Lego Star Wars The Complete Saga 3: Negotiations, Part 2
As you go back out into the main hall, there is another room further down that a protocol droid can open. You can get some coins there, but you won’t be able to get the two canisters there until you are in Free Play mode. There are also two canisters in another room, but only an Astromech droid can open it.
Go ahead and take TC-14 to the end of the hall and have him open the doorway at the end. There isn’t much in one room, but you will need to use the force to fix up the door controls so TC-14 can get you to the next area. Use the force on the wall to clear the way, and take out the battledroids there. You will notice that you made a tray of some type, but you won’t be able to get the canister floating high above it until you are in Free Play mode.
Go ahead and leave through the door you just made. This next area has the Fourth Canister just waiting to be snatched. Just jump out a bit, then double jump back and grab it. If you missed it, there are some things on the floor that you can move with the force. Levitate a big thing and then the two boxes on top of it. You should be able to jump to the top of the boxes and double jump to the area.
You may notice you can levitate something all the way to the left, and you will have something that you can use to jump on, and then get to an entrance. Unfortunately, only an Astromech droid can open this door, you won’t be able to use it as yet.
Keep going to the left. You can probably grab the Power Up and take out the battledroids and droidikas. These droidikas are pretty tough customers. One of the best ways to take out the droidikas is to deflect their bolts back at them, and they will fall apart. That, or do the jump and stab attacks.
Go ahead and get as much studs as you can. There is a canister here, but you won’t be able to get it until Free Play. In the meantime, go ahead and go to the gate, and use the force to create these places that you can jump on to go over. Go ahead and take out the bad guys there, and use the dual pressure pads to turn off the force field gate. Collect all studs that can be found, and have TC-14 turn open the door of that big battledroid carrier vehicle.
Once the characters get in the carrier, the level will end.