Ocean Software Company Logo
Ocean Software was one of the biggest developers of arcade games within Europe during the 1980's and 1990's. Based in Manchester, England, they were originally formed by David Ward and Jon Woods.
They are well remembered for developing many licensed games such as arcade conversions, and for also capturing a lot of TV and movie licenses which became popular during the mid-eighties.
Early releases from Ocean Software
To begin with the company started off developing computer games 'in-house' during 1984. Their early games included Hunchback, Gilligan's Gold, Moon Alert and Hunchback II - all of which were reasonable hits on the ZX Spectrum and the Commodore 64.
Towards the end of 1984 the company aquired the recently defunct Imagine software (who had been a software rival) and went about publishing software rather than developing it.
Green Beret on the ZX Spectrum
Green Beret on the Commodore 64
Official Licenses by Ocean Software
As the defunct Imagine Software label was aquired (who were already well known in the ZX Spectrum games scene), things took off further.
A deal was struck with arcade gaming giants Konami allowing them to convert Konami games to home computers.
Consequently popular games such as Gryzor made their way to the likes of the ZX Spectrum, Amstrad and Commodore 64 computers.
The Konami conversions (such as Hypersports and Ping Pong) were released under the Imagine label and were extremely big sellers.
Under Imagine they converted the Konami arcade classics:
- Green Beret
- Ping Pong
Not only was the license for Konami won, they also won tie-in deals with a number of television shows and movies. Ocean then released games such as:
- Cobra (an action scrolling platform game loosley based on the movie)
- Highlander (a beat em up game featuring swordplay for one or two players)
- Rambo (an eight way scrolling shooter based on the movie)
- Robocop 3 (released on 16-bit machines and based on the movie)
We have interviews with the developers behind Cobra and Ping Pong on our dedicated ZX Spectrum Games site - please have a read if you're a fan of the ZX Spectrum
Green Beret ZX Spectrum - Level One
Ocean Software move back to original titles
In 1987 the company decided to publish original computer games again and moved away from the license tie-in's.
Some of the tie-in games had been met with little enthusiasm, and Ocean decided on a change of tack.
This ended up being a good move as games such as Match Day II (the excellent football game and sequel to Match Day), Head over Heels (the seminal isometric arcade puzzle adventure) and the well known Wizball were met with a lot of enthusiasm.
All of these games are considered to be classic titles, and are still talked about today in the old school gaming community.
Wizball in particular is rightly remembered as being a truly innovative computer game.
It was a horizontally scrolling game which involved navigating around a landscape shooting at various nasties, and transforming the monochrome setting into a truly colourful land.
The aim of the game was to collect droplets of coloured paint with which to colour the level you were currently in. Each level began in three shades of grey, and required three colours to be collected to allow the player to complete it.
Controlling your wizard (a little ball type fellow) you had to move around the levels, aquiring the paint and collecting pearls. These pearls would give your little ball more powers such as a greater range of movement, increased firepower and so on.
The concept of the game was unique and is widely regarded as one of the greatest ever games to grace the Commodore 64.
Ocean had done it again and Wizball is a true classic retro game.
Match Day II
Head over Heels
Head over Heels
One of the most remembered games from the 8-bit era has to be Head over Heels, which was a big hit on pretty much every 8-Bit machine of the decade.
Taking the isometric view from their previous game Batman (the isometric 'filmation' engine had originally been pioneered by Ultimate), Head over Heels was a brilliant mix of puzzle solving and adventure.
Jon Ritman and Bernie Drummond really came up with an original twist to the particular gaming genre: the player actually controls two characters, namely 'Head' and 'Heels'.
Each character began the game separately, with each one having different abilities. Eventually the player would put the two together, opening the game up proper.
With roughly three hundred rooms to explore and a planet to save, Head over Heels was a fantastic game that made it onto the Commodore 64, Amiga and the Atari ST.
Ocean Loader Version 3 used with Gryzor
As the years rolled by the company were generally regarded as publishers of good software - and the 'Ocean Loader' that they put out with some of their cassette based games was quite unique.
On the Commodore 64 (sadly not on the Spectrum or Amstrad machines, although plenty of games by the company made full use of the AY Sound - The Addams Family being a great example of a well composed AY tune) the game would display a loading picture and play a tune whilst the game was loading up. As many of you will remember. games could take a few minutes to load from cassette tape.
The excellent sports game and arcade conversion Hyper Sports was the first title to make use of this feature.
This loading technique was quite a feat of technology at the time, and still remembered fondly by C64 gamers today.
Ocean Loader Version 4
Daley Thompson's Decathlon
Daley Thompson's Decathlon from Ocean Software
One of the most famous games from the company was Daley Thompson's Decathlon.
The game was based on the popular arcade game Track and Field and attached world famous decathlete Daley Thompson to it.
The result was a smash hit game that also invented the phrase 'joystick waggler' due to the nature of the intensive gameplay.
Daley Thompson's decathlon goes down in history as the game that wrecked many a joystick (and keyboard, the 'n' and 'm' keys on my rubber keyed Spectrum bit the dust!) but kept you coming back for more.
It sold very well on each 8-bit machine it was released on, and two sequels were also developed featuring Daley as the game character.
Robocop 3 on the Amiga
Ocean Software in the 16-Bit era
Ocean continued to release quality titles in the 1990s as the 16-bit machines such as the Commodore Amiga and Atari ST took over.
Some of their titles were even released on the (debatably) worlds first 32-Bit console the Amiga CD 32.
One other notable 16-Bit classic game was another of their tie-in licenses. Robocop 3 was met with acclaim and positive reviews.
The game really was top notch and oozed atmosphere with superb in game music (which was akin to a movie soundtrack) and sound effects.
There were excellent cut scenes featuring characters from the movie which linked each portion of the game nicely. The 3D graphics were amongst the best you could get (at the time) and the developers got the mix of action and atmosphere just right.
This was another impressive title from DiD and the game was actually better than the movie! For me it's a classic 3D game that paved the way for the likes of Wofenstein 3D and Doom.
Robocop 3 on the Commodore Amiga
F-29 Retaliator by Ocean Software
F-29 Retaliator was a flight simulation released towards the end of the cold war.
The game was released in 1990 on the Commodore Amiga and also on PC format; if you had a high-end expensive PC it would run fine.
The graphics were very detailed (at the time), with cities, bridges, roads, mountains, islands and moving vehicles on the roads.
The cockpit had 3 displays available to set up in a number of configurations.
F-29 was a very good flight simulator with a variety of missions, cutting edge graphics and fast gameplay. Once again the company (along with Digital Image Design) had come up with a top-notch game.
F-29 is remembered by many Amiga gamers as a classic retro flight simulator.
Amiga and PC comparison of F-29
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