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Star Wars Galaxy of Heroes Character Reviews: Letter "B" Units
Galaxy of Heroes
A not very long time ago, in cell phones that aren't too far away..
Since the release of Galaxy of Heroes, a time of both glee and strife has surronded the galaxy. Players battle each other in an ongoing contest to determine the strongest galactic fighters. But which battlers are the best? "A" characters have already been ranked, but desperately players contemplate: What of the other units? What of the "B" fighters? Only an internet article can hope to restore order to the galaxy..
I hope you're enjoying free-to-download Galaxy of Heroes as much as I am. Today we'll learn about the "B" characters, starting with a Jedi you may recognize from the prequels, Barriss Offee. Check out the table at the bottom if you need a quick explanation of the different ability types.
Invigorating Strike (Basic): Deals damage to a foe with a chance to slightly recover all allies' health. Weak, but still good - you don't use Barriss for damage, you want her for healing.
Force Heal (Special): Equalizes all allie's health, then heals each a bit. This amazing heal can get around the pesky debuff Healing Immunity. Your team's total health is divided among the group, then each is healed a bit.
Swift Recovery (Unique): Chance at the beginning of each of her turns to dispel one negative status from Jedi allies. A great way to keep Barriss and her fellow Jedi fighting at full strength.
No One Left Behind (Leader): Jedi allies receive extra health and heal a bit each turn; non-Jedi do too, but only half as much. A decent leader ability that can also help non-Jedi, but there are better out there.
Overall: 9/10. Need healing? Barriss is one of the best "white mages" around, and her ability to bypass Healing Immunity really gives her an extra edge. Combine that with a great unique and good basic ability, and you've got one heck of a support unit, even in non-Jedi teams.
Cadet's Aim (Basic): Deal damage with a chance to gain Critical Chance Up. On a critical, grant a random ally Critical Damage Up. A great basic that can give the Rebel more criticals as well as boost an ally's critical damage.
Comrade-in-Arms (Special): Deal damage and call an Assist. If Wedge Antilles is present, he also assists. These attacks have extra critical chance. An amazing ability to pile on damage, especiall if you have Wedge in your squad.
Adrenaline Rush (Unique): Biggs gains turn meter and Evasion Up after surviving a hit from any Empire foe or a critical from any opponent. Great passive ability, especially when facing the Empire.
Overall: 8/10. This background character from A New Hope proves to be surprisingly effective with many deadly attacks. Add a point if you have Wedge and another when you're facing the Empire.
Execute (Basic): Deal damage to an enemy. On a finishing blow, gain some turn meter. Despite the cool name, one of my least favorite basics because its extra effect rarely activates, and even when it does, it isn't terribly helpful.
Death From Above (Special): Deal damage to all enemies with a chance to inflict Ability Block. A good, though not great, way to spread some damage and possibly prevent specials.
Mandalorian Resolve (Unique): Boba has a chance to revive when defeated, and receives Evasion Up when an ally falls. Not bad, but unfortunately the revive chance is small and the Evasion Up won't kick in until your team has lost a member.
Dead or Alive (Leader): Grants all allies extra critical damage. At highest level, also gives a little extra critical chance. Highly recommended because it'll boost all allies, especially ones who regularly land criticals.
Despite being a fan favorite bounty hunter with an awesome suit of armor and jet pack, Boba is surprisingly mediocre. He's durable, but unlike many tanks, Fett has no way of taunting to draw aggression to himself. His offense (especially his basic) is lacking, though he does have a good leader ability. Hopefully the developers will buff him by popular request.
Update: Boba has thankfully been updated and is now a force to be reckoned with. We'll cover his new abilities in a future article.
Which of today's fighters is the best? (In the game, that is. Pretty sure Boba would dominate in-universe)
Hopefully you've learned some ways to best utilize these galactic warriors. Feel free to vote for your favorite, and I'll see you at our "C" character review!
Types of Abilities
A character's default (and usually weakest) attack. Always available, these don't have cooldowns.
If the debuff "Ability Block" is applied, a character can temporarily only use their basic attack. Basic attacks are also used when certain characters counter-attack.
Special attacks, abilities, or heals that have cooldowns - a certain number of turns must pass before the special can be reused.
Cooldown times change from special to special, and can sometimes be reduced by leveling up the special.
An ability that is always active for a character. Often boosts a certain statistic.
Some characters have these, some do not.
A passive ability that applies to your whole team; however, each team can only have one leader ability active at a time.
Some characters do not have leader abilities. Also, some will only affect certain members of your team (such as only Jedi or Droids). Interestingly, even if your leader dies, the leader ability still affects your remaining units.