monster with 3000 ATK and 2500 DEF. When Galaxy-Eyes Photon Dragon attacks or is attacked, you can banish both of the monsters in that battle, and they come back to their respective positions during the end of the Battle Phase. Galaxy-Eyes Photon Dragon gains 500 ATK times the number of XYZ Materials on an XYZ Monster banished by this effect. Also, there is no point of having a Neo Galaxy-Eyes Photon Dragon without a Galaxy-Eyes Photon Dragon because if Galaxy-Eyes Photon Dragon is an XYZ Material for Neo Galaxy-Eyes Photon Dragon, then the effects of all face-up cards are negated. That is a huge effect that can change any duel into your favor. I have Galaxy-Eyes Photon Dragon, and it has helped me win many duels!
A Must Have Yugioh Card For XYZ Monsters
Galaxy Wave is a Continuous Spell Card that has an awesome effect, and with enough XYZ Summons, it is bound to make your opponent have 0 life points left. When you XYZ Summon a monster, your opponent loses 500 life points. XYZ Summoning Number 39: Utopia and then Number C39: Utopia Ray results in 1000 points of damage already! That doesn't even include if you want to attack any of your opponent's monsters. Beat your opponent now with Galaxy Wave!
Hammer Shark is a Level 4 monster with 1700 ATK and 1500 DEF that specializes in XYZ Summons. Once per turn, you can reduce the Level of this card by 1 to Special Summon 1 Level 3 or lower WATER monster from your hand. If you use Hammer Shark's effect to Special Summon a Level 3 monster, then you can XYZ Summon an XYZ Monster such as Number 17: Leviathan Dragon right away! Hammer Shark is still strong with 1700 ATK and 1500 DEF, but this card can give you easy XYZ Summons if you have a Deck with WATER monsters. With most of these cards such as Hammer Shark, they make it easier to XYZ Summon, but they ALSO make it easier to Synchro Summon other Synchro Monsters.
Absorbing Jar is a Level 3 monster with 600 ATK and 500 DEF that resembles Cyber Jar. When flipped face-up, you can destroy all Set Spell/Trap Cards on the field. Then, each player draws the number of cards equal to the number of their cards that were destroyed by this effect. However, on the turn you use Absorbing Jar's effect, you cannot Set any Spell or Trap Cards. However, you can play Spell and Trap Cards face-up right away, so make sure you can do that before you use Absorbing Jar's effect.
Number 32: Shark Drake
Number 32: Shark Drake is a Rank 4 XYZ Monster with 2800 ATK and 2100 DEF that requires 3 Level 4 monsters as the XYZ Materials. Once per turn, you can activate this card's effect when it destroys an opponent's monster by battle. When Number 32: Shark Drake does destroy one of your opponent's monsters by battle and sends it to the Graveyard, you can detach 1 XYZ Material from this card to bring back the destroyed monster to your opponent's side of the field. The monster Special Summoned by Number 32: Shark Drake's effect (the one that was destroyed by Number 32: Shark Drake) loses 1000 ATK and it must be Special Summoned in face-up Attack Position. If you use this effect, then Number 32: Shark Drake can attack again during that turn. So, you can make your opponent lose extra life points by attacking the Special Summoned monster or you can attack another one of your opponent's monsters.
Lightray Sorcerer is a Level 7 monster with 2300 ATK and 2000 DEF that cannot be Normal Summoned or Set. Lightray Sorcerer can only be Special Summoned when you have 3 or more banished LIGHT monsters. Lightray Sorcerer allows you to return one of these banished LIGHT monsters to your Deck once per turn to banish one of your opponent's monsters. If you use this effect, Lightray Sorcerer cannot declare an attack.
Lightray Daedalus is a Level 7 monster with 2600 ATK and 1900 DEF that cannot be Normal Summoned or Set. Lightray Daedalus cannot be Special Summoned except when you have 4 ore more LIGHT monsters in your Graveyard. Lightray Daedalus can destroy 1 Field Spell Card and 2 other cards at your command once per turn.
Lightray Gearfried is a Level 8 monster with 2800 ATK and 2200 DEF that cannot be Normal Summoned or Set. Lightray Gearfried cannot be Special Summoned except by having 5 or more LIGHT monsters in your Graveyard with different names. Once per turn, when a Spell/Trap Card is activated, you can banish 1 Warrior-Type monster from your Graveyard to negate the activation of that card and destroy it. In order to use this effect, all of the face-up monsters you control must be Warrior-Types.
Lightray Grepher is a Level 4 monster that has 1700 ATK and 1600 DEF. You can Special Summon this card from your hand by sending 1 Level 5 or higher LIGHT monster from your hand to your Graveyard. Once per turn, you can discard 1 LIGHT monster from your hand the banish 1 LIGHT monster from your Deck. This makes it easier to Special Summon other Lightray monsters as well.
Lightray Diabolos is a Level 7 monster with 2800 ATK and 1000 DEF that cannot be Normal Summoned or Set. Lightray Diabolos can only be Special Summoned when you have 5 or more LIGHT monsters in your Graveyard with different names. Once per turn, you can banish 1 LIGHT monster to target 1 Set card your opponent controls, reveal it, and return it to the top or bottom of your opponent's Deck.
Morpho Butterspy is a Level 4 monster with 1200 ATK and 1600 DEF that has an effect that activates when an opponent's monster changes its Battle Position. When a monster(s) on your opponent's side of the field change their Battle Position, you can target 1 of them, and make that target lose 1000 ATK and 1000 DEF. Using a card like Zero Gravity to change the Battle Position of every monster is where Morpho Butterspy thrives. Then, you can make any of your opponent's monsters lose 1000 ATK and 1000 DEF.
Swallowtail Butterspy is a Level 4 monster with 1800 ATK and 1200 DEF that has an effect that can make an opponent's monster lose a lot of ATK. When another monster inflicts Battle Damage to your opponent, you can target 1 monster your opponent controls. That monster loses ATK equal to the Battle Damage.
Nitwit Outwit is a Trap Card that allows you to discard 1 monster from your hand. Then, you can target 1 monster on your opponent's side of the field. The targeted monster loses ATK equal to the original ATK of the discarded monster. The higher the monster's ATK, the more ATK your opponent's monster will lose.
Steelswarm Hercules is a Level 10 monster with 3200 ATK and 0 DEF that cannot be Normal Summoned or Set. Steelswarm Hercules can only be Special Summoned unless you Tribute 3 Steelswarm monsters. Once per turn, you can pay half of your life points to destroy all other cards on the field. With 3200 ATK, Steelswarm Hercules can do a lot of damage to your opponent by a direct attack. You will never lose from Steelswarm Hercules' effect since you will always have life points to half.
Number 25: Force Focus
Number 25: Force Focus is a Rank 6 monster with 2800 ATK and 2400 DEF that requires 2 Level 6 monsters as the XYZ Materials. Once per turn, during either player's turn, you can detach 1 XYZ Material from this card to negate the effect(s) of an opponent's Level 5 or higher monster. Number 25: Force Focus is a strong monster that can neutralize any Level 5 or higher Effect Monster of all of its effect(s).
ZW-Phoenix Bow is a Level 3 monster with 1100 ATK and 0 DEF that can be equipped to 1 face-up Number C39: Utopia Ray from your hand. The equipped monster gains 1100 ATK, and when the equipped monster destroys an opponent's monster by battle, your opponent will lose 1000 life points. Since ZW-Phoenix Bow is an incredible card, you can only control 1 face-up ZW-Phoenix Bow on your side of the field at a time.
Heroic Champion Excalibur
Heroic Champion Excalibur is a Rank 4 XYZ Monster with 2000 ATK and 2000 DEF that requires 2 Level 4 monsters as the XYZ Materials. Once per turn, you can detach 2 XYZ Materials from this card to give it a 2000 ATK boost until the end of your opponent's next turn. Heroic Champion Excalibur may not be as strong as the other Rank 4 XYZ Monsters with only 2000 ATK which also makes Heroic Champion Excalibur weak compared to Rank 3 XYZ Monsters. However, when you use Heroic Champion Excalibur's effect, Heroic Champion Excalibur can beat any Rank 3 or Rank 4 XYZ Monster in the game as well as most of the Rank 8 XYZ Monsters too. Heroic Champion Excalibur can make the difference in a duel, especially if you can use its effect on the turn you XYZ Summon the monster.
Illusory Snatcher is a Level 7 monster with 2400 ATK and 1000 DEF that can be Special Summoned from your hand when you successfully Tribute Summon a monster. If you Special Summon Illusory Snatcher from this effect, Illusory Snatcher's Attribute, Level, and Type become the same as the monster Tribute Summoned. This unique effect allows Illusory Snatcher to have the same Level as the Tributed monster which will make XYZ Summoning a Rank 5 or above XYZ Monster a lot easier.
Chronomaly Crystal Chrononaut
Chronomaly Crystal Chrononaut is a Rank 3 XYZ Monster with 2100 ATK and 1000 DEF that requires 2 Level 3 monsters as the XYZ Materials. Once per turn, when Chronomaly Crystal Chrononaut is attacked, you can detach 1 XYZ Material from this card to prevent this card from being destroyed by battle or by card effects for the entire turn. In addition to that, any damage that you would take from Chronomaly Crystal Chrononaut is inflicted to your opponent instead (only when you detach the XYZ Material though). That will make your opponent think twice before attacking Chronomaly Crystal Chrononaut.
Superdimensional Robot Galaxy Destroyer
Superdimensional Robot Galaxy Destroyer is a Rank 10 XYZ Monster with 5000 ATK and 2000 DEF that requires 3 Level 10 XYZ Materials. Although it will take awhile before you can get Superdimensional Robot Galaxy Destroyer to your side of the field, Superdimensional Robot Galaxy Destroyer can inflict a lot of damage to your opponent. Once per turn, you can detach 1 XYZ Material from this card to destroy all Spell and Trap Cards on your opponent's side of the field. Spell and Trap Cards that your opponent controls cannot be activated in response to Superdimensional Robot Galaxy Destroyer's effect.
Heroic Challenger-Double Lance
Heroic Challenger-Double Lance is a Level 4 monster with 1700 ATK and 900 DEF. When you Normal Summon this card, you can Special Summon another Heroic Challenger-Double Lance from your hand or Graveyard in face-up Defense Position. Heroic Challenger-Double Lance cannot be used as a Synchro Monster, and the only way you can use Heroic Challenger-Double Lance as an XYZ Material is to XYZ Summon a Warrior-Type monster. Since Heroic Champion Excalibur is a Level 4 Warrior-Type XYZ Monster, Heroic Challenger-Double Lance will be the perfect card to make that XYZ Summon happen.
Chronomaly Crystal Bones
Chronomaly Crystal Bones is a Level 3 monster with 1300 ATK and 900 DEF. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When you Special Summon Chronomaly Crystal Bones by this effect, you can Special Summon any Chronomaly monster from your hand or Graveyard except Chronomaly Crystal Bones. Since most Chronomaly monsters are Level 3 monsters, you'll easily be able to XYZ Summon a Rank 3 XYZ Monster.
Chronomaly Crystal Skull
Chronomaly Crystal Skull is a Level 3 monster with 900 ATK and 600 DEF. If you control another Chronomaly monster, you can discard Chronomaly Crystal Skull from your hand to the Graveyard to add 1 Chronomaly monster from your Deck or Graveyard to your hand except Chronomaly Crystal Skull. The effect of an Chronomaly Crystal Skull can only be used once per turn, but if you have a Deck full of Chronomaly monsters, then Chronomaly Crystal Skull is the perfect card to make your Deck even better.
Chronomaly Colossal Head
Chronomaly Colossal Head is a Level 4 monster with 800 ATK and 1600 DEF that can be banished from your Graveyard to change 1 Level 3 or higher monster on the field to face-up or face-down Defense Position. The effect of a Chronomaly Colossal Head can only be used once per turn, but being able to change a monster's Battle Position to your advantage or being able to use a Flip Effect again is a big advantage.
Kachi Kochi Dragon
Kachi Kochi Dragon is a Rank 4 XYZ Monster with 2100 ATK and 1300 DEF that requires 2 Level 4 monsters as the XYZ Materials. Once per turn, when this card destroys an opponent's monster by battle, you can detach 1 XYZ Material from this card so that it can attack once again in a row. Kachi Kochi Dragon is strong already with 2100 ATK, and getting 2 attacks can be a huge advantage which can quickly lead to a direct attack against your opponent.
Prophecy Destroyer is a Level 6 monster with 2500 ATK and 1200 DEF that looks like one of the coolest monsters in the game. When Prophecy Destroyer is in your Graveyard, you can banish 3 Spellbook cards from your Graveyard to Special Summon this card from your Graveyard right away! Since there are many Spellbook cards in the game, it won't be hard to Special Summon Prophecy Destroyer with its effect.
Void Trap Hole
Void Trap Hole is an interesting kind of Trap Hole. Like most of the cards that resemble Trap Hole, Void Trap Hole is a Trap Card. Void Trap Hole can be used when your opponent Special Summons a monster(s) with 2000 ATK or more. You can choose one of those monsters, negate its effect, and if you do, destroy that monster. The difference between Void Trap Hole and every other Trap Hole is that Void Trap Hole negates the effect. For example, if your opponent Special Summons a Stardust Dragon, Void Trap Hole negates Stardust Dragon's effect BEFORE destroying it so that Stardust Dragon cannot Tribute itself to negate the effect.
Dust Knight is a Level 4 monster with 1400 ATK and 1200 DEF. When Dust Knight is flipped face-up, you can send 1 EARTH monster from your Deck to the Graveyard. You might be wondering what the advantages are of sending an EARTH monster from your Deck to the Graveyard. One advantage is that you can use Monster Reborn to Special Summon that monster to your side of the field. If you send a strong EARTH monster to your Graveyard, then you'll get even better results with a Monster Reborn.
Revival Golem is a Level 4 monster with 100 ATK and 2100 DEF which can take a couple of hits from your opponent's monsters. When Revival Golem is send from your Deck to the Graveyard, you can either Special Summon it to your side of the field, or return the Revival Golem to your hand. The effect of a Revival Golem can only be used once per turn, but being able to Special Summon that monster OR being able to return it to your hand is a big advantage. You can combine Revival Golem with Dust Knight to get some great results.