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Cardfight!! Vanguard: How to Play Part 2

Updated on August 30, 2016

The Playmat

Pre-Game

Usually the first thing done is for both players to determine who goes first. In most of the games I have played this is done by rolling any kind of dice and whoever gets the highest number goes first.

Step 1:In order to start the game each person selects 1 grade 0 unit card from their deck and places it face down on the vanguard circle, which is the blue circle on the top row. From now on that unit will be called the Vanguard.

Step 2: Once your vanguard is selected you shuffle your deck. Then you ask your opponent if they want to cut your deck, although having the deck cut by your opponent and cutting their deck is an optional step determined by the people playing. When you have finished cutting each other's decks you both draw 5 cards. It is generally a good idea to try to have at least 1 grade 1, 2 , & 3 card in your hand. If you are unhappy about the hand you received after drawing you may mulligan any number back into the deck and then start step 2 over. Once you have finished shuffling & cutting the deck draw the same number of cards that you shuffled into the deck. For example if you put 2 cards back you only draw 2 cards.

I personally recommend to new players to mulligan any grade 0 units you may have drawn because if you don't you otherwise won't be able to use their trigger effects during the game.

Once both you and your opponent are ready you stand-up your vanguard, this is simply done by turning your vanguard face-up.

Turn Phase Order

1) Stand & Draw

2) Ride Phase

3) Main Phase

4) Battle Phase

5) End Phase

Gameplay

The following text will be brief descriptions of each player's turn for a more in depth look at how the game is played please view my video tutorial.

Player 1:

1) Draw from the deck

2) If possible they then ride the vanguard. This is done by placing a card of the same grade or of 1 grade higher on the vanguard. Since its the first turn you move from grade 0 to grade 1.

If your grade 0 has the forerunner ability you can move it to any of the 5 yellow rearguard circles. After that Player 1's turn is over since they are unable to attack on the first turn.

Player2:

1) Draw from the deck

2) Ride the Vanguard. Grade 0 --- Grade 1

3) Call Units to the Rearguard. This is done by selecting units whose grade is equal to or lower that of vanguard from your hand and calling to 1 of the 5 yellow (Picture)/green (video) Rearguard Circles.

4) Activate the skills of Rearguards if possible

5) Attack your opponent to inflict damage. The person who gets 6 damage first is the loser.

Player 1:

1) Draw a card from your deck

2) Ride the Vanguard. Grade 1 --- Grade 2

3) Activate your vanguard's skill if possible

4) Call more rearguards if you desire

5) Activate their skills if possible

6) Attack your opponent

Player 2:

1) Stand your units

2) Draw a card from your deck

3) Ride the Vanguard. Grade 1 --- Grade 2

4) Activate their skill if possible

5) Call more Rearguards if you desire

6) Activate their Skills if possible

7) Attack your opponent

Player 1:

1) Stand your units

2) Draw a card from your deck

3) Ride the Vanguard. Grade 2 --- Grade 3

4) Activate skill if possible

5) Call more rearguards if you desire

6) Activate their skills if possible

7) Attack your opponent

Player 2:

1) Stand your units

2) Draw a card from your deck

3) Ride the Vanguard. Grade 2 --- Grade 3

4) Activate its skill if possible

5) Call more Rearguards if you desire

6) Activate their skills if possible

7) Attack your opponent

Then the players continue the sequence from their previous turn and this continues until someone arrives at 6 damage. Note if you want to change your vanguard you can ride a different grade 3 on top of the grade 3 that is already there.

The brief summary was

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Cardfight!! Vanguard How to Play video tutorial

The video tutorial made the game look

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