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The Story Of Assassin's Creed

Updated on November 3, 2015

Assassin's Creed: The Beginning

Assassin's Creed is a adventurous videogame developed by Ubisoft Montreal and published by Ubisoft. The original name of the game was Project assassin which was anounced at an Microsoft X05 event, after the E3 event in the year 2006 the name has been changed into Assassin's Creed. The game was originally developed for the PS 3 gaming platform, but later on the developement of the game has been extended to other platforms such as the Xbox 360, pc, and the Playstation Portable.

The Game's Insights

Assassin's Creed takes place in the middle ages during the third crusade.
The main character in Assassin's Creed is named Altaïr Ibn-La'Ahad which in Arabic means so much as nobody's son, Altaïr Ibn-La'Ahad is a dangerous assassin ho works for the secret society Hashashin. Assassin's Creed has three main city's that can be explored, those city's are Jeruzalem, Akko and Damascus, the city's are denseley populated by all sorts of people that are very interactive, for example if Altaïr runs through a crowd and bumbs some people (lightly) on the way nothing special happens but if Altaïr hits someone in the face chances are that the crowd gets angry and starts surrounding Altaïr then he has no other choice than to escape from this angry crowd. Another example: if Altaïr climbs a tower, people are starting to form a cirle around the tower and begin pointing their fingers in Altaïr's direction.The most prominent characteristics of the game is the large amount of freedom to explore surroundings and grab onto everything that is taller than 5 cm, also it is not possible to hide in shadows. On the otherhand the player has the abillity to blend Altaïr into the crowd which makes it difficult for enemy soldiers to distinguish Altaïr from ordinary people.

Assassin's Creed has a innovative control setting that is often compared to that of controlling a puppet, according to Assassin's Creed developper Jade Raymond "once the player learned the basic movement skills, the gameplay feels natural and controlling the character happens instantainiously". On the playstation 3 the game controles are as following, the left analog stick is used for the character's basic movement, the right analog stick controls the camera angle but the main diffirence with other platforms are the buttons. The X button controls the legs, the circle button handles arm functions while the square is responsible for the manipulation of weaponry. The triangle button is used for head functions, the profile of Altaïr (low or high profile) is determined by the R1 button. In comparison with the pc, controlling Altaïr is much easier on the playstation platform because the pc recuires a combination of key buttons to direct certain actions.

The History Of Things To Come

In the year 2012 Desmond Miles a bartender is being kidnapped by a multinational named Abstergo and placed as a research object in the Anibus. The Anibus is a machine that extracts memories out of the subject's dna. Abstergo is interested in the memories of Miles ancestor Altaïr Ibn-La'Ahad the 12th century assassin, with the powers of the machine Desmond is able to in a sense travel back in time and live the life of his ancestor. In the beginning it is portrayed how Altaïr and a couple of his friends try desperetly to storm the Salomo Temple to steal an important artifact in the following struggle he tries to kill Robert de Sablé a templar knight but fails in his attempt. Nevertheless a companion of Altaïr succeeds in the mission and gets away with the artifact but at the costly price of losing his arm and the life of another assassin member. Altair get's punished by Al Mualim leader of the assassins broterhood for breaking the 3 holy codes by which the assassins live. The punishement includes degradation to the lowest rank of the brotherhood. However Al Mualim is willing to give Altair a second chance to regain his former status within the brotherhood and that's by accepting a new mission, this mission consists of killing 9 key figures. Those 9 inividuals are located in Akko, Damascus and Jeruzalem once killed, their death could bring a new peace between cruisaders and moslims. After acomplishing his mission Altair find's out that these individuals where somehow connected to Robert de Sablé. Altair then learns that Al Mualim is actually a templar himself and that he wanted to keep the artifact for himself, which was the reason why he gave Altair the order to kill those men. Altair returns to his master to confront him with the facts, Al Mualim confesses to the allegations and tells him that the artifact projects powerfull illusions into people's mind and therefore he uses it to brainwaish them with the purpose to end the crussades. Not pleased with Al Mualim's explanation Altair decides to attack him but stands powerless against the artifacts powers that confuses his mind. Eventually Altair succeeds in defeating him and get's a hold on the artifact.

Altaïr confronting his master
Altaïr confronting his master

Fighting Skills

The fighting in Assasin's Creed could be described as very realistic, first of all Altaïr can not take much punishement (3 to 5 strikes with a sword) afterwords it's sayo nara, but that is in the beginning of the game when the player has only 3 Sync bars to start with. As the hours are passing by, Altaïr's endurance increases and after a while he becomes strong enouch to take up to 13 strikes before he dies. Learning how to fight off enemy's in Assassin's Creed is difficult but again once you have mastered the art of discrete assassination it's pretty easy. During the engagement with his enemy's Altaïr can refill his sync bars and keep on fighting, on the otherhand enemy soldiers can only take 3 to 4 strikes before going adios. Templars are usually stronger than ordenary soldiers and can take up to 8 blows, there is also the aspect of counters that Altaïr can use to block, evase and kill his enemy's with one bulls eye of a slash. In Assassin's Creed the main goal is to kill 2 or 3 enemy's and escape as rapidly as you can, because of the game's fighting style it's a picknick in the park to defeat up to 30 soldiers. This has to do with the fact that developpers have programmed the game as such that the enemies assault Altaïr one after the other resulting unintensionally in quick matches.

Altaïr looking down upon the crowd
Altaïr looking down upon the crowd

Developpers of Assissin's Creed have been attempting to bring a new phenomenon into the world of videogames namely Social Stealh, I already mentioned above that the crowd plays a huge role in Assassin's Creed. The crowd can be helpfull but they can also be an obstacle for Altaïr, it all depends on the situation. This can be seen in one of the trailers where it is shown how Altaïr comes forth out of the company of priests and goes straight ahead to he's target. This has been made possible because he looked almost the same as the priests and finished the Save Citizen mission, in the Save Citizen mission the player has the option to rescue a citizen from the assaulting guards.

Altaïr in battle with one of the guards
Altaïr in battle with one of the guards

It is not as so that the Save Citizen missions dissapear after a while. Citizens in Assassin's Creed are constantly being harassed by local guards in the same area, which created a lot of commotion the reason for that is simple each time the citizen has been put out of danger by Altaïr the citizen shouts "Another minute and they would have made off with me" if he was dressed up in a white cloth Altaïr would obtain the possibility to blend in with a group of priests that are looking the same way as Altaïr does, blending in is not a problem by the way because they always follow the same path. The facts would be otherwise if the civilian would be looking diffirently, then Altaïr has the possibility to round up 4 to 7 men and use them to hold the guards one by one and kill them. This comes in very handy as the witnesses of the murder are getting caught up in a panic and run around in all possible directions creating total chaos.

Altair's Longsword
Altair's Longsword
throwing knives
throwing knives


Altaïr has besides his fists to defend himself a variety of weapons at his disposal, these weapons can be categorized into 5 different types. The number of weapons that Altaïr has to his disposal is not very much because of his low rank status, throughout the game Altaïr can get promotions which enables him to acquire a larger number of weapons. One such pretty amazing weapon is a dagger camouflaged into Altaïrs glove, Altaïr wears a ring that functions as a trigger mechanism when he tightens his finger the dagger pushes forward and vice versa. The weapon can be placed into a person's throat, back or stomach what makes it perfect to take out enemies in silent discretion. However the dagger's small size is a disadvantage when Altaïr has to face multiple enemies. When promoting to rank 2 Altaïr receives a weapon called ''The Longsword'', which is the primary weapon against multiple enemies. Along with his sword Altair becomes stronger after each promotion and then earns new fighting skills. When achieving rank 3 Altaïr receives a smaller and faster sword, this weapon to is effective as the time comes that Altair has to engage more than one individuals. The same like his larger brother, this little sword becomes stronger as Altaïr gaines more experience. The last type of weaponnery given by Al Mualim to Altaïr are throwing knives, this type of weapon is the only one of it's kind that is able to kill from a distance.The amount of knives Altaïr can carry depends on the ranking status he has achieved, this feature is made available when he reaches rank 4, and starts with a maximum load of 5 knives that he carries on his belt. these numbers increase to 10 knives for rank 7 and 15 knives for rank 10. If Altaïr runs out of knives, he is being left with 2 options to recover them. One option is by stealing them from a criminal (brings up to 5 knives), the second one is to return to Masyaf which maximalizes the amount of knives he can carry in one time. Choosing between those options depends entirely on the situation. Originally developpers of Ubisoft had a crossbow in mind for Altaïr but replaced it later on with knives.

Altaïr's hidden blade
Altaïr's hidden blade

Assassin's Creed Franchises

Assassin's Creed franchises are :

Assassin's Creed 2 (PS3, XBOX 360, PC and Mac)

Assassin's Creed: Brotherhood (PS3, XBOX 360, PC and Mac)

Assassin's Creed: Revelations (PS3, XBOX 360 en PC)

Assassin's Creed 3 (PS3, XBOX 360, WiiU en PC)

Assassin's Creed 4 (PS3, PS4, XBOX 360, WiiU en PC)


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