Writing an RPG Adventure is all about knowing where to start and where to end it then the rest is nudging players to the finish. Writing it also requires three basic techniques: linear strategy, sandboxing, and modularity.
Sometimes stories and incidents generated during a tabletop RPG session are worth putting out into the world for others to enjoy but how do you transform your session notes into an enjoyable read?
The archetypal Dark Lord is a cliche for a reason, but Game Masters can improve on them, bringing an emotional weight to every battle and binding the players to their foe using certain techniques.
In all kinds of fiction battles become set pieces providing drama, structure, and an action high-point in many works. In a similar way Game Masters can use war to enhance their RPG campaigns.
The most common problem that Game-Masters have to face is that of managing and maintaining the flow of the game and what to do if it stagnates. How do you keep the campaign from running aground?
Role-players can extend their game beyond the limits of the tabletop and enrich their games by constructing myths of the raw materials and medium provided by their play using a handful of techniques.
The greatest dilemma that all Game-Masters have to face is that of how to establish atmosphere. How to create the sea of fantasy the waters of which the players will willingly submerge themselves.