A Players Review of Star Wars: The Old Republic (Updated)
Star Wars: The Old Republic Review
Today, I thought I'd give a players review of Star Wars: the Old Republic.
Please remember that these are my thoughts alone and you may not agree with them all.
I'll be covering the areas that I feel are important, such as Graphics, Music and sound, and overall game play.
I'll also touch on several of the key features of the game as well as provide plenty of examples.
For me, Star Wars has been a part of my live for years, I grew up watching the original trilogy with my father when it was on TV, and became a fan of the series from that moment, so when I first heard of an MMORPG (Massively Multi-player On-line Role Playing Game) set in the Star Wars universe, I was excited to say the least.
I was in the Beta for the game and knew right away that I would love it, and everything it had to offer right from the beginning.
I've edited some of my segments to reflect the game as it is now.
So without further delay, here is my Players Review of Star Wars: the Old Republic.
My Review: Graphics
The Graphics in Star Wars: The Old Republic are great in my opinion, while yes the face movements and repetitive hand gestures get old and don't always fit with the mood of the character speaking, it is overall a good fit.
The backgrounds are the real great thing, because on almost all of the planets, you can see to forever and it really captures the vastness of the different planets, even ones like Hoth, which is literally a giant ice planet of nothing, has beautiful views of the ice fields.
Character modals are interesting, but again they feel like the same basic design with repetitive hand movements that don't always fit the scene, but otherwise they are also very well done.
In the section below, I used a special Collectors edition Holocamera to take pictures of various locations in-game.
The Camera automatically removes the HUD and takes a picture as if looking through your characters eyes.
Backgrounds in SWTOR
My Review: Music and Sound
The Music excels in giving the game the literal feel of being in the Star Wars universe, and grips you from the opening to each chapters closing scene.
The music score captures the essence of Star Wars and much of the music is straight out of the movies, giving you the feeling of total immersion in the Star Wars universe.
The sound effects are also right out there, from the familiar sound of blaster fire to the awe inspiring hum of a Lightsaber blade.
There are, of course, some downsides to the music and sound in the game as well, and one of those things is that often times the music gets repetitive in some areas, and also the opposite side of the coin when the music is completely absent which has a tendency to happen in some areas, such as Hoth, but the rest of the time, the music truly captures the feeling of Star Wars.
Star Wars: The Old Republic soundtrack - 05 Justice: The Jedi Knight
My Review: Game play
Game play is where I feel Star Wars; The Old Republic sells itself, coming from someone who plays the game.
Right from the moment the game begins, you feel yourself thrown into the Star Wars universe, as each character class has their own unique story, and each of those stories begin with that classic phrase:
"A long time ago in a galaxy far, far away..."
And cue the classic Star Wars opening theme as well as the familiar yellow scrolling text as we learn about the story so far, our character and what has brought them to the place they begin there adventure.
During the course of your adventure, there are choices to be made from time to time that earn you 'Dark Side' and 'Light Side' points. These grant you access to two special vendors on your Faction Space Station as well as unlocks, and the choice you make that grants Dark Side and Light Side points sometimes affect quests and the story as a whole.
There are 8 playable classes in Star Wars the Old Republic.
4 for the Galactic Republic; Republic Trooper, Jedi Knight, Jedi Consular and Smuggler
4 for the Sith Empire; Imperial Agent, Sith Warrior, Sith Inquisitor and Bounty hunter
Each of these classes brings something different to game play but many of them can have dual roles in combat.
There is a lot to do in Star Wars The Old Republic outside of questing and advancing your story.
First, and to some most importantly, is Player Vs. Player (PVP) combat which can be done in two very different ways.
The first way to do PVP is ground character verses character PVP in one of several 'warzones' created for PVP.
the second way in in 'Galactic Star fighter' a fairly new PVP which takes the battle to Space itself.
In addition to PVP there are also Flash points and Operations, which are done in a group.
A flash point is a simple 4 person group, where you and your team play through a kind of mini story and make decisions which can alter the story even ever so slightly.
An operation is a much larger group and usually a much harder task to complete, there are 2 different player groups for an operation, an 8-person and a 16-person group.
Game play offers a lot for anyone who wants to enjoy a truly great MMORPG based in the Star Wars Universe.
My Review: Overall Final Thoughts
From the opening of your character Class story to the final battle of the operations, world bosses, Space Combat and everything in between, Star Wars; The Old Republic is a blast.
Each character has there own compelling story filled with choices and consequences based on those decisions.
If you like the Star Wars universe, you'll love Star Wars: the Old Republic, but you don't have to take my word for it.
Even if you're new, there is a lot to do still, and you can even jump straight into the new content with character boosts.
My Rating of Star Wars: The Old Republic
Pre-Paid subscription game time
Online game code for the full game up to the current expansion
After reading this review, how likely are you to play Star Wars: The Old Republic
© 2014 John L. Nelson III