Best way to deal with athletic injuries (particularly lifting and Parkour) and how to train around them
Best way to deal with injuries and how to train around them, etc.
Today's article will be going through how you should program your training when you have pretty much any kind of injury (joint strains, sprains, cuts, bruises, etc).
While we should always strive to avoid injuries, if you train long enough, you will sustain injuries no matter the size, one way or another. That's part of life. You can never expect to go through it without injuries. It is how we grow.
When you do you get injured, or - if you're getting a slight sign that you might get injured soon, here's my tip - Stop training immediately and end the session. This is the first most important tip I can share.
Second, you will need to rest completely to recover. If you can tackle the problem before it can even surface, this second course of action will be very short lived, and you should only take a 48 hours to 4 days to recover completely and go at full intensity again (depending on your recovery ability). During this passive recovery phase, you should take actions to boost your recovery via recovery methods such as massage, heat treatment and stretches (where applicable).
Aside from the second above mentioned course of plan, let's say if you do get injured before you can even stop it, what you can do for the first few days is to rest first, and then start to cross train, working on areas that needs improvement on, yet those that will not aggravate the injury. Do these consistently alongside with recovery/treatment methods, until you get almost fully better, before you ease back into your main routine.
Regardless, the sooner you tackle the problem, you can shorten your recovery period and get back into normal training sooner, and you won't have to be idle for several months and lose your precious gains.
Simple but very useful tips that you can use, based on knowledge and several years of experience as a Parkour practitioner and athlete who lives and breathes Parkour.