Magic's Power Nine
73The Power Nine
With the initial Alpha edition of Magic:The Gathering wizards of the cost introduced nine cards that have forever defined the game and been the holy grail of collectors since. For a short period of time, from 1993-1994, they were available in the first three printing of Magic:The Gatheeing Alpha, Beta, and Unlimited. Due to their complete brokedness they will never be printed again and legal only in one format, vintage. Even there they are restricted to one copy of each per decklist. Despite this fact, their complete brokedness and extreme scarcity make them amongst the most coveted and expensive cards in all of Magic.
Black Lotus
The holy grail of Magic cards. The most valuable piece of cardboard crack ever printed as a part of a set. With a casting cost of 0, Black Lotus is an artifact that allows you to add 3 mana of any color to your mana pool. Making turn 4 plays on turn one is extremely devastating, especially when color is not even a limitation.
The Moxen
The five Mox cards - Mox Pearl, Mox Ruby, Mox Sapphire, Mox Jet and Mox Emerald, collectively take up five spaces in the list. These are also artifacts with a casting cost of 0 that allow you to tap them for a color of mana respective to their name. Mox Pearl produces white, Mox Ruby produces red, Mox Saphire produces blue, and Mox Jet produces black, and Mox emerals produces black.
Stricltly better than basic lands because you can play as many as you want in a single turn. Before they were restricted it was possible to run 20 of these and not even need any land. Even now many vintage decks will run all five.
Ancestral Recall
Ancestral Recall is an instant that allows you to draw three cards for one blue mana. Card advantage has always been an important tenant of Magic theory and no card has ever given you card draw so cheaply.
Time Walk
Time Walk, for one colorless and one blue mana, allows you to take an extra turn. If you were unable to win the game in turn one with all of the mana Black Lotus and the Moxes gave you, Time Walk gives you another turn to try again before your opponent even has a turn of his own.
Time Twister
The final, and also least valuable, of the power nine is Time Twister. This card, with a casting cost of two colorless and one blue mana, states that each player shuffles his or her hand or graveyard into his or her library and then draws seven cards. This card can be an even better card draw spell but also has the huge disadvantae of drawing cards for your opponent. However, it can also remove strong cards from their hands and replace them with weaker ones.This one takes some extra thought to play correctly but when used right can be absolutely devastating.
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Comments
Very nice!
I like going through the new stuff Wizards puts out and developing my own strategies with the cards. I picked MTG up just after 10th and since then I've been able to "break" cards from just about every set. I've already broken one of the new M10 cards! I often wonder if cards can be broken in the online version of the game and how that game would react to it. Too bad I'm not going to invest in virtual cards.
My brother-in-law has a bunch of those back home so I'm going to show this to him, he'll like it! Thanks!











Rylar says:
5 months ago
The power 9 was the begining of broken (too powerful for play) cards for magic. These were the first banned/restricted cards in magic. This list has grown over the years as more broken card interactions have come about or a simply broken card has slipped by wizard's R&D.
Also worthy of note is that the power 9 have all been reprinted in a less broken (often still broken) ways countless times over the years. The moxes were copied on countless mana artifacts but had a casting cost. Black lotus was copied with Lion's Eye Diamond with a cost of discarding your hand. Time walk became time warp at a casting cost of 5 instead of 2. Ancestral Recall spawned Brainstorm and Ponder. Time Twister inspired the perhaps even more powerful Time Spiral.
Good article here. Looking forward to more.