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Quests in Dungeons and Dragons: Korthos Island

Updated on August 16, 2018
Misery's Peak looms in the distance.
Misery's Peak looms in the distance. | Source

Wilderness Adventuring on Korthos

After completing the tutorial and the Korthos Village quests, dungeonraider set out to explore the island outside the village gates. Korthos Island is a beautiful questing area where adventurers are met with breathtaking scenery and a terrain that varies from tropical lagoons to snowy mountains. Though the questing area isn't large by DDO standards, the island has plenty to see and do.

There's a sensation of realism as the story line unfolds, and players actually witness fanatics performing rituals to the Devourer god. who influences many of the creatures that inhabit Korthos Island. Toons (what DDO players call their characters) start to become important to their user here, and an urgency develops to advance and become stronger, thereby making it possible to save the villagers from the evil that is causing an eternal winter.

The game developers at Turbine obviously placed high value on game-play programming. The result is a realistic feel to the island. You see a waterfall that you'd like to get a closer look at? Not a problem. If you see it, you can probably get there somehow.

The layout of geographic features on the island is another aspect of development that lends realism to this adventure zone. Other games are going for shock and awe, but DDO has what many gamers prefer over an assault on the senses -- a plan. The landscape features hills and rivers that allowed the developers to include spans and old aqueducts that beef up the historical background of Korthos Island. The island is worked into the overall story of the game perfectly, too. Sahuagin are set up here for future adventures where they are much more powerful and diverse.

Adventuring outdoors is a completely different experience than exploring underground dungeons. The roaming space outside is so great that players can get into serious trouble by disturbing multiple monsters. This is a good questing area for players new to DDO to learn to act with caution and stealth. Learning to do so makes players become better party adventurers, a skill so critical to having fun with this game.

Slayers, Rare Encounters, and Explorer

After completing the tutorial and the Korthos Village quests, dungeonraider set out to explore the island outside the village gates. Korthos Island is a beautiful questing area where adventurers are met with breathtaking scenery and a terrain that varies from tropical lagoons to snowy mountains. Though the questing area isn't large by DDO standards, the island has plenty to see and do.

There's a sensation of realism as the story line unfolds, and players actually witness fanatics performing rituals to the Devourer god. who influences many of the creatures that inhabit Korthos Island. Toons (what DDO players call their characters) start to become important to their user here, and an urgency develops to advance and become stronger, thereby making it possible to save the villagers from the evil that is causing an eternal winter.

There are three objective categories common to all wilderness areas:

Slayer: Defeating enemies in wilderness areas will add to your running tally of opponents killed there. You will receive experience points for each milestone you reach, with a cap that varies, depending on the wilderness area.

Rare Encounters, or Rares: These are unique red-named monsters. They're highly sought by explorers in wilderness areas because defeating them results not only in an experience point bonus, but a treasure chest, too.

Explorer: Finding certain predetermined places will grant you experience points. Some of these places are quite difficult to locate. Using your overhead map and investigating the black areas on it, will result in new discoveries, some of them granting explorer bonuses.

A fish-like sahuagin warrior takes a stab at dungeonraider.  The sahuagin are communal and zealous.  Their priestesses normally have human followers on hand.
A fish-like sahuagin warrior takes a stab at dungeonraider. The sahuagin are communal and zealous. Their priestesses normally have human followers on hand. | Source

Players should try to take on quests loosely based on the order in which they are received. This advice can be applied to all adventure areas in DDO. Misery's Peak, for example, cannot be reached until you have completed the four other required Korthos Island quests (not to be confused with the four Korthos Village quests, which are separate). Following story lines in DDO will give you more hints and clues as you proceed from quest to quest. Also, learn to examine your quest log frequently. As new quests are bestowed, they are automatically entered into each player's personal log.

Korthos Island is a DDO wilderness area, so you won't see it as available in your quests until you actually step out of the village gates. Exploration is critical in these adventure zones for several reasons. You will lose any chance of gaining experience from wilderness areas if you enter them after you've achieved higher level. Each one is set to target a level range. If the level range of the area is 1-3 and you are level 8 when you enter it, you will receive zero experience points for achieving anything there.

The objective of Korthos Island is to introduce players to a playable example of how quests work, how advancement can be achieved, what to have your character wear or wield, and how to connect with other players. Many experienced players are going to skip this quest area and start in Stormreach Harbor. Again, if new players skip Korthos, they are denying themselves the chance to learn quickly how basic DDO adventure areas and dungeons are best explored.

Before dungeonraider moves on to the next adventure area in DDO, Stormreach Harbor, he must first find the White Dragon lair deep inside Misery's Peak.

Dungeonraider defends against a skeletal mage, a rare encounter found in a secret area within the Cannith Aqueduct.  These sorts of secret areas normally yield tough monsters and better than average loot.
Dungeonraider defends against a skeletal mage, a rare encounter found in a secret area within the Cannith Aqueduct. These sorts of secret areas normally yield tough monsters and better than average loot. | Source

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    • dungeonraider profile imageAUTHOR

      Jason Marovich 

      7 years ago from United States

      Now add in that DDO gives you extra experience points for defeating wandering monsters and finding remote locations. I'll sometimes put storyline aside briefly, just for the sheer fun of exploration.

    • VonShanks profile image

      VonShanks 

      7 years ago

      I really enjoy these open world games. It is sometimes hard to play the storyline, because I am walking around the open world enjoying the view.

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