Part 2 of my Codex Skitarii review will focus on the units and wargear of the new Skitarii army for Warhammer 40k
Agents of the Machine God march forth. This article reviews the units and wargear of the Skitarii, including Skitarii Vanguard, Skitarii Rangers, Onager Dunecrawlers, and weapons like the Arc Rifle.
A quick display of one of my best models: a Deathwatch Librarian from the White Scars chapter of space marines. This article will display pictures, describe my process, and answer guest questions.
This article will look at how to choose an army for a battle in Warhammer 40K, 7th edition, using the rules for unbound armies and battle-forged armies, Primary and Secondary Detachments.
This article will look at the rules for the new Psychic Phase for 7th Edition Warhammer 40k, including Warp Pool, Warp Charge, Daemonology, and Deny the Witch rolls.
This article looks at the rules for the upcoming 7th Edition of Warhammer 40k. New rules will be added as the news breaks, followed by detailed analysis as the full rules are released.
This article reviews the new Astra Militarum Codex for Warhammer 40k; looking at army special rules, orders, and some units.
This article will review the content and rules of the new Crimson Slaughter Codex, a supplemental codex for Warhammer 40k. It will look at the tragic background, warlord traits, relics, and rules.
This article will look at the upcoming Codex: Militarum Tempestus, which is the new name for Imperial Guard Storm Troopers. The new codex allows you to create a detachment of storm troopers.
This article will look at news for the upcoming release of Codex: Astra Militarum (Imperial Guard). A full codex review will follow upon its release.
This is final part of my Imperial Knights Codex review. We will get right to the rules for super-heavy walkers, army composition, knight rules, and allies.
This article will review the quality and contents of the new Imperial Knights Codex for Warhammer 40k; including special rules, army lists, warlord traits, and allies.
This article will look at the physical components of the Imperial Knight kit for Warhammer 40k, and what it looks like through the first stage of construction.
This article will look at some of the Knight Houses for the new release of the Imperial Knight miniature for Warhammer 40k; including Hawkwood, Taranis, Krast, and Freeblades.
This article will preview the new Codex: Legion of the Damned for Warhammer 40k. It will look at the current Legion of the Damned rules and speculate on new unit entries. Updated!
Updated news about the new faction for Warhammer 40k: Imperial Knights. Released in the upcoming White Dwarf Weekly, we have a preview of the new rules and new models.
This review will look at the 6th edition Tyranid Army special rules, including Warlord Traits, Synapse and Instinctive Behavior, and the Tyranid psychic powers: Powers of the Hive Mind.
This review will cover the rules for the Tyranid Haruspex found in the new Tyranid Codex for 6th edition Warhammer 40k. We will also touch on some tactics and strategies.
This review will cover the new Exocrine unit for the 6th edition Tyranid codex for Warhammer 40k.
This review will look at the rules and tactics for the new Tyranid Hive Crone unit from the new 6th Edition Tyranid Codex for Warhammer 40k.
This review will look at the rules and tactics for the new Tyranid Harpy unit for their brand new, 6th edition Codex for Warhammer 40k.
This article will look at the new Space Marine Codex for 6th edition and focus on the new Hunter Tank, Stalker Tank, Centurions, and Grav weapons.
Introducing new army rules and chapter tactics for Ultramarines, Raven Guard, White Scars, Iron Hands, Imperial Fists, Salamanders, and Black Templars. Continued coverage will include new units!
This article will review the list and rules for Space Marine Apocalypse Formations for Warhammer 40k.
This article will look at more Apocalypse Formations covering Necron Apocalypse Formations and Ork Apocalypse Formations.
New Apocalypse 40k Mission Special Rules - Part 3 - Strategic Assets, Reserves, and Unnatural Disasters
This Apocalypse 40k article will focus on the remaining Mission Special Rules; Strategic Assets, Strategic Reserves, and Unnatural Disasters.
In this section of my Apocalypse 40k review, I am looking at more Mission Special Rules, specifically the Finest Hour rules and the Sons of the Primarch rule for Imperial and Chaos Space Marines.
This article will review the new Mission Special Rules for Apocalypse 40k: Divine Intervention, Finest Hour, Sons of the Primarch, Strategic Assets, Strategic Reserves, and Unnatural Disasters.
Khorne Lord of Skulls review, stats, and tactics. This model is for use in the new Apocalypse 40k expansion It will then look at tactics for using this model in battles. Khorne Lord of Skulls!
Apocalypse: Warhammer 40k is the brand new supplement designed to fight battles of epic proportions. This article looks at the overallcontents of the book and provides a hub for more detailed reviews.
This part of my Tau Codex review for 6th edition Warhammer 40k will focus on Troops selection, including Fire Warriors, Kroot, and the Devilfish Transport.
Apocalypse Formations for playing Apocalypse 2nd edition with Warhammer 40k 6th edition: focusing on Dark Eldar, Craftworld Eldar, Grey Knights, and Imperial Guard.
Apocalypse Formations for 6th edition Warhammer 40k, listing the models needed and the special rules for each Formation. Blood Angels, Chaos Daemons, Chaos Space Marines, and Dark Angels.
This part of my Tau Codex review for 6th edition Warhammer 40k will focus on the generic HQ units, Commanders, Ethereals, and Cadre Fireblades.
This part of my review of the new Tau Codex 6th Edition will focus on the new army rules including army-wide rules, Warlord Traits, and drone rules.
In this article, I will review the first three Eldar Phoenix Lords: Asurmen, Jain Zar, and Karandras.
This part of my Eldar Codex Review 6th edition will focus on Heavy Support choices: Dark Reapers, War Walkers, Grav-tanks, Wraithlords, and Wraithknights.
In this part of my Eldar Codex review 6th edition, I will focus on the remaining Fast Attack choices, including the two new Eldar Flyers: the Crimson Hunter and Hemlock Wraithfighter.
This part of my new Eldar Codex 6th Edition review will focus on the Fast Attack section: swooping hawks, warp spiders, shining spears, flyers, and vyper squadrons.
The fourth part of my Eldar Codex 6th Edition review, covering the Elites section of the army list: Howling Banshees, Striking Scorpions, Fire Dragons, Harlequins, and Wraithblades.
Part 3 of my Eldar Codex review for Warhammer 40k 6th edition will look at the Troops selection (Guardians, Dire Avengers, Rangers, Jetbikes, and even Wraithguard)
This is the second part to my new Eldar Codex review for Warhammer 40k 6th edition. In this part I will be covering the HQ options for the new codex.
This is the third part of my Dark Angels Codex review (6th edition), covering Fast Attack and Heavy Support options.
Part 2 of my review of the new Codex: Dark Angels, focusing on the Troops and Elite choices of the army list. New options include flak missiles, plasma cannons, and the new Deathwing Knights.
This is the conclusion to my Heldrake Conversion article. In this article we will look at assembling the improved tail section and the bat wings. If you've found this Part 2 on accident, click here to first read...
Learn about the Heldrake Conversion.
Chaos Space Marines are the proud owners of the first army codex for 6th edition Warhammer 40k. With the new codex, a host of new options have opened to chaos players . . . and some old options as well. In fact, one of...
Review of the Heldrake flyer from the Chaos Space Marine codex. This article looks at the rules and tactics how to use them: Vector Strikes, Baleflamers, and more. Don't miss!
The second part to my Chaos Space Marine Codex review for 6th edition Warhammer 40k. I focus on the Fast Attack section, including the Heldrake, and the Heavy Support section, with the new Forgefiend.
A review of the new Chaos Space Marine Codex (6th edition) for Warhammer 40k. The first part of this review covers the physical book, the HQ, Troops, and Elite sections of the Army List.
In my last article we explored how 6th edition Warhammer 40k has dramatically changed the pre-game set up. If you haven't read it yet, I highly suggest you read the article as there are too many important changes to...
This is the third part of my review of the 6th edition rule changes to Warhammer 40k!
Characters have been an important element of Warhammer 40k, going all the way back to 2nd Edition. In fact, several of us old school gamers have harkened the old edition as "Herohammer 40k". While the rules for...
6th edition Warhammer 40k was released in June 2012 and brought serious changes to the rules we've been using for 5 years with 5th edition. Some of the changes are game-altering, while some are subtle shifts. The 450+...
6th edition Warhammer 40k introduced a new unit type: Flyers. We've had models for many years that seemed like Flyers, but never quite felt right. Now, thanks to 6th edition, these rules have been rewritten with a more...
In my last article, I wrote about using allies in 6th edition Warhammer 40k. This is a choice you will need to make when you build your army list, before any dice are thrown on the battlefield. Today, I'm going to...
My review of the Allies system for 6th edition Warhammer 40k: battle brothers, allies of convenience, desperate allies, and Come the Apocalypse!
This is my basic review of the Ork army in Warhammer 40k 6th edition. Lacking a new codex, this will cover some tactics about how to use "wot we got" in the new edition!