- Computers & Software
The Evolution of Computer User Interface
User interface (UI) is the medium through which users interact with computers. It is the manner in which the user inputs and reads raw data to computer programs for processing.
The UI has gone through numerous changes since the days of the giant ENIAC computer to the present game console.
While this interaction was largely faceless in the 1940s, modern interaction has evolved dramatically, to gestures and voice commands which are leaning towards artificial intelligence.
1. Batch Computing - 1940s
The history of user interface dates as far back as 1940s when batch computing was the norm in input of data. It was a rather rudimentary approach.
In batch processing, there was almost no interaction between the user and computer, apart from the initial input command, which was in most cases done mechanically. The user received no prompt and had only to feed the batch program with data input on print cards, and then wait. With no particular display to look at, the computer basically went into a frenzy of processing and gave out data on print or magnetic tape.
This type of operation which would normally take hours and days often printed out errors instead of desired output. Countless days would pass by in an attempt to process a simple billing report.
Batch computing gradually transformed to command line interface which became popular in 1980 – 1990s.
2. Command Line Interface\Shell - 1970s
Command line interface - CLI is a type of interface where the user types text based commands to the monitor using the keyboard. The user is limited to pre-defined command syntax and anything else would generate errors from the operating system.
A program that implements text command interface is called command line interpreter or shell; the former mainly used within DOS in windows systems and the latter within Unix/Linux distributions.
A command prompt or just prompt is a symbol or a sequence of one or more characters used in a command-line interface to indicate readiness to accept commands. The Prompt literally prompts the user to take action. A prompt includes other information, such as the path of a file.
The command prompt C:\> precedes the command to be input. DIR short for directory is a command that is input after the above Prompt to display the available directories or folders in the root C drive:
The MS-DOS prompt application in a Windows operating system is an example of command line interface.
As mentioned above, Unix/Linux distribution OSes refer to the CLI as shell. Shell originally shipped with Unix but over the years, with increasing use of Linux distributions, bash (Bourne Again SHell) became popular. Bash was an enhanced version of sh which was originally written by Steve Bourne.
Today most users prefer the graphical and natural user interfaces offered by Windows, Mac OS X and of course Unix/Linux software Distros.
Still, CLI continues to coexist with modern operating systems. It still remains a very integral part of Windows, Mac and Unix/Linux based systems for advanced troubleshooting purposes.
3. Graphical User Interface – GUI (1980s-)
The need to make interaction with the computer even more appealing paved way for the graphical user interface - GUI, at the end of the 20th century.
The GUI enables the user to choose commands, start programs and see lists of files and other options by pointing to pictorial representations (icons) and lists of menu items located on the desktop and within applications.
These choices can be activated with the click of the mouse, the keyboard or by use of pens/stylus.
Popular graphical user interfaces in the market today are featured in Microsoft Windows, Mac and Unix/Linux based operating systems.
The shape of the GUI has gone through transformations a number of times. Apart from the basic desktop, the taskbar, the start button, icons and windows, newer features on the desktops have evolved to tiles, apps, widgets, docks, transparent and animated wallpapers.
4. Natural User Interface – NUI (present)
Natural user interface - NUI, is an innovation that became popular in early years of the 21st century. NUI is the type of interface where the user interacts directly with the computer through natural means. The use of fingers, in particular, has eclipsed the rest, but closely followed by use of gestures and voice. Unlike command line and graphical user interfaces which depend on artificial control devices like the mouse and keyboard, NUI allows for natural, almost totally independent of artificial interaction.
With the ability to directly communicate with the computer, man has to some extent given the computer the ability to appreciate and understand human language.
Popular media of interaction using natural user interface:
Multitouch interface is prevalent in smartphones and tablet PCs, allowing the user to manipulate input by using more than just one finger on the screen. The user taps on an item on the screen to open it, or enlarges text page or photo by sliding fingers on the screen.
Through Microsoft Surface, a product which fuses hardware and software capabilities, more than one user can touch and manipulate digital data. Through wireless communication, MS Surface can also be used to read data and interpret commercial product placed on its screen.
What has been your favorite user interface?
Users can also directly communicate with the computer by voice commands. Again thanks to Kinect, voice can be used to open files, play music or even shut down the computer.
Siri is another voice media through which a user can interact with the iPhone to accomplish extensive tasks.
Siri came integrated within the iPhone 4S as beta and received gradual face-lift in the latter versions of iPhone and IOS. Competing operating systems for mobile have all joined in fostering the integration of voice interaction in the day to day activity of smartphone users.
Kinect is perhaps the best example of motion related interface. It was pioneered by Microsoft in 2010.
Kinect is a sensor technology that permits use of gestures to activate responses on the computer. Waving the hand across the screen can move the cursor/pointer, or a jog in a fitness exercise can be mimicked by an avatar on the computer screen.
In addition to this, Kinect can interpret user’s physical being and environment, and is capable of facial and voice recognition. Kinect allows for seamless interaction between the user and the computer, or the Xbox 360 with which it was designed.
© 2012 Alfred Amuno