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Custom Card Ideas: Genocide
When you've played Munchkin as long as I have and feel the ever constant tide of gameplay, you begin to long for death. Not necessarily your death per say, but the flow of Death in a Munchkin game is inarguably rare and potent. With just a little push, you can take a single death in the game and multiply it with this card!
What does the Card do?
Yeah, you can probably guess what this card does. It takes a lot of hints from the "Rocks Fall, Everyone Dies" card (if you've been following my blog, can you tell a trend yet?) and is a Treasure Card as well. The description is thus: "Play this card when another player dies. Choose their (Class, Race, Mojo, etc.). Every player who has that same card dies as well."
Well, obviously you can't use it on yourself to spite everyone else when you die. That'd make it a little too much like "RFED" and too grudge-like. No, instead, this card requires some type of manipulation and strategy beyond "If I die, I'm taking you with me!" Orchestrate a player's death while making mental notes of who shares the same type of Race/Class card. When they die, maximize the casualties! Hate Elves in the modern fantasy deck? Kill one, kill them all! Hate the Yakuza in Munchkin Fu? Do the same, ad naseum!
This card is also purposefully left up to some kind of interpretation. In every game where there's a possible Race card (and some rules include it even without a Race) you're considered a Human. But there's no Human card? Yes, well, it's understand everyone has one and they can't lose it unless they change to a new one. It'd be pointless as well to have a picture of a human with no abilities. Thusly, my friends and I play with this card usually make the target Human Race. Most games, this kills everyone. Vengeful? Perhaps, but more avoidable than "RFED."
Granted, this card works amazingly well with the Necrophillic Amulet.
Like most of my other cards, this custom card gets along very well with every other thematic deck. It varies greatly depending on how many race, class, mojo, style cards and whatnot. It all depends on how drastic of an effect this will on the game.
With plenty of character modifier cards, you'll have much more control. Consider the core Munchkin deck, especially with all of its expansions. Conversely, fewer modifier cards will result in greater control and less collateral damage. See decks with fewer expansions and either only races or classes (or Mojos for Zombies).