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Patrician III Tutorial and Strategy Guide
Patrician III Strategy Guide for the C&C Gamer
Hey, folks. Thanks for stopping by! Again, this C&C grognard has expanded his horizons to a slightly different genre. I guess you would call it a trading sim. But it's a lot of fun...very challenging, and I think you will enjoy it -- with (or without) the help of this guide!
It can be a bit overwhelming at first, but get the feeling for a few "key" concepts and you will take off like a rocket! I will try to highlight the few trouble spots I encountered to save you a bit of time.
I compiled this guide by sitting down to this game and writing down every question that came to mind, in the order they came to me. If great minds think alike, maybe I can answer some of your questions before you even have them!
Things I Wish I Knew (Mistakes I Made) The First Time Around
The goal of this Patrician 3 tutorial is to help save you time and aggravation -- and get right to enjoying this great trading sim. Here we go!
* This is a BIGGIE. Such a basic concept, but the final realization was shocking. Simple, but true: The price of products across the entire Hanseatic world are -- drumroll, please -- the SAME PRICE! Yes, they are, give or take a few percentage points, the same price!
The way profit is made in trade is transporting goods from where they are abundant to where they are scarce -- that is, from production cities to non-production cities! Bingo! For example, when there is no meat in a city, it will fetch between 1,800 and 2,000 gold. Where meat is plentiful, it can be acquired for around 900-1,000 gold.
If you have 50 kegs of beer in Edinburgh, the price will be, within 2-3 percent, the same for Novgorod -- IF they also have 50 kegs of beer! The same is true if they each have 20, 30, 40 or 100 kegs!
Of course it was obvious from the start of the game that was a "part" of the equation, but not about 95% of it. There will be "just a bit" of variation from this same-inventory/same-price issue, because certain industries will be high consumers of certain goods and know the "shelf life" of such products is much shorter.
* Don't build production facilities until you have reached the rank of trader. Initial funds are needed to buy and sell goods for much quicker profits! I had to restart my game from not utilizing this strategy!
* While in sea mode, click on different cities to see what they produce. When in city mode, click on the local "monument" to tell you which goods they produce. This will help you focus on (remind you) which products may be the best values for trade.
* From the very start of the game, check each and every day in the taverns of the towns you visit for a captain to hire for your ship(s)! Why? For one, you will then be able to start auto-trading. As you get a better feel for the game world, you can start "practicing" the concepts of autotrading, but you can't until you have that captain available!
* Some products are more conducive to trade -- for profit -- than others. Iron goods are cash cows! You could probably win Campaign 1 simply trading iron goods and pig iron. (Not recommended, but theoretically possible!) Other goods, you can make a slight profit on, but the only reason to trade them is to help keep your citizens happy (raise your reputation) and to build production facilities in your home city.
Other top trading items that come to mind are wool, cloth, skins, meat and beer. (low mark-up but high volume) Much more on this later!
* This is a pet peeve I didn't realize this sooner, so I will go ahead and tell you. You must UPGRADE your ships before you can put weapons on them!
* Try to figure out the concepts of the trading office sooner, rather than later. It's not that complicated. In this way, you can offload goods from your ships directly to your trade center, (rather than directly to the town) then more slowly sell these goods to your town from the trade center as the need arises. This way, the town's inventories are lower and you get a higher price!
The method is as follows: When your ship comes to town, click on the crane as usual to trade. Now go to the menu located to the right of the main trading screen and select SHIP<->OFFICE. From there it is a simple transfer. Go to the trading office, hire an administrator under the "total" tab. After this, go to the "trading office" tab of the trading office to set prices you want to buy and sell to the town at. Bingo!
* Not a biggie, but it's nice to know you only need 100,000 combined gold and merchandise to move up to trader in Campaign 1 -- versus 100,000 gold alone. The same goes for 200,000 to merchant, 300,000 to traveling merchant, 500,000 to councillor, and 900,000 to patrician. You can see your net worth by clicking on the gold symbol on the top row of icons. Check out the first row of the information to see your net work.
Also, if you are wondering why the heck you are not being promoted, "one" reason may be it's not the first of the month. That's when some promotions are given!
Campaign 1 - What You Need to Know
Trying to ease you into the game world, I thought it might be helpful to give you a heads-up of what you need to know -- versus what you don't need to know -- to get through Campaign 1.
Campaign 1 is called a tutorial, but it is a full-length playthrough of the game up through the Patrician level. To "win" this level, it is not necessary, though, to become Mayor or Alderman, although you can continue to play to these levels, if you so choose.
What concepts you need to learn to win this level:
* Getting a strong concept of what goods are best for trade and a profitable trade margin between buying and selling prices.
* Realizing the same-inventory/same-cost concept of the Hanseatic League.
* Building production facilities once you reach trader status. Keeping them supplied with raw materials to keep them running.
* Understanding the concept of supplying your hometown with, basically, all goods to keep your reputation high.
* Understanding the concept of and building additional houses to grow your town -- increasing your reputation!
* How to build and repair ships.
* Hiring captains and sailors at the tavern.
* Building city improvements -- to improve your reputation. (It just takes gold!)
* Contributing to the church in different ways. Of course, this would be for spiritual reasons alone, and the ensuing rise in your reputation would just be an added benefit!
What concepts it "helps" to know to win this level:
* This is important. Selling some goods to your trading office and setting up auto-trade to the city at set prices. If you just sell all items directly from your ship to the city, the price will immediately decrease on each item you sell as inventory increases.
* How to check the status of your reputation status. It's somewhat nebulous, so I will give as many suggestions as I can in that section!
* Interacting with characters at the tavern for different "business" opportunities.
* Understanding the concept of illegal activities and how they can penalize you.
* Realizing you can lend money at the money lender for profit.
* Looking at notices at the town hall for trading opportunities.
* Selling goods at the town gate (to the Prince) for marginally small profits later in the game.
* Not to panic when your sailors go on a drinking binge. They will be back!
What concepts you can save for later:
* Adding weapons to your ships. (If you have any troubles with this, be sure to check out the section on this subject.)
* Creating convoys. (This is confusing. It might help save you some time if you check out the guide on this.)
* Going on expeditions.
* Dealing with the Prince.
* As stated previously, all issues of running for and becoming Mayor and Alderman.
* Town defense.
* Fighting pirates. Just DON'T manually fight battles and the odds are all of your ships will be able to escape by fleeing!
Twenty-four cities, 20 products. It can be overwhelming at first. Let me try to simplify things a bit. Here are a few trading notes for you. I have put the products in relative order of importance from top to bottom.
You can buy and sell iron goods in bulk for a reasonably pleasant margin, so this is a great place to start. Some items, the price advantages start disappearing once five or so of the items are in a town's inventory, but not the case with iron goods! You can sell around 25 iron goods to a town with zero in inventory and still get a reasonable price of around 450 gold for the last one sold!
Depending on the supply, buy for up to 325 -- perhaps 350 gold, if supply is short. Do not sell for under 450! The least profit will be 100 gold but you could buy around 275 and sell for around 550. The profits from this 100-275 markup with bulk trade will add up quickly!!
You can make a reasonable profit on pig iron. Additionally, the cities that produce iron goods MUST HAVE this pig iron to continue production, so this is a very important component of trade!
The prices of this may vary a bit as the game world evolves, with excessive supply and demand ebbing and flowing. Sometimes you may not want to pay over 850 for pig iron. Other times, you will happily pay 1,050.
Pig iron: Can sell at (0-10) 1885-1821-1756-1692-1627-1563-1499-1434-1370-1305-1244. Buy at Inventory-15 for 695 to Inventory-10 at 873 at Aalborg. Good price!
Of course, all of these prices will vary somewhat, but these are very good examples to go by!
Meat - The People Want It!
This is often an item that has a zero inventory in different cities and is in high demand. If my ship is carrying "zero" meat, I will often buy at least one load for up to 1,150 knowing I can make a quick profit on it in the near future.
Meat: buy for under 1,000 -- 900 is better. Can sell at (0-5) 1931-1778-1625-1472-1334-1252. Again, remember, if meat is desperately needed, don't be cheap -- pay a bit over 1,000 for a load or two.
The price drops rather quickly, but it is also consumed quickly. This is a great item to put in your trade office, put a set price on it, and then auto-sell it when demand increases.
The skin trade can be quite lucrative. Skins are mainly found in the northeast quadrant of the Hanseatic League and are desired throughout the Empire. Once the game world ages a bit, large inventories can drive the prices down quite a bit, making for great buying opportunities. Good prices can vary from around 650-1,000. Get a feel for the market before overloading above the 900 price range.
Skins: Sell at 0-5: 1464-1417-1370-1276-1181. Sell 6-10: 1208-1168-1129-1089-1042.
Wool is definitely a tradeable commodity. The prices drop dramatically after a city has five or so in inventory, but they use it up quickly!
Sales price for 0-10: 1865-1724-1542-1401-1263-1175-1105-1035-964-895-837.
You can pick up wool for between 800-1,000 with confidence, knowing there is a thriving market to sell it to. This is another item that it is not unusual for towns to have zero in inventory and will be ready buyers.
Cloth is definitely a tradeable commodity, with average to average-low volume of trade available. With an inventory of around 50, cloth can be bought for around 250 gold; around 57 inventory, at 205 gold.
Sell to inventories of 0-5: 446-437-434-426-418-400. Sell to inventories of 6-10: 391-382-373-364-355.
Possible profit per ten barrels: 1,520. (Buy in town with 34 in inventory at average of 262 and selling at inventory of 0 at average price of 414.)
Beer -- is good!
Possible profit per ten barrels: 390 gold. (Buy in town with 180 in inventory at 34 and selling at inventory of 0 at price of 76-71.) Of course, it usually won't be this large of a profit, but when the price is right and you have room on your ship, go for it!
Beer is plentiful and in high demand. A high-traffic area of trade! One can keep quite busy in the beer trade!
Another reason to trade in beer is to keep your home town happy and your reputation high. Poor people love beer and consume it in large quantities. You can make a slightly better profit only selling beer directly to your home trade office, with a fixed price to the city of 50-60 gold, whatever you feel is appropriate.
Wine is a low-volume item, but good for the spot market. If you see an over-supply in one market, think about picking up a few kegs!
Example: With 187 wine kegs in inventory in Cologne, it can be bought at 211. Usually, inventories will be a bit lower than this with a smaller profit margin available.
Wine: Sell at 0-10: 479-470-460-451-442-432-423-414-405-395-386.
Again, honey is a low-volume item, good for the spot market. This is not a break-or-make item and can be a low priority.
BUT be sure to pick up honey from production centers to keep your town populace happy and your reputation high!
Sample buy prices for honey: 36 inventory = 109-128 gold. 84 inventory = 93 gold.
Sample sale prices for honey: 0 inventory = 237. 5 inventory = 184. 10 inventory = 168.
Low, low on the trading radar, but possible to make a few bucks on the spot market here and there. Again, bring pottery to your home town to brighten the people's spirits!
Sample buy price for pottery: 32 inventory = 173.
Sample sale prices for pottery: 0 inventory = 360. 3 inventory = 322. 12 inventory = 239.
I went months without trading this. Quite a rare item. Again, occasionally pick up a bit for the town's folk!
Sample buy price: 6 in inventory: 385 gold.
Sample sale price: 0 in inventory: 576-593 gold.
Bricks are heavy and bulky -- but they will definitely need to be imported to your home town throughout the game for construction of housing and industry. If you think of this ahead of time, before they are actually needed, so much the better!
You will forget this product exists -- unless you need some for ship building!
A common commodity that is not commonly traded. The only reason to trade this is if you have an industry that uses vast amounts of the item.
In Campaign 1, Luebeck produces plenty of timber, so there is no need to import this -- and no need to export it either!
Not in high demand -- basically no markup. I never traded it.
A forgettable commodity. Necessary for some industries!
Luebeck in Campaign 1 has plenty of fish production, but not enough to make it highly exportable. If you looked hard enough, you may make a "few" gold pieces, but I rarely bothered.
Almost forgot grain! Luebeck produces plenty of grain in Campaign 1 so that you don't need to import it -- and it is readily available in other markets, creating no demand for the product. To date, I have not traded grain.
There you go! Hope this helps!
Reputation - a Nebulous Concept at Times
I spent quite a bit of time looking for the "magic bullet" to find out exactly where one stands as far as reputation. Reputation is needed, along with wealth, to continue being promoted to the next higher station in society, with the ultimate goal being to become Alderman of the entire Hanseatic League.
If nothing else, I will try to put in one place ALL of the different ways you can MEASURE your reputation, and at least you can relax, not wondering what the heck you were missing.
First off, there is no direct reference of: Your reputation is at 95 points. You need to reach 105 to reach the rank of Merchant. It's just not there!
IMPORTANT: You will only be considered for promotion on the 1st of each month, no matter your wealth and reputation! It can be quite frustrating thinking you did something wrong -- not realizing that all promotions aren't considered until a later time!
Additionally, there are financial requirements, listed below, to achieve your next promotion.
I will put separately different ways to actually raise your reputation. Following are five ways to help gauge the extent of your reputation.
Clue Number 1. Trading Office - Personal
This will tell you your rank: Shopkeeper, Trader, Merchant, Traveling Merchant, Councillor, Patrician, Mayor, Alderman.
There will also be modifiers in front of these titles, such as inexperienced or competent. There are only a few modifers, so this is not much of a clue.
As a shopkeeper, you only have one title: Inexperienced Shopkeeper. You will go from inexperienced shopkeeper straight to trader as soon as you accumulate 100,000 in net worth (not gold) AND it is the first of the month!
Trader - the only title I saw was "Inexperienced Trader" before advancing to Merchant.
Merchant - the only title I saw was "Inexperience Merchant" before advancing to Travelling Merchant.
Travelling Merchant - the only title I saw was "Well-mannered Travelling Merchant" before advancing to Councillor.
Councillor - "Well-mannered Councillor" was upgraded to "Competent Councillor" before advancing to Patrician.
You will also be told if you need to acquire more net worth for the next position. Again, the wealth requirements for advancement are:
100,000 for trader.
200,000 for merchant.
300,000 for traveling merchant.
500,000 for councillor.
900,000 for patrician.
No additional monetary sums are necessary for mayor and alderman.
Under the "Personal" tab, you will also be told whether your reputation is decreasing or increasing. This is extremely nebulous, as it is increasing from where to where? Why is your reputation increasing or decreasing? How long before that 5,000 gold contribution to the church kicks in to raise your reputation? It's a bit foggy, I must admit.
Clue Number 2 - Checking the Population Tab
Clicking on the population tab at the top of the panel will give you the happiness ratings of the three classes -- the poor, the wealthy and the rich. If they are all "very happy," that's a good sign you are going in the right direction.
Clue Number 3 - Clicking on Individuals Running Around Town
You will receive a number of different messages from clicking on the town's folk. Here's a generic description of "some" of the town's folk.
Poor men have green jackets on; poor women have brown dresses with white aprons.
Rich men have yellow and red outfits, with capes; rich women have yellow dresses and look snooty.
Wealthy men have a plain vest with white sleeves and a hat, hands held behind their back; wealthy women are on the heavy side, have blue dresses with a white scarf.
For the poor, the wealthy and rich, you will receive similar messages of:
Hardly anyone of the rich citizens knows you.
A few of the rich citizens know you.
Many of the rich citizens know you.
Many of the rich citizens are grateful to you.
The rich citizens see you as the Lord Mayor.
The rich citizens are convinced about you.
On the easy setting (inexperienced shopkeeper, Campaign 1) you can become a traveling merchant with just a few of the citizens knowing you. It is "very forgiving," you might say.
Clue Number 4 - The Juggler
Click on the juggler in town to check the happiness status of the town. "Very happy" is a good indicator you are going in the right direction.
The town's people will often recommend what you can do to improve the town. Good hints on how to keep things going in the right direction!
Clue Number 5 - Number of Beggars
An increased beggar population is an indication of the town's growth -- thus a positive indication toward your reputation. More beggars in town is a good sign!
IF you reach the necessary financial requirements AND you pass the 1st of the month and are not promoted, continue to click on the town's people for furthers hints of what you may be doing wrong. Until then, don't worry about it too much. The requirements are pretty lax in Campaign 1.
Wish there was more to tell you, but that's it, that I can figure out, as far as MEASURING your reputation.
Increasing Your Reputation
There are plenty of ways to raise your reputation. If you are not sure if you are going along the right path, after reading all of the above, just wait until you reach the required wealth requirements for the next level, wait until the 1st of the next month, and IF you are not promoted, you know you need to do more work in this area!
Number 1. Provide products to your town.
This is the easiest and most profitable way to raise your reputation. Each of the different classes like certain goods. If you don't want to memorize what they are, a safe and easy way to cover your bases is to provide a bit of EVERYTHING to your town! It's not that hard to do!
Number 2. Provide industry to your town.
This is the most logical path to follow to raise your reputation, increase the population, and make a bit of profit to boot! Warning: Don't start building production facilities until AFTER you become a trader!
Number 3. Keep the Shipyard Busy!
This is a part of industry, but utilizing the town's shipyard will employ citizens and raise your reputation.
Number 4. Improve the Town
The mechanical process of improving roads and building wells is different than placing buildings. The percentage of well and road service coverage for your town changes as you put more money into these categories. You will not actually "place" these structures on the map.
There are also actual physical structures you can place on the map to improve the town and your rep: a school, a mint, a chapel, and a hospital. Quite pricey, but quite effective!
Number 5. Increase Housing
Clicking on a house will give percentages of occupancy after the different types of structures for the poor, rich and wealthy. Be sure to build additional houses if occupancy is a high percentage! This will ensure continued town growth and, thus, reputation!
Number 6. Contribute to the Church
There are a number of ways to contribute to the church to raise your reputation for a set period of time: A direct cash donation, donating to the church extension, feeding the poor.
Number 7. Throw a Celebration
Click on the market to choose this option. You will be given time to increase food stuffs in your warehouse before the celebration is thrown. You will be graded on your "performance." Lack of beer and other fine provisions will be met with a bit of disappointment!
Number 8. Getting Married
Oh, almost forgot this one, and it's easy! Getting married will slightly raise your reputation -- and will definitely help your pocketbook from the dowry! Make the leap!
A quick note: I will admit I did not perform any of the following in my first playthrough of Campaign 1. Get up to speed on how to improve and weaponize your ships to take advantage of these following methods!
Number 9. Protecting the Harbor - Outrigger
Through the town hall, you can choose the option of Outrigger to send one of your ships to defend the harbor. First, you must improve your ship, add weapons to the ships and have other requirements in place.
Number 10. Fight Pirates!
Kudos to these brave souls!
Number 11. Go on expeditions and discover new trading areas.
Got through Campaign 1 without utilizing convoys about expeditions. More info on this coming soon, hopefully!