Five Things To Love About The Witcher: Enhanced Edition PC Game

Geralt, he's so darn dreamy.
Geralt, he's so darn dreamy.

The Witcher: Enhanced Edition is the first straight PC RPG that I haven't lost interest in after the first few hours. For this reason alone, I recommend it to other gamers who like the idea of RPGs but sometimes find them tedious.

Morrowind is another RPG I've spent a bit of time in, but I found that I quickly spent my time grinding levels, stealing silver plates and trying to make friends with people who loathed me for making the attempt. I was left, at the end of it all, not really caring one way or another what happened to me and eventually giving up and getting entirely disoriented in one of the easily accesible far flung towns. Note: This is not to slam Morrowind. Morrowind is a great game. Rather it is to highlight the differences between that classic and The Witcher

The first thing The Witcher does is take its own story line seriously. There's a pretty decent opening cut scene that I'd advise you to actually bother watching, mostly because it's worth it and secondly because it gives you some sense of place when you wake up in the game and someone's telling you to grab a sword out of a dummy.

The second thing I liked immensely about The Witcher is the combat system. It's incredibly simple, mostly relying on you timing the clicks of your mouse button for maximum efficacy. But it's far from being click and forget and the three main combat styles 'Strong' 'Fast' and 'Group' enable you to dispatch different types of enemies with different kinds of sword waving.

The third thing I liked about The Witcher is that it doesn't shove you into a group. This is a minor point really, Dragon Age didn't do too bad a job of the whole group system but I always found the need to deal with other NPC's issues on a constant basis rather tiresome.

The fourth thing I liked about The Witcher is the high killability of almost everyone in the game. If you accidentally hit a friendly target with your sword, (usually because you haven't waited for your combat stance to time out and return you to a more friendly state of mind and being) you don't get a message telling you that you can't do that, you maim the friendly character. In some cases this could really mess up your game. In other instances you get away with your foul deeds Scott-free.

The fifth thing I liked about The Witcher is that their 'the decisions you make have consequences' formula is fairly well implemented and only occasionally referred to in a clunky and annoying manner. 'If I'd made the choice to battle the Frightener instead of helping Triss, I might have a different choice today,' Geralt ponders whilst standing on a bridge with a deceased mage.

That's five things that make the game worth playing right there, and I could go on to list more. An interesting and innovative Alchemy option that allows you to experiment with potions, NPCs that you actually come to care about.(And that's something of a feat in itself, not to mention a testament to the good writing and story telling in this game.)

If you're looking for a solid RPG with great story telling and in game mechanics that don't make you hate your life, The Witcher: Enhanced Edition is an excellent choice.

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