ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

The Effects of Modern Technology on Human Society and Behavior

Updated on September 30, 2021
Aaron James Skull profile image

Real name Aaron James Hills, I love to write and express my opinion through fiction and non-fiction.

by: Aaron Hills Originally published 4/11/2013

Some positive effects of the internet.
Some positive effects of the internet. | Source
Your brain on video games.
Your brain on video games. | Source

I. The Good

There are several different ways we may have access to the internet now; we can access it from desktop computers, portable computers or laptops, televisions, tablets, phones, and video game consoles. Has All this technology been affecting the way we act and think? Is this change good or bad, and if it is, is it detrimental? If so, how do we fix or eliminate it? If not, what can be said about it? To answer that question, there are some benefits to using the internet and the information and services it provides. Internet users have become more efficient at finding information because of its reliability. Now, information from all over the world is just a click away, thanks to the new advances in internet provision.

With recent advances in technology, the internet has been more effective and serves as an efficient and organized storage system for vast amounts of information. Internet search engines are the best information retrieval systems functioning online; typing in a simple phrase into an online search engine gets you millions of results. Although, most don’t even relate to what you need in an accurate or precise manner because the search engines are not smart, requiring precise questions or phrases to get an accurate result. However, if it were smart, we would not be thinking, and the machine would be doing it all for us, thus dumbing down all the users, so there are always drawbacks and advantages. They retrieve the most relevant results, but the paid ads are usually shown first, and the rest usually provide more accurate information, but most people take to the first response and stick with it.

The internet also allows for independent working and making one’s hours without having to travel far, and also allows more time for one to spend with others while working, as long as they can efficiently manage their use of and time on the internet, and the technology that allows to access it. The continued advantages of modern technology are: now people in secluded environments can have the equivalent access to information as a scholar in a wealthy university located in some big city. And now children who live in the secluded rural and mountainous areas of the world or wherever there is seclusion really, can all have that same access to technology just a few clicks and types away.

Video games and mobile devices also help us in ways that people before us never dreamed of. Players of some video games develop better visual acuity, so there are benefits to modern technology. However, modern phones can cause more stress or anxiety-related problems because they constantly bombard people with updates and messages that can be hard to sift through the digital trash. And since the rise in popularity of people playing violent video games, there has been a decrease in violent crimes in the U.S., contrary to what some politicians would have us believe otherwise. Perhaps people venting out their aggression in video games is the actual cause of this decrease in violent behavior. Computers themselves have made gathering information and learning from it easier. The internet is beneficial as long as the usage is monitored and not used for trivial or impractical means. People have access to a wealth of information, thanks to search engines on the net, more so than ever before in human history on such a large scale.

Video games have been known to be a healthy outlet of aggression or overall stress relief, despite their reputation stating otherwise. Video games and computers can teach people how to respond to visual and verbal queues, greatly improving social responses. Video games are also proven to improve hand-eye coordination. Video games have often been used as a scapegoat for violence committed in a society, which as a general rule, is ridiculous. Video games are just like violent books or movies. They have a more hypnotic spell because it is just entertainment; there is less added work or effort on the part of the viewer, unlike in video games which are much more participatory, so they are thought to be more of a cause for violence in society by people who try to use them as an excuse for all the wrongs in the world. The only negative effects of video games like most modern technologies are; that they can be addictive and easily distract people, but it is only temporary, and they pose no long term physical or mental adverse effects, unlike most consumable stimulants, depressants, and hallucinogens, and they relieve stress and violent behavior.

Also, video games are good for logical reasoning, hand-eye coordination, emotional development, etc. One example is when a strategy game is being played, where the player has to be even more aware and think two steps ahead which, while somewhat stressful, is good for the development of logical thinking and planning in the brain. So most games work like the real world, but without the overwhelming consequences; of course, some of them fit this description; some games even cause players not to want to continue playing video games because of the consequences of their actions which lead to people dying and suffering when can be portrayed realistically and humanly. These sorts of games are even more addictive because they are so immersive because of their realistic qualities.

People too obsessed with their technology to talk to each other or pay attention to much else.
People too obsessed with their technology to talk to each other or pay attention to much else. | Source

II. The Bad

If all information were free all the time, such would not be the case. Still, with our economic status and love for censorship and bureaucracy, this may not be the case until we learn that censorship causes mindlessness and produces individuals who cannot function highly in society. If it were not so widespread, perhaps this would not even be an issue, but it is.

Though there is also overexcitement to censorship, the authority has encouraged in our lives; for example, a breast shown is inappropriate even though it is used to nourish small children and help their development. I don’t see how anything above the waist is inappropriate for setting above the age of fourteen. Though allowing antisocial behavior to become more prevalent on the net is not acceptable, neither is over censorship general ratings in movies used to have violence and some offensive language until sometimes recently we became too protective of our children or whatever excuse we use to explain excessive censorship.

Perhaps if someone doesn’t want their child to be exposed to certain things, they shouldn’t even give them access to it, but I’m getting ahead of myself. Perhaps in a totalitarian way of thinking since physical books have been replaced by digital ones. Children shouldn’t wait until they have slowly gathered a good understanding of things on their own before watching or reading about more mature subject matters unless the child has been sheltered entirely, which is not good for their mental health either. Kids won’t be kids for very long; they’ll see what the world is really like soon enough thus exposure to these things early will only help them understand it better when they become adults; otherwise, once they reach adulthood, they will too emotionally and mentally sensitive that even the smallest bend to their reality could be disastrous.

Modern technology is counterproductive but more like eating and having sex, especially in excess, hindering progress and advancement. Causing our neural filters to decay when doing several things at once

Piracy is more frequent because of modern advances, with more people can get through undetected than if it was done in real life. Information is easily obtained both a positive and negative aspect. S.O.P.It might not have been all bad, but then again, censoring people every day isn’t good either. We can’t imagine a world without the internet nowadays, but people, human beings have survived without it for countless millennia. We should try to get our internet addiction out of our system at least partially.

Several internet websites get angry whenever their power is threatened, which is why s.o.p.a. did not pass, which may have been beneficial to stop pirating and false information edited by the mass populace. Many internet sources do not show authors, so they are not reliable sources of information. Too much information that is not properly filtered, for example, ads for muscle gain or upcoming movies on an article helping the reader to understand a book. (ex. Sparknotes which has several irrelevant ads on the site) There is More information but less knowledge. Less human does not satisfy our need for natural things.

This may be a beautiful photograph, but all those servers and databases take a lot of energy to run and keep up to date and many states and other places use polluting sources for their energy requirements which pollutes the air we breath,
This may be a beautiful photograph, but all those servers and databases take a lot of energy to run and keep up to date and many states and other places use polluting sources for their energy requirements which pollutes the air we breath, | Source

III. The Ugly

Players of some video games develop better visual acuity, so there are benefits to modern technology. People who use the internet frequently are better at retrieving information than those who do not.

Human attention can get when addicted to constant information streams. Internet addictiveness can be worse with those who have a.d.d. or a.d.h.d. The important messages in people’s lives can slip by them amid reoccurring electronic floods. Scientists say juggling e-mail, phone calls, and other incoming information can change how people think and behave. They say bursts of information are undermining our ability to focus.

These play to a primitive impulse to respond to immediate opportunities and threats. The stimulation provokes excitement, a dopamine surge in the brain that researchers say can be addictive. In its absence, people feel bored. These urges can inflict nicks and cuts on creativity and deep thought, interrupting work and family life. Even after the multitasking ends, fractured thinking and lack of focus persist. In other words, this is also your brain off computers.

Antisocial or extremely perverted (as in anything not depicting two consenting adults) material can now be discussed, and internet sites have gotten away with it. Today there is more temptation and use of pornography and fraud by one or more people hacking into someone’s account and obtaining their information. Though the internet is not truly to blame, we are for creating allowing the general populace to use it, not regulating its overuse which has become harder to do with as many people who use it.

It can dilute our memory because of the multitasking modern phones and mobile devices require. The internet can also affect our social abilities. It can be Addictive in any form. It has abundant useless information that we waste time on. It makes us more like computers relying on easy access to data and always recall it. Data Centers are becoming very inefficient in terms of power usage. Surges in information on the internet can trigger dopamine. People are becoming lazy in even what they think the internet to be the same as the web. It also causes fractured thinking.

These days overconsumption and wasteful behavior have become more prevalent because of constant ads shown on nearly all websites on the internet and its. Individuals' compulsive Internet use refers to their inability to control, reduce, or stop online behavior. In contrast, excessive Internet use is the degree to which an individual feels that they spend excessive time online or even lose track of time when using the Internet. For those unable to limit their use, time spent online may produce negative outcomes such as depression, loneliness, and limited face-to-face contact.


IV. The Wasteful

The internet data centers spread across the world take on an energy toll of 30 nuclear power plants a year; several internet websites have expressed concern to change this but have made no attempts to do so in the last several years.

Internet and data providers for the internet have not looked to better ways to use their energy. Perhaps if they came out to the public with this and told them that their want for speed and reliability may have to be lessened until some new better ways to supply all the information and data stored on the net, we would see a decrease in exhaust and usage of energy until we found several ways to put it all in a smaller, more compact space.

The World Wide Net Abstracted and Simplified in an Image.
The World Wide Net Abstracted and Simplified in an Image. | Source

V. The End

What should be done about it or not done about the addictiveness and the long and short-term effects of modern technology that uses the internet? How it can be made better or if it should be allowed its continued existence or if it should be destroyed or turned off as well as one would proceed to destroy it. It is not hard to monitor, regulate, or block out completely like how the Chinese and North Korean governments heavily regulate and censor it. But that would only make matters worse with it being controlled by an overbearing corrupt government would be the reasoning for eradicating it.

The only reason it would need to be destroyed is if it became too convoluted by all the information stored in it and would become too hard to access or perhaps too easy to access information that could lead to catastrophe in the wrong hands which might be anyone because they may accidentally do something unintentionally catastrophic because they do not know how to use it.

To destroy it all one, or many would have to do is destroy the data centers containing the vast information the internet holds in its thousands of websites, email entry logs, and so on, which would cause the information to be inaccessible. Then all that would need to be done is sending out an e.m.p. pulse or even a nuclear warhead near an area where energy is being sent to the internet to power it. Then destroy the satellites sending out waves of information to various information centers.

Though destroying the internet would be quite rash unless such a scenario where all the information stored on the internet is false and could be used to condition humans to the information it gives all being true. Still, people who have become “disconnected” from their ancestral and cultural roots can reconnect to it through information found on the internet. Of course, they will need to hear various opinions to get the facts straight. Which is like many written works that pretend to be historical but have many lies and half-truths hidden within them? Or people who write about a story they like but do not write it as it would have been written by the original author, who, in almost every case, is a much better writer. However, this has occurred countless since antiquity, ancient Greece, for example, where many would-be poets attempted to add additions to Homer's great works, which are not as good as Homer's work. The internet has not changed how we do things; what we do them with still, it could be less human with truthful facts and lessons only with false information being nonexistent.

VI. The Citations

works cited

"The Internet." Internet Effects on Society. N.p., n.d. Web. 25 Jan. 2013 <http://iml.jou>

"The Negative Effects of Internet Use." The Negative Effects of Internet Use. N.p., n.d. Web. 06 Feb. 2013. <>.

Cohen, Patricia. "Internet Use Affects How We Remember." The New York Times. The New York Times, 15 July 2011. Web. 14 Feb. 2013. <>.

Richtel, Matt. "YOUR BRAIN ON COMPUTERS; Hooked on Gadgets, and Paying a Mental Price." The New York Times. The New York Times, 07 June 2010. Web. 14 Feb. 2013. <>.

Friedlander, Beau. "The Net Effect." Los Angeles Times. Los Angeles Times, 09 Nov. 2008. Web. 14 Feb. 2013. <>.

Glanz, James. "THE CLOUD FACTORIES; Power, Pollution and the Internet." The New York Times. The New York Times, 23 Sept. 2012. Web. 8 Feb. 2013. <>.

Lohr, Steve. "For Industry, A Digital Disruption." The New York Times. The New York Times, 24 Nov. 2012. Web. 14 Feb. 2013. <>.

Beau, Friedlander, Editorial Dept. of L.A. times "Who Rules the Internet?" Los Angeles Times. Los Angeles Times, 16 Dec. 2012. Web. 14 Feb. 2013. <>.

Sherman, Cary H. "OP-ED CONTRIBUTOR; What Wikipedia Won't Tell You." The New York Times. The New York Times, 08 Feb. 2012. Web. 14 Feb. 2013. <>.

LANIER, JARON. "The False Ideals of the Web." New York Times. (18 Jan 2012): n. page. Web. 14 Feb. 2013. <>.

Editorial. "EDITORIAL; Beyond SOPA." The New York Times. The New York Times, 29 Jan. 2012. Web. 14 Feb. 2013. <>.

Hsu, Tiffany, and Andrea Chang. "Websites Go Dark to Protest SOPA, PIPA Bills." Los Angeles Times. Los Angeles Times, 18 Jan. 2012. Web. 14 Feb. 2013. <>.

Meixsell, Jesse. "VentureBeat | News About Tech, Money and Innovation." VentureBeat Video Games Are Good for You The Positive Effects of VideoGames Comments., 3 Oct. 2012. Web. 05 Mar. 2013.

Oak, Manali. "Positive Effects of the Internet." Buzzle. Web. 5 Mar 2013. <>.


This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at:

Show Details
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the or domains, for performance and efficiency reasons. (Privacy Policy)
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)