Pacman Arcade Game
Pacman - More Than Thirty years ago already!
For those retro gaming fans among us, who can forget the year of 1980 when Pac-man first appeared in the amusement arcades?
The Pacman game is still a worldwide phenomenon today.
Immensely popular from its original release to the present day, Pac-Man is considered one of the true classics of arcade gaming and is virtually synonymous with the whole medium of video games.
Pac-man is also a bona fide icon of 1980s pop culture, being one of the events of the decade.
Upon its release, the game became a social phenomenon that sold a phenomenal amount of merchandise such as coffee mugs, T-shirts and lunchboxes.
Pac-man was also given his own animated tv cartoon such was the popularity of the character.
So let's have a look at one of the greatest video game characters of all time; I ain't afraid of no ghosts!
Something new with Pacman
The most visible minority were sports games that were still mostly a derivative of Pong.
Pac-Man succeeded by creating a new gaming genre which appealed to a broad range of game players. This is why Pac-Man is often described as a landmark in video game history, and is now among the most famous arcade games of all time.
The character also appears in more than 30 officially licensed game spin-offs (with versions for home gaming systems and computers such as the Vectrex, Commodore VIC 20, Commodore 64, Commodore 128, ZX Spectrum, BBC Micro, Acorn Electron, Oric 1 and Oric Atmos
There were also numerous unauthorized clones and bootlegs which appeared on a whole host of gaming consoles (Spookyman is a fine example).
Pac-Man is one of the longest running video game franchises which began during the golden age of arcade games, and is still as strong as ever some thirty years later (you can play Pac-Man amongst the many games online).
Will the brand still be as well known another thity years from now? You would not bet against it.
The aMAZEing World Of Pacman
Pacman the arcade game still plays well today...
Development of Pacman
The game was developed primarily by Toru Iwatani over the course of a year, beginning in April 1979. The game was based on the concept of eating - with the Pac-Man character being partially inspired by a pizza with a missing slice, and partially inspired by the Japanese character Kuchi.
Iwatani attempted to appeal to a wider audience of gamers which led him to add elements of a maze, as well as cute ghostly enemy characters. The end result was called Puck Man.
Later that year, the game was picked up for manufacture in the United States by Midway. For the North American market, the name was changed from Puck Man to Pac-Man, as vandals would be likely to change the P in 'puck' to an F, no explanation necessary.
Pacman has eaten a power pellet
The Pacman intermission animations
Pacman on Amazon
The player controls Pac-Man through a maze, eating pac-dots as he moves.
When all dots are eaten, Pac-Man is taken to the next stage (which is still the same maze), with the difficulty level increased.
Between some stages one of three intermission animations is played, which again was quite a novel feature at the time.
Four ghost enemies (Blinky, Pinky, Inky and Clyde) roam the maze, all the time trying to catch Pac-Man. If a ghost touches Pac-Man, a life is lost. When all lives have been lost, unsurprisingly the game ends.
Pac-Man is awarded a single bonus life at 10,000 points by default (although DIP switches inside the cabinet could be set to alter or remove this feature).
Near the corners of the maze are four larger, flashing dots known as power pellets which 'power up' Pac-Man and allow him the temporary ability to eat the ghosts. This lasts for a few seconds for each power pellet eaten.
The enemies turn deep blue, reverse their direction and usually move at a slower pace. When an enemy is eaten, its eyes remain and return to the centre holding pen where the ghost is regenerated in its normal color. Extra points are also awarded to the player.
Blue enemies flash white before they become dangerous again (as the power pellet effect wears off) and the amount of time the enemies remain vulnerable varies from one stage to the next. The time period generally becomes shorter as the game progresses.
In later stages, the enemies do not change colors at all, but still reverse direction when a power pellet is eaten.
In addition to dots and power pellets, bonus items (usually in the form of fruit) appear near the center area of the maze. These items give the player extra bonus points when eaten. The items change and the bonus values increase as you progress through the game.
Enemy ghosts in Pacman
The enemies in Pac-Man are known variously as 'ghosts', 'monsters' or 'ghost monsters'.
Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which good players can use to their advantage. The games creator stated that he had designed each enemy with its own distinct 'personality' in order to keep the game from becoming impossibly difficult and also more interesting for the player.
The behaviors of each enemy ghost are different, and can probably be called an early version of A.I within a video game.
The Pacman Ghosts
The Pacman ghost characters
- Red Ghost (nicknamed Blinky) - chases Pac Man and can be called an 'aggressor'
- Pink Ghost (nicknamed Pinky) - moves around the maze at high speed
- Cyan Ghost (nicknamed Inky) - is 'fickle' and will not always attack Pac Man
- Orange Ghost (nicknamed Clyde) - is stupid and moves in a completely random manner
It should be noted that the behaviour of each ghost was programmed in a very clever way and is an earlier example of artificial intelligence in an arcade game.
A Superb Homage To Pacman
The Pacman Cartoon Intro
The legacy of Pac-Man
When first launched in Japan by Namco in 1980, the game received a lukewarm response, as machines such as Space Invaders (and other similar arcade games) were more popular at the time.
However, the game became more and more well known and ended up being more successful in North America.
As Pac-man increased in popularity it really 'caught on' with the general public, and became far more popular than anything seen in the gaming industry up to that point.
Asteroids record of being the most popular arcade game was blown out of the water, and 350,000 Pac-man units were sold.
As we all know, Pac-Man went on to become an icon of video game culture during the 1980s, and a wide variety of Pac-Man merchandise was marketed based around the character.
He was even treated to a specially shaped 'Pac' pasta!
Shorty after all of this an animated cartoon ran from 1982 to 1984, which was shown in numerous countries around the globe.
The game has also inspired various real-life 'recreations', which tend to involve real people or sometimes robots (such as PacManhattan).
The influence of Pac-Man cannot be underestimated...
An Original Pacman Cabinet
Other retro gaming links
- Acorn Atom
The Acorn Atom was the ancestor to the BBC series of computers manufactured by Acorn. They seemed to like to name their machines with scientific names (Atom, Electron) - if they were still going today would...
- Acorn Electron
The Acorn Electron was an 8-bit Micro manufactured by Acorn
- Amiga 1200
The Amiga 1200, was Commodore's third-generation Amiga computer aimed at the home market
- Amiga CD 32
Commodore's gaming console
- Amiga Games
The best in 16-bits. Mark my words.
- Atari Falcon
The Falcon was Atari's final home computer product before they concentrated on consoles such as the Jaguar
- Atari ST
The Atari ST was a 16-bit home computer
- Awesome Graphics
Some truly stunning graphics
- AY Chip
Funky tunes and explosions and stuff
Bagman was an arcade game released in 1982 by the lesser known Valadon Automation
- BBC Micro
The BBC, known as the BBC micro
- Best PC Games
Best PC Games PC Gaming
- Commodore 16
The Commodore 16 was an 8-bit micro
- Commodore 64
The Commodore 64, SID and luverrrly sprites
- Commodore 128
The last of Commodore's 8-bit machines
- Commodore Amiga
We love the Commodore Amiga!!
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The Commodore PET was produced by CBM way back when we were all being amazed by a new film at the cinema called 'Star Wars'
- Crash Magazine
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Frogger is an arcade game which was released waaaay back in 1981
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The Oric 1 was a British computer
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The Oric Atmos was a British computer
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Get deliverin' on Easy Street
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It's all gone a bit retro over there
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The SAM Coup was an 8-Bit British computer from Miles Gordon Technology (also known as MGT)
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The ZX Interface 2 was a hardware add-on
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Classics (like Pac-Man) on our favourite 8-bit machine
- Spectrum emulator
Want to play those classic Spectrum games? Please read on
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Look at the size of that thing!
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Arcade classic Scramble
Home video game system
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Listen to Shatner's toupee when he tells you about the 'friendly computer'
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Vintage stuff from the Pac-era
The Sinclair ZX80
Pac-Man even appeared on the ZX81
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Plenty of Pac-Man games made it onto the Speccy
- ZZap64 Magazine
Julian Rignall had spiky hair
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The power was increasing...
More Classic Pacman
Pacman On The C64
Home conversions of Pacman
Of course Pacman ended up being converted to pretty much every home computer and console of the day.
The likes of the C64, ZX Spectrum and BBC Micro were all given official and unofficial versions of this mega-popular arcade game.
Some conversions were very good and some were complete rubbish (hold your hand up Atari 2600 version!), but in the end you had plenty to choose from to get your Pac-fix.