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A To Z Cheats for Games

Updated on July 4, 2009


Cheats for games
Cheats for games

3D Hunting: Extreme

3D Hunting: Extreme

Fly Above The Animals
First go to EAST AFRICA 1915, then go up the big hill
beside you.  When on it look toward the rock wall in
the middle of the region. There are two green spots,
go to the second one and walk up the wall beside you. 
When facing the normal entrence go to the left sideof
the wall, half way up the left side you will see a
small tree on the outside.  Walk stright out over the
tree, you will be flying and nothing can get you! 
You can walk just a little past the tree and still fly!

Go under water:
First go to the pliestonian age and go were there is water
and press the sneak button(space bar) and you will be under
water and can shoot animals who come over the water.

3D Hunting: Grizzly

3D Hunting: Grizzly

Fast Grizzly
For an added challenge, push simultaneously
F1, F2, F3, F4. You will now have superfast grizzlies.

Reveal Bear
While playing, type "ghbear".
An arrow will show you where the bear are.

Zombie Bears
To turn your bears into zombies, here's what you do.
First, kill a bear. Then, throw the bait near the
bear and release the dog. 

Undead bear:
Kill a bear, then throw bait near the carcass
and release the dog.

Expert mode:
Press [F1] +[ F2] + [F3] + [F4] for faster bears.

Tic-Tac-Toe mini-game:

3DMark '99

Tic-Tac-Toe mini-game:
Run the "Result Browser". Then, click on "Help"
and select the "About Result Browser" option.
Double click on the empty space below the icon
to start a Tic-Tac-Toe mini-game.

3D Ultra Mini Golf

3D Ultra Mini Golf

Abominable Snowman Hole
Putt into the middle tunnel for a hole in one.

Jungle Hole
Across from the pyramid with the hole there is a pool
of water. Putt your ball at the bird next to the water.
The bird will pick up the ball and drop it in the cup.

Hole-in-One on Haunted House Hole
To get a hole in one one the Haunted House, hit the ball
FROM THE TEE to the light grave on the left side of the 
house. If you do this correctly the ball will come out the
back of the house. This tip will only work on the first shot.

Hole-In-One on Fort Overlook Hole
Aim your first shot at the middle cannon. Aim it so when you
hit into the cannon, the cannon is pointing straight. The
cannon will then shoot your ball into the cup.

Hole-in-one on Bugs Hole
Aim your first shot at the rock. If you hit it perfectly,
a bee will fly over and drop your ball in the cup for a

Hole-in-one on the Lighthouse Hole
On your first putt, putt the ball towards the bird and hit the bird.
The bird will then fly over the hole and drop the ball close to the

Ice Shortcut
On the Abominable Snowman hole, putt into the middle tunnel for a
hole in one!

Incredible Machine Tip 
When your ball is right in front of the alligator in the Incredible
Machine, putt your ball into the alligator's mouth. If you did it
right it will be thrown either into or next to the hole.

Moon Base Trick
On the moon base hole, hit your ball into the metro station when the
sign reads '3'. Timing is VERY important. Also, if you don't time it
right, your ball will fall into the construction pit.

Shortcut on Jungle Hole
Next to the pool of water across from the pyramid with the hole there
is a bird. Putt the ball at the bird and it will pick it up and drop
it into the cup.

3D Ultra Radio Control Racers

3D Ultra Radio Control Racers


Difficulty: Insane
This used to be a great place to race... but recently it's become a
little creepy. Maybe it has something to do with the nearby graveyard.
Drivers must avoid the mausoleum slime ghost, dodge the skeleton hands,
and avoid the swarm of bats on their way from the belfry.
Watch out for:
The mausoleum's resident ghost will fly out and dive onto the track,
leaving behind a slimy trail of ectoplasm. Most unpleasant to drive
through. Bats fly out of the tree when its roots are struck. Watch
out for this distraction.

Track Tips:
An unstable vortex on the track will try to suck cars into another
dimension if they get too close. By forcing your opponents into it,
you can put some serious distance between you and them. Just be careful
not to get stuck in the vortex yourself. 

Hillbilly Hill
Difficulty: Medium
With jugs of moonshine and a still, wild animals crossing
the racetrack, and a variety of traps, this tack can unnerve
with the best drivers.
Watch out for:
Wallace the meandering turtle will act like a speed bump if
your racer hits him.
Don't let the curious raccoon, who'll pop his head out of
his burrow to get a closer look at the radio controlled ruckus,
get in your way.
A runaway chicken will pounce on and hold back your car if you
let it get too close.     

Track Tips:
On this track is a moving tire swing, which will whack your
racer if it hits it. If you can force your opponent into the
path of the tire swing, they'll be knocked off course, allowing
you to zoom ahead.

Difficulty: Medium
The ultimate in backyard RC entertainment! This track makes
use of every item that can be found in the back yard.
Hazards are abundant on this track, so drive with caution!
Watch out for:
Fish swim around the small fishpond and spit water at the cars
at random intervals.
The resident gopher will pop out of his hole when he is disturbed.
Hitting him will cause cars to go spinning out of control.
Those nasty Lawn Gnomes want revenge! The Gnomes throw bombs at
the passing cars, and giggle when the bombs go off.    

Track Tips:
Watch out for the dog house! Get too close to the dog's bone,
and he'll chew on your car until he feels his bone is safe.
You can use this to your advantage by forcing your opponents
into his range when rounding the turn.

Power Ups :
Give Yourself The Edge
Power Ups can be disabled at any time for no-nonsense racing!
Turbo Boost
When a Turbo Boost power up is activated, your racer is given
a short burst of additional speed. Although this acceleration
is brief, in a close race it might be just enough to send you
over the finish line ahead of your opponents.

Bottle Rocket
Your racer launches a Bottle Rocket that "homes in" on the
lead racer. Racers hit by a Bottle Rocket become momentarily
uncontrollable. Because the Bottle Rocket cannot make sharp
turns, skillful drivers can sometimes elude them.
Electro Shock
When an Electro Shock power up is activated, your racer is
engulfed in an arching ball of electricity that strikes any
opponents that attempt to pass. Racers that are zapped by
this electricity slow down for a short period of time.
A firecracker is released behind your car with a three-second
fuse. A racer that hits the firecracker instantly triggers
an explosion as well. When it explodes, racers that are caught
in its blast radius are knocked over.
Ghost Drive
Your racer becomes "Ghosted" (transparent) and is no
longer affected by your opponent's power ups. Ghost
Drive also lets your racer drive through water hazards
such as ponds, lakes, rivers, or sprinklers without
slowing down.
Oil Slick
A pool of oil is released from the rear of your racer.
Racers that drive over an oil slick lose traction and
become uncontrollable for a short period of time.

The 5th Element

The 5th Element

Type these at the main menu and
then select New Game:

RALPH   - Level select
DAVID   - Unlimited
THIERRY - Enemies steps
JEROME  - Shield
OLIVIER - All weapons
FANETTE - All objects
BENOIT  - All films
JOEL    - All cheats enabled

7th Legion

7th Legion

-=- Section 1: The MISSION.INI file -=-
I'll describe each line in order here...
[GMission 1]
  the mission number (goes from 1,2,3, etc. - duh!)
  the map (corresponds to mapo.000, mapo.001, etc.)
  the difficulty, basically how hard it is to kill them and them to kill
you (0-10)

  block set (i.e. tiles), 0=desert, 1=winter, 2=grassland

  how much cash everyone starts with

  computer gets this much extra in the beginning

  instantly build a couple tanks, etc., for defense

Brief1=Destroy them! Pulverize them!
Brief2=Turn them into floating pieces
Brief3=of scrap metal!
Brief4=But don't let it happen to you...
  the description of the mission that shows up (I modified this a bit:))

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb
  how you win... 0=getting credits, 1=destroying vehicles, 2=destroying
                 3=destroying everything, 4=repairing (??)

  4 start locations, randomly picks one - in most single player missions
  they are all the same

  number of computer players, or bases, from 1-3

TechLevel=1     ;power,mine,ref,barr - inf,mgun
  technology level, from 0-9. 0=power plants & barracks, 6=have
everything to robot
  hangar & first 3 robots, 9=mines, super lasers, build all robots,
everything, other
  numbers in between

  see below

  see below

------------ PVStart specs --------------
This is what most people seem to be interested in... Hmm... Okay, both
PAStart and PVStart
are the same, these are the specs...

There are 43 "bits" in the string, each with the number of each
vehicle to start out with. 0=none, 1=one, etc.--- duh.

I hope it's obvious you can't have more than 9 of each unit :).

I've listed what bit it is, shown what it would look like if you had
just one of those units, and to the right what the name is and
what type of vehicle it is.

"Bit 1"  (1000000000000000000000000000000000000000000) - Ore Carrier
"Bit 2"  (0100000000000000000000000000000000000000000) - Ore Truck
"Bit 3"  (0010000000000000000000000000000000000000000) - Crusader
(7th tank)
"Bit 4"  (0001000000000000000000000000000000000000000) - Oppressor
(Chosen tank)
"Bit 5"  (0000100000000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 6"  (0000010000000000000000000000000000000000000) - APC
(7th tank)
"Bit 7"  (0000001000000000000000000000000000000000000) - Faith Hammer
(7th tank)
"Bit 8"  (0000000100000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 9"  (0000000010000000000000000000000000000000000) - Annihilator
(Chosen tank)
"Bit 10" (0000000001000000000000000000000000000000000) - Purifier
(7th tank)
"Bit 11" (0000000000100000000000000000000000000000000) - blows up??
"Bit 12" (0000000000010000000000000000000000000000000) - blows up??
"Bit 13" (0000000000001000000000000000000000000000000) - blows up??
"Bit 14" (0000000000000100000000000000000000000000000) - blows up??
"Bit 15" (0000000000000010000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 16" (0000000000000001000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 17" (0000000000000000100000000000000000000000000) - Mortar Unit
(7th unit)
"Bit 18" (0000000000000000010000000000000000000000000) - Priest
(7th unit)
"Bit 19" (0000000000000000001000000000000000000000000) - Medic
(7th unit)
"Bit 20" (0000000000000000000100000000000000000000000) - Slaven Rider
(7th unit)
"Bit 21" (0000000000000000000010000000000000000000000) - Marine
(7th unit) **
"Bit 22" (0000000000000000000001000000000000000000000) - Commander
(7th unit)
"Bit 23" (0000000000000000000000100000000000000000000) - Air Transport
(air unit)
"Bit 24" (0000000000000000000000010000000000000000000) - Sparrow
(air unit)
"Bit 25" (0000000000000000000000001000000000000000000) - Eagle
(air unit)
"Bit 26" (0000000000000000000000000100000000000000000) - Hovercraft
(air unit)
"Bit 27" (0000000000000000000000000010000000000000000) - blows up??
"Bit 28" (0000000000000000000000000001000000000000000) - blows up??
"Bit 29" (0000000000000000000000000000100000000000000) - blows up??
"Bit 30" (0000000000000000000000000000010000000000000) - blows up??
"Bit 31" (0000000000000000000000000000001000000000000) - blows up??
"Bit 32" (0000000000000000000000000000000100000000000) - blows up??
"Bit 33" (0000000000000000000000000000000010000000000) - blows up??
"Bit 34" (0000000000000000000000000000000001000000000) - Inquisitor
(7th mech) ***
"Bit 35" (0000000000000000000000000000000000100000000) - Revelator
(7th mech)
"Bit 36" (0000000000000000000000000000000000010000000) - Light Mech
(7th mech) ***
"Bit 37" (0000000000000000000000000000000000001000000) - Nova
(7th mech)
"Bit 38" (0000000000000000000000000000000000000100000) - Pyroclast
(Chosen mech) $
"Bit 39" (0000000000000000000000000000000000000010000) - Redeemer
(7th mech)
"Bit 40" (0000000000000000000000000000000000000001000) - blows up??
"Bit 41" (0000000000000000000000000000000000000000100) - blows up??
"Bit 42" (0000000000000000000000000000000000000000010) - blows up??
"Bit 43" (0000000000000000000000000000000000000000001) - Base (aka
Mobile Construction Vehicle)

------------ Comments on start units -------------
[*] Both machine gunners are called "Machine Gunner" and look exactly
but the second one has 3x much health or whatever.

[**] Maybe it's a bug, but the Marine is COMPLETELY INVISIBLE.
Right-click on some unit just
standing there to see where he is, then mark him so you'll be able to
tell where he is. Maybe
good for sneaking up on enemies?

[***] Both these mechs look exactly the same, I think the light mech has
less armor/power.

[$] The Pyroclast seems to crash the game when used to attack a base,
but is fine when
attacking units. Another bug? Oh, and the Pyroclast looks very similar
to the Spider.

One annoyance is that many of the units seem to "blow up" immediately
when the game starts.
Perhaps they have a dependence on something else? Or maybe I should buy
the registered
version :).

Another problem is that I can't move most of the air units... I can only
move Air Carrier,
and it won't do anything anyway. Oh well.

If you have any info on some of the ones I can't figure out (because I
can't get a look at
them :)) please e-mail me (at bottom of file).

-------------- How to use the PVStart chart -----------------
All right... Let's use the first mission as a guide.
Here's the original version:


If we look at our chart, we see this is:

"Bit 15" (0000000000000040000000000000000000000000000) - Machine Gunner
"Bit 43" (0000000000000000000000000000000000000000001) - Base

Or, 4 machine gunners and 1 base.

Let's spice things up. How about 4 Novas (gotta love those rapid-fire
missiles), 3 Faith
Hammers (best tanks around in my opinion) and 2 Pyroclasts (for good
measure). And let's
throw in 8 Slaven Riders. Add up the bit fields:

"Bit 7"  (0000003000000000000000000000000000000000000) - Faith Hammer
"Bit 20" (0000000000000000000800000000000000000000000) - Slaven Rider
"Bit 37" (0000000000000000000000000000000000004000000) - Nova
"Bit 38" (0000000000000000000000000000000000000200000) - Pyroclast
"Bit 43" (0000000000000000000000000000000000000000001) - Base

so PVStart=0000003000000000000800000000000000004200001

Don't forget that base, you won't last long without it :).

--------- MMission -----------
You can also edit the MMission parts, which are the multiplayer
missions, but
I would not recommend it. Not having played online I don't know exactly
how this works,
but my guess is that if you edit these and join a game where it is still
in original form,
things will not go well with you...

If you are the server, it may or may not work... Like I said, I don't
know how 7th Legion
deals with this.

---------- BMission -----------
Don't forget BMission! This is EXACTLY the same as GMission, except
GMission=7th Legion
missions and BMission=Chosen missions. Got it? G=Good, B=Bad :-).

-=- Section 2: DEPEND.DAT -=-

This gets a little more complex, or at least cryptic... But not
to hard to figure out once you get used to it...

Just read the first line:

  "To build a power plant, you need a base"
Look a little lower where it says:

  "To build a mine, refinery, barracks, or wall, you need a power plant"

What use is this file? Well, if you want (or need :)) to get some of
these things
sooner, try changing the first line to:


Now you can build a robot hangar without spending 11500 credits to build
a barracks &
vehicle factory!

Here is a list of the names and their equivalents:
bt_base     - duh
bt_power    - Power Plant
bt_mine     - Mine (duh again)
bt_refinery - Refinery
bt_barracks - Barracks
bt_wall     - Wall
bt_radar    - Radar thingy
bt_tank     - Vehicle Factory
bt_gun      - Defense Gun
bt_hospital - Hospital
bt_randd    - High Tech Lab (I assume randd = research & development)
bt_repair   - Repair Bay
bt_robot    - Robot Hangar
bt_bmine    - Big Mine :)
bt_supergun - um... "Super Gun" (laser gun)
bt_naval    - Naval thingy
bt_air      - Air thingy
bt_power2   - More power plant
bt_advcomms - Advanced Communications
bt_chem     - Chemical plant
bt_silo     - Silo
bt_shield   - Shield thingy
bt_pad      - Pad thingy

NOTE: Unfortunately I don't have the registered version yet, so maybe
someone could fill
me in as to what some of the names are... I'm just guessing on those
last few...

-=- Section 3: BUILD.DAT & VDEPEND.DAT-=-
Now this is REALLY interesting... Take a look at the 5th line:


Hmmm... So you need a Robot Hangar to make these mechs, eh? Well, let's
try adding something..
After the second line, stick this in:


Now, we SHOULD be able to build some robots with barracks... Let's

<few minutes later>
DANG IT! IT DOESN'T WORK! Well, I'll tell you why. It's in the
Let's take a look at line 5:


What the heck?!? It looks like just like BUILD.DAT! Well, I'll tell you
what's going on.
You see, just like DEPEND lists dependencies on structures, VDEPEND
lists dependecies
on units (or "vehicles", hence the V). So, BUILD tells us we can build a
robot with a barracks,
but NOT UNTIL we have built a robot hangar...

So, let's try something... Add the line we made earlier


into the VDEPEND.DAT file.
YES! It works! The moral of this story is, always make changes in BOTH
vdepend.dat & build.dat.

Another (easier) way is to change every line in VDEPEND.DAT by changing
is on the left (bt_robot in our example) to bt_base. That way the only
restrictions are in
BUILD.BAT. You'll also notice you can build a whole lot more with a
barracks than you
thought... :).

You can get the list of bt_ things from above, but I'm not sure about
the vt_
items... Some of them are obvious (vt_medic), others you can guess
(vt_bazooka might be
mortar guy?), but others are completely arbitrary (vt_mech1c?!?). I
suppose just copy
whole lines, it doesn't matter much, just experiment. Do some of the
work yourself :).

-=- Section 4: GAMETEXT.TXT -=-

This is not really useful, but it's funny... This file has all the text
messages used in the
game, including the menus...

If you have a file called JIVTEXT.TXT, copy it over GAMETEXT.TXT (after
making a copy, of
course). Now all of the menus and text should be "Jive talk" - Try it
out :).

Aside: All you C programmers out there should recognize the text as
printf() format,
this would be an easy way to crash the game (changing a %s to %d). Not
that it doesn't
crash enough already... :-<



While playing:
0   - restore energy
F6  - Add COOL%
M   - Can move freely, press again to restore
+   - Skip level
5   - Replay and change level of difficulty
F4  - Reduce energy to minimum
F10 - Change time to 10 seconds

Pause the game (use 1 or END) and press A-K to
select a level.

The Last Resort

9: the Last Resort

Begin a new game and at the entrance door, type the
code 120763-090665 Hold the CTRL key and click on OK.
Push CTRL and 0 and choose not save the game.
Open one of you old savegame and from this point,
you can use one of the following codes.


After you type a code push the ENTER key to transport
you to another area of the game.

11th Hour

11th Hour

In the bar ask the guy with the knife
if you can try the game 50 times to
play the hidden game.

1838 - Railrods and Robber Barons

1838 - Railrods and Robber Barons

Type "KNEELBEFOREME" at any time during
the game. If done correctly a sound will
confirm it.
Now press F11 and enter any of the following
codes. Then press F11 again to activate the

Code       Effect
-g         Lots of Gold
-0103      For a man or woman
-0110      For a cow
-c         Duplicate last object created
-Ctrl-F6   Remove fog of war

1942: Pacific Air War

 1942: Pacific Air War

Press ALT+F1 to get into virtual pilot mode. When you lock on a
bandit hit J to enter padlock mode.
Wherever the bandit goes your view will track him.

3001-Space Survival

3001-Space Survival

To Get God Mode and never die,
At this command at the dos prompt:
Type: 3001 GOD
To See The Programmer
Type: 3001 PROG

A2 Racer 2

A2 Racer 2

Edit car and part prices:
This procedure involves editing a game file;
create a backup copy of the file before proceeding.
Use a text editor to edit the "garage.ini" file in
the game directory.

Extra Money:
This procedure involves editing a game file;
create a backup copy of the file before proceeding.
First use a text editor to edit the "menu.ini" file
in the game directory.
Edit the amount of money in a current saved game.
Start the game, load the edited save game, then save
it in the same slow with a different name.
Restart and load the saved game one final time to
collect the extra money.

A-10 Cuba

A-10 Cuba

Enable the "Invincible Aircraft"
control setting.

Then, enter one of the following codes
during flight to activate the corresponding
cheat function: 

[Ctrl] + [Tab]       Add 500 feet to altitude 
[Ctrl] + [Tab] + S   Slow motion mode 
[Ctrl] + [Tab]+ X    Enable joystick


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    • profile image

      raghu 8 years ago

      nice one upload further


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