As promised, I deliver a much more uplifting and positive review of a game. But what is Caravaneer? Well, let's take a look . . .
Eternal is an online game created by Dire Wolf Digital and is available on PC and as an application. It is any good? Let's take a look . . .
Wherein we discuss the pure creative enjoyment of the multi-platform game Minecraft. NOTE: all of the pictures are content of my Minecraft world.
Wherein I chronicle the initial conception and subsequent development of my own role-playing game about giant monsters, ala Japanese kaiju films.
Wherein we review the recently released Netflix exclusive series, Marvel's Jessica Jones; with a peripheral look into the series publication history.
Wherein we discuss the nuances between the use of supernatural elements and paranormal elements in fantasy.
Watch as I challenge myself to write my first murder mystery. To ramp up the difficulty, I challenged myself to write it set in a fantastical world.
Wherein we explore the nuances of crafting a character's personality, including major contributing factors and considerations.
Wherein we shall explore the numerous visual inspirations that can be used as part of the character building process.
Reviewing the series of short stories by author Miles Holmes focusing around the character of Nicolas Verendrye.
Wherein we discuss the broadest roles characters can assume in role-playing games and how players may need to shape their character design to fit those roles.
Wherein we will discuss the various sources of inspiration useful for creating characters in role-playing games and other creative outlets.
Herein you will get a brief overview of the abstract aspects of character designing in role-playing games.
A phone interview with Eric Hyland of Ninja Pirate Paladin Priest (or NP3) Productions to discuss their upcoming Kick Starter campaign for Cho Han Sorcery.
Read about the gaming community as a whole, the numerous aspects therein and learn about the various broad inter-relationships between gamers, retailers and the gaming companies.
Wherein yo can learn about the concept of replayability in games. You will also read about the various drives behind replayability and ways game designers incorporate it into their products.
Wherein we shall discuss anime in terms of its broad definition, provide a small sampling of its impact on popular culture, and provide a few "starter" series for those interested in anime
Wherein you can learn the various factors in crafting scenes for your role-playing games. Plus some insight into the importance of making scenes for your stories.
Come learn about the elements that go into crafting cities and other major locations within the context of role-playing games; and how it ties into the art of storytelling.
Explore an overview on the essential Gamemastering skill of Setting-Building. Learn about the various levels of setting in RPGs, how they relate to one another, and their importance to the game.
Wherein you can learn about the various skills involved with being the game master in role-playing games. Also read up on advice on ways to improve upon those skills.
Learn about gaming conventions: the elements all share, some aspects the bigger conventions have, and even learn about a few select few conventions that might picque your interest.
Come learn about the fact-paced and easy-to-learn dice and card game of dueling Chinese mystics!
Take a more in-depth look at the use of props in role-playing games. From concept, implementation, to acquisition, learn about this 'advanced' roie-playing technique.
Wherein you can learn about being spontaneous in tabletop role-playing games, the reasons for doing so, and ways to improve one's improvational skills.
This is a basic primer on the literary device of dystopias. Learn about their basic design, read up on a few classic examples as well as a couple of more contemporary examples.
Where-in you can learn about what a thematic game is, how theme takes part in the re-playability of a game and read about examples of both very thematically strong and weak board games.
Discussing and defining board games, along with providing a broad perspective on the ways in which players compete or cooperate in board games. With each broad stroke are several examples.
Learn a technique for creating your own fictional setting for literature or gaming. Presented along with the methodology for world-building is a sample to help guide the creative process.
Explore the very nature of fear as expressed through the horror genre. Have a chance to look into examples to better understand the various sub-genres of horror.
If you are thinking of making a trip to Europe, consider Passau, Germany! Learn more about the city's rich history and the sites to this historic and pictureque locale.
Wherein readers can learn more about tools for greater immersion in the story and role-playing sessions.
Wherein one can learn about the most fundamental tools for participating in role-playing games. One can also read about elements that enhance the experience of the RPG, but are more optional.
Wherein one can catch a glimpse of the miniature gaming world, see examples of The Hobby, and gain a wider understanding of this often under-discussed subculture.