ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

A Review Of Need For Speed Pro Street

Updated on October 22, 2011

A look into previous versions

The game may be called Need for Speed, but there is every chance that you will end up in need of desperate patience as you embark on this sequel, reviews Sohail Saleem

The Need for Speed (NFS) racing series is without a doubt one of the best racing series ever to have graced consoles or the PC. Unfortunately, while NFS: Most Wanted was the finest sequel that the series had offered its racing fans in quite some time, NFS: Carbon (the next instalment) failed to live up to the expectations that Most Wanted built up.

The Pro Street

ProStreet tells the story of Ryan Cooper, a faceless driver (he always wears a helmet) trying to make his name in the legal racing scene, but after winning the first race he is dismissed by the champion, Ryo. And so, it is up to you - as Ryan - to make your way to the top, challenge Ryo and beat him.

To get to the pinnacle you will have to participate in a number of races which are divided into several Race Days happening at different places. Races include Grip Races, Sector Shootouts, Drag, the returning Drift and Time Attack.

Even though there is a variety as far as the different types of events are concerned, the racing in the game is not particularly exciting or adrenaline pumping for reasons more than one. Firstly, since this time around it is all about legal racing, you will not be tearing through the countryside or city streets. The free-roaming aspect of the series is completely gone and you are now left with racing around tracks on airfields where each ‘new' track is just a variation of the same old track with a few new twists or turns.

The fact that the career mode is particularly long does not help this technique since it essentially means that you will be driving around the same tracks over and over again. Also, in the game, you do not just have to win the Race Day, but also ‘Dominate' it.

Each Race Day has particular target points that you must achieve in order to dominate it, and the only way is to compete with majority or all the events and earn the desired amount of points. So when you combine repetitive tracks and forced participation in the career mode, the racing becomes a chore rather than a thrill.

Secondly, the highlight of racing in NFS: Most Wanted was the high speed chases with the police all over the town. While the role of the cops was decreased in NFS: Carbon, in NFS: ProStreet, the cops have been completely eliminated from the picture. As a result, you are left with only one racer that does not have much excitement to offer.

Thirdly, the charm of visually customising your car is also lost in ProStreet because there is no reason to install new car components such as rims, sideskirts or exhaust pipes, etc. In NFS: Underground 1 and 2 you had to install these components to increase your cars' rep to progress better in the game. In Most Wanted and Carbon, these parts helped you to lose heat that you may have gathered while engaging with the police, but in ProStreet these parts serve no purpose except for the body kit and spoiler which do improve the performance of your car.

Other than that you will not be compelled to spend your hard-earned cash on the remaining component and you would be better off spending the money on performance enhancing parts such as engine, brake and suspension upgrades, etc.

There are many fast and exotic cars locked away, for which you have to slog through the first dozen or so races in slow cars that make the initial pacing of the game excruciatingly slow. It feels more like a ‘need for patience' game, rather than a ‘Need for Speed'. Winning these races earns you cash and winning Race Days and Dominating them allows you to pick a random prize such as extra cash, repair markers and unique parts for your car from five cards.

The game on PS 2

The graphics of the game on the PS2 are downright ugly. When compared to the last great racing game that appeared on the console - Gran Turismo 4 - the level of detail of the tracks and the cars found in ProStreet are miles behind to what GT 4 had to offer two years back. The cars of NFS used to look great, but this time around they look quite average and so do the tracks. The reason that I am comparing this game to a simulator rather than an arcade racer such as Burnout is because this game copies majority of the elements from simulators and tries to be more of a simulator than an arcade racer which it should be.

Next, ProStreet also features a damage model which is completely absent from the PS2 version of the game. Ramming your car's head-first into a wall at 100 mph results only in a few scratches with no windscreen damage or mashed bumpers etc. Unlike the past two games which had cut-scenes that were a mixture of real actors and animated backgrounds, ProStreet features no such mixture which is sad since these hybrid cut-scenes added an extra layer of slick to the game. And even though, it does feature in-game cut-scenes they are not very good compared to what the previous games had to offer. Also, the storyline is not particularly interesting, neither are the characters very likeable.

The Audio

The audio of the game is no great shakes either, mainly due to the DJs that are present at each Race Day. These DJs are obsessed with calling out your full name every time they mention you or something that you may be doing. During the races, they are constantly talking about useless stuff and even when the game is loading and saving they irritate by getting on your nerves.

There are around thirty licensed tracks in the game from various genres such as rock and hip-hop, but nothing is particularly outstanding or memorable. The sounds of engine are not very distinct and crashing sounds made by the cars as they ram into walls or anywhere else do not sound very convincing or realistic.

All said and done, it is not easy to release sequels every year, so credit has to be given to EA for trying something new with the Need for Speed series. The game does offer a decent racing experience, but at the end of the day, NFS: ProStreet fails to deliver on almost all aspects and fails to live up to the expectations yet again. This is one race you would want to withdraw from.


    0 of 8192 characters used
    Post Comment

    • profile image


      6 years ago

      I think it is very fun and I always win in most of the races ecpit in the crown part in the speed challenge and the top speed with my 765hp corevete 306 against a 989hp skyline

    • profile image


      9 years ago

      Exactly what I thought.


    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at:

    Show Details
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the or domains, for performance and efficiency reasons. (Privacy Policy)
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)