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Skyrim Survive Darkfall Passage

Updated on July 8, 2012

Skyrim Survive Darkfall Passage

In Skyrim, the way to Auriel's chantry passes through Darkfall Passage. This is a series of caves and tunnels deep within Skyrim that the hero must survive to get to the inner sanctum. This is just about one of the most dangerous dungeon crawl through Skyrim as this area is just crawling with falmers, chaurus, vile saber tooth tigers and traps. In addition, the way through is twisted and convoluted and wrong turns lead to dead ends and frustration. However, the right way leads to ecstasy and a sense of achievement, particularly for the low to mid level hero. This will guide the hero on how to survive Darkfall Passage.

Skyrim Survive Darkside Passage

Skyrim Survive the monsters within Darkside Passage. First up to attack the hero is the chaurus hunter.
Skyrim Survive the monsters within Darkside Passage. First up to attack the hero is the chaurus hunter.

Skyrim Portal Into Darkfall Passage

Gelebor the Knight Paladin will open the portal into darkfall passage. He wishes the hero luck and warns of the long journey ahead. With that the hero enters darkfall passage. The initial path through the darkfall passage appears very linear and the danger from monsters appears limited and child's play. Initially, a chaurus hunter springs from the ground and attacks. Later, some falmer warriors and a falmer sorceror leap out of falmer holes into the hero's path. Defeat them using the hero's favorite fighting style and proceed deeper into darkside passage.

Skyrim Advance Further Into Darkfall Passage

The first signs that the hero must survive darkfall passage (rather than ease through this dungeon area) come in the form of a large cavern with a small ramp and an area with tents. This area is dark and good for sneaking, but the hero gets the sense that he must overcome lots of falmers to get though the darkfall passage. Sure enough, there are about three falmers in this area, including a falmer soceror. Use sneak and bow attacks on them where possible. For the low to mid level hero, two sneak archery attacks in quick succession will take care of the falmers one at a time. Try not to let the falmers group together, as their combined attacks can crush the hero and his party pretty fast. Head up the rocky ramp and enter another large cavern with a falmer and a chest in the center. There is a trap which will be activated on opening the chest, so be careful. Go up another rocky ramp and walk past the bridge. Beyond the skeleton trophy, two falmers will drop from holes to attack the hero. Finish them and move on to a u-shaped blue coloured large rock. There is a trap here. Try to avoid this and move on to a mist like tunnel which leads to another large cavern with a chaurus pen housing two chaurus. At this point, a falmer gloomlurker will attack the hero.

The falmer gloomlurker is difficult to sneak past, or attack from a stealthy position. So just change to vampire lord mode and meet him head on. Use life drain and vampiric grip to defeat the falmer gloomlurker. Be careful of the healing ability of the gloomlurker which will undo almost all the damage that the hero has inflicted on the falmer gloomlurker.

With the falmer gloomlurker down, the hero should tackle the two chaurus within the pen before moving on. This will allow the hero to go into undetected sneak mode again. This will be useful as the hero moves into the bridge past the waterfall in this area. Two falmers will appear to attack the hero. Sneak attack them and proceed further. The hero will find more traps and tripwires in this area. Head down the left sided path and avoid the tripwire. Of course, Serana may trigger off the trip wire and release some rocks down the tunnel onto the hero. Avoid this and continue until the hero reaches two ropes and an apparent dead end.

Pull on the rope on the right side first. This will release a trap at the dead end. Now pull on the rope on the left side. This will allow the wall at the dead end to rise, providing a path for the hero to go through. At this point, the vile saber tooth tiger behind the wall will appear to attack the hero. It is hard to use sneak attacks within this confined space, so allow Serana to tank and distract the saber tooth tiger. With the saber tooth tiger so distracted, go into vampire lord mode and use vampire lord skills to defeat the saber tooth tiger.

With the defeat of the vile saber tooth tiger, the hero will enter a large cavern area with giant fungal like mushrooms or jellies reminiscent of the Blackreach area. Explore this large cavern carefully and find the way (up the ramp) to a statue with Auriel's symbol on it. Be careful as there is another vile saber tooth tiger in this area. Speak to the ghost Prelate Sidanyis and answer yes to his questions. The wayshrine for departing the darkside passage opens, allowing the hero to enter. The hero has survived darkfall passage.

Click on the basin and enter the next part of the quest.


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