ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Dead Space 3 - Review

Updated on August 12, 2013
John Carver is the other playable character if you play through in co-op.
John Carver is the other playable character if you play through in co-op.

If The Thing's influence on Dead Space's monsters and tone weren't obvious enough before, then Dead Space 3 makes it blatantly clear . The snow-covered planet of Tau Volantis, where much of the game's story takes place, is almost identical to the Antarctic landscape of John Carpenter's film. Even the game's soundtrack goes to great lengths to replicate Ennio Morricone's ominous score. It's a great way of establishing atmosphere and the game delivers it in bucket loads.

Dead Space 3 is a somewhat different game to its predecessors. Whilst the original game took place in the cramp confines of a ship, and the sequel in a slightly larger space station, this third instalment opens up the world of Dead Space considerably.

The plot itself manages to hop between numerous locations. Whilst the majority of the game takes place on Tau Volantis, before you even get there you'll have travelled across a broken space fleet above the planet, as well as escaped from an attack by Unitologists on Earth's moon. It's an impressive scale, and whilst the core gameplay has suffered in some respects, there's no denying that Visceral Games have really opened up the types of environments on offer.

Perhaps the most problematic new feature is the introduction of a cover system. This already caused consternation by some fans when it was announced, prior to the game's release, that Isaac would also be facing human enemies. While the result doesn't end up being game-breaking, it sums up many of the game's problems: this is a game stretched to its limits and it can't quite cope with all the different things it's being made to do. Rather than being a proper snap-to cover system, instead, all you can do is hit the right stick and crouch behind objects. It looks awkward and feels it too. What's more the human enemies happen to be the least engaging in the game (who'd have thought?), since all they do is stand in place burning through clips of ammo and occasionally lobbing a grenade.

Jacob Danik is the game's chief villain. Voiced by Simon Templeman, he's another great addition to an already quality voice cast.
Jacob Danik is the game's chief villain. Voiced by Simon Templeman, he's another great addition to an already quality voice cast.

It's not the only thing to have had something of a radical makeover either. Take, for instance, Ellie, the no-nonsense, surprisingly well written, partner that worked alongside you in Dead Space 2. She's now relegated to helpless damsel status for the vast majority of the story and also happens to now be sporting a plunging neckline for a good portion of the game. It's yet another hint that a lot of Dead Space 3's changes were born not out of improving on the previous titles, but as an attempt to bring in more money and appeal to more casual shooter fans.

Speaking of the story, Dead Space 3 sees Isaac attempt to end the Necromorph threat once and for all. Tau Volantis is thought to be the home world of the Necromorphs and is believed to house some device capable of killing them off. It starts off well and has a good sense of pacing, but about half way through the game's constant attempt to pad out the runtime (which already wasn't exactly short) slows everything to a crawl and makes several sections become nothing more than a dull trudge to perform fetch-and-carry objectives. The addition of side quests was an interesting one but, like the main game, the quality starts of pretty well and then descends into tedious repetition. Some of the later side quests literally copy and paste environments that you've already been to as if the developer's simply got bored with the idea altogether.

Side quests aren't the only RPGish element included in Dead Space 3; there's also the addition of weapon's crafting. This happens to be one of the best new elements added to the game, partly because it feels it should have been something that was in the series from the beginning. Isaac is an engineer after all, and by having you craft your own jerry-rigged shotgun only goes to reinforce this idea.

There's a good deal of depth to the system too; weapons are comprised of around eight different parts which all result in the end appearance, and function, of the weapon. For example, fitting a plasma core to a two-handed frame will give you basic force gun, swap the default tip for a precision tip however, and you'll have made yourself a contact beam. The previous method of using power cores to upgrade your weapons performance has also been done away with. Instead, this has been built into the new weapon crafting system. Circuits can be acquired or crafted, which grant various bonuses (i.e. +1 Damage), and can be swapped around to your heart's content.

Occasionally, you have to scale or descend a cliff face using a grappling hook. It looks impressive but gets rather repetitive after a while.
Occasionally, you have to scale or descend a cliff face using a grappling hook. It looks impressive but gets rather repetitive after a while.
These Necromorphs that you encounter down on the planet behave much like the pack-Morphs did in Dead Space 2.
These Necromorphs that you encounter down on the planet behave much like the pack-Morphs did in Dead Space 2.

Despite being one of the best additions to the series, it still has its problems. Firstly, it's difficult to figure out how powerful a weapon is going to be, just by looking at its stats. Early on I built a shotgun with max damage according to the stat screen, only to find it took around three to four shots to take down an enemy at close range. Later on, I built a javelin pistol that someone had advised me to use, which was capable of one-shotting pretty much everything I encountered. As a result, some weapon combinations end up looking cool but being essentially useless and it's a shame considering that the system as a whole wants to encourage you to tinker around and experiment with it.

What the crafting system has unfortunately led to though, is a reduced emphasis on strategic dismemberment. It was at the heart of the first two games, and is the bedrock of what makes them so entertaining. Here, shooting a limb causes "critical damage", and whilst enemies still do get dismembered it has a lot less strategy to it. There's less emphasis on actually working out the best place to injure each enemy and, because of this, Dead Space 3 is robbed of yet another element of its gameplay that made it unique.

Enemy attacks, likewise, are more about fast reactions than they are slow and deliberate precision shots. The game has an annoying knack as well, to have several enemies appear in front of you and stick one behind you. It happens a lot, it wasn't fun in Doom 3, by far the biggest offender of this trick, and it's not fun here. Dead Space's controls aren't built for 180 degree turns and it smacks once again of laziness. The game never builds on its encounters in any meaningful way and so the whole process begins to feel routine. It wasn't something that cropped up a lot in the first two games so it's disappointing that it's been utilized so much here.

Dead Space 3 is game with a lot of ideas thrown at it, and only some of those manage to stick. The feature creep has resulted in a game that dilutes what once made it so good and will make you yearn for the simplicity of the first instalment. Both the story and gameplay suffer from a game stretched too thin and feeling unfocused, and some stupid writing decisions made later on in the game. A tighter, ten hour campaign would have been preferable to the twenty hour slog that we've been given.

Dead Space 3 was released in February for Xbox 360, Playstation 3 and PC.

This review is based on the Playstation 3 version.

© 2013 LudoLogic

working

This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://corp.maven.io/privacy-policy

Show Details
Necessary
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
Features
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Marketing
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Statistics
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)