5 DDO Monsters for Newbies
Monsters Abound in the World of Xen'drik
The five monsters described in this article are fairly common throughout Dungeons and Dragons Online. Beginner adventurers will likely encounter some or all of the beasts, and it's never a bad idea to know your enemy. Each of the monsters covered in this article has its own way of causing serious problems for solo, or even party adventurers.
Instead of trying to do too much with some of these common monsters, DDO keeps simple monsters simple. They live in simple dwellings and have acquired modest wealth, if any. They focus on simple pleasures like hunting, eating, and sleeping. That being the case, DDO was good enough to have players encounter the monsters while they're engaged in their day to day activities.
They aren't powerful and exciting, like dragons and giants, but they play a big part in what transpires in story lines throughout the adventures on Xen'drik. These story lines are well-developed, and give adventurers a sense of realism as they explore an underground hobgoblin city or delve deep into dank caverns populated by evil trolls.
Ogres and Trolls
Ogres are neanderthal-like brutes that inhabit dank caves littered with the bones of adventurers. Most bellow in rage at the mere sight of humans. Low level players that suffer a wound from one of these monsters might not survive. They are ferocious, strong, and they normally attack in some sort of leaping combination of blows. If one or more of those blows land, low level players could potentially find themselves unconscious, or worse.
Trolls are slightly more powerful than ogres, but they are more susceptible to damage from fire. Unfortunately for adventurers, this race of monster prefers the company of other trolls. If an adventure party happens upon one, it's likely there are more nearby.
Both ogres and trolls usually live in smaller cave systems with few companions, but some become more powerful by learning various arts, including magic. The majority of them aren't going to beat anyone in a wits contest. But then, they don't need wits to charge at you in a rage, with the intention of flattening you into a pancake with their clubs.
Below are listed a few tips for when players new to Dungeons and Dragons Online inevitably run into ogres or trolls.
- For goodness' sake, don't charge into them. You might hit hard, but they are going to focus on you and they hit hard, too. The best formation to take is for the melee (fighters, and such) characters to stand well forward of the casters or ranged attackers. Then you let those behind attack and draw the beasts forward. Once they reach the line of melee characters, everybody let them have it.
- Use fire. Trolls are described as rubbery creatures, and they regenerate. They can be very hard to kill for players that aren't doing huge amounts of damage per strike. Use wall of fire and draw them into it. If you are fighting ogres, the same strategy works very well.
- Don't let them hit you. If the melee players aren't getting the attention of the ogres or trolls, the monsters will head for the rear in search of the caster, or ranged player, that is doing the most damage to them. If this happens, it's better for that player to run and let the others attack. A low level wizard is not likely to survive even one blow from these creatures.
Hellhounds and Hobgoblins
Hellhounds and hobgoblins will occasionally be found in each other's company. Since hobgoblins are fond of underground cities and have heaps of treasure to protect, hellhounds make good pets. Hellhounds can be found in DDO traveling with, or protecting, ogres or other humanoids. Hobgoblins are more intelligent than most other humanoids. They are very good at acquiring wealth, and it's worth it for adventurers to make hobgoblin lairs a common questing choice. There are ways to successfully fight both of these monsters.
- Fire resistance. Hobgoblin casters frequently cast fire spells. If you run into a large mob of hobgoblins, and they have multiple arcane casters, you will get badly damaged by fire while you are trying to fight their melee attackers. Hellhounds breathe fire as their main attack. They claw and bite, but its their fire that will do the most damage, if you don't have any fire resistance. Use potions, items, or spells to get some fire resistance up before engaging these foes.
- Listen. Having somebody in the party with a high listen skill is important because hobgoblins and hellhounds both are able to hide in shadows more than ably. With hellhounds, there can really be problems, because they like to sneak into the midst of a party and then light them up like barbecue.
- Use mind control. Hobgoblins can be charmed by casters with high intelligence or high level. Low level casters will see some success charming them, too. The best way to fight hobgoblins is to cast charm person, or charm monster, on them. This will cause them to immediately attack one of their clansmen, or other monsters traveling with them.
Rust monsters are one of the few creatures in the Eberron game world that can cause experienced adventurers to choose avoidance rather than a fight. They aren't particularly harmful to adventurers themselves, but, as their name implies, they eat metal.
Fighters, paladins, and clerics who were just moments before displaying acts of great heroism in a fight against a fierce foe, have been sighted fleeing from rust monsters like cowards, while fumbling in an attempt to get a wooden club into their hands.
Getting a treasure reward for defeating a rust monster is unlikely, at best. This lends to the general opinion among those that use metal weapons, or armor, that it would be better if "someone else" took care of the rust monsters. The creatures have the unique ability to cause some pretty hilarious moments among adventure groups.
Arrows are wooden and are a quick way to get rid of these annoying creatures from a safe distance. If you attack with metal, you will find yourself weaponless after a few blows upon the alien-like creatures.
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