Custom Card Ideas: Hex Direx Gloves
Curse cards (or Traps, Disasters, or whatever else that may be created) are a blast to play on others but suck to get hit by. There are so few cards and abilities that help deter any incoming Curses. This card makes it easier to play Curses on other while at the same time defend yourself. So use this card and say, "Screw you!" when other players try to mess you up.
What the Card Does
There's a handful of cards in the Munchkin games that nullify Curses: Wishing Rings, Sandals of Protection, Tinfoil Hat, Lucky Amulet, not including still more from other deck genres that also pertain to Traps and Disasters. Still, there doesn't seem a whole lot of depth when it comes to playing or blocking Curses. So...I created a card with that in mind.
The Hex Direx Gloves give no bonus and occupy no hands. Despite this, it is an equipable item. It's ability is as follows: "The player who equips this can redirect curses in play or being played by discarding 2 cards. Discard 2 cards per redirect." As said by the card, this cannot include moving Curses to/from a player's hands, either discard pile, or either deck.
So, why would you want this? A handful of reasons which makes this card borderline overpowered. If someone plays a Curse on you, discard two cards to send it right back. That's the simplest way of doing it.
You can also move a newly drawn Curse from the Door deck that doesn't effect the current player to another player, like this. Player one draws "Curse! Lose Headgear" but they don't have any Headgear. You discard two cards to move that Curse card to another player who does have Headgear, forcing them to try to stop the Curse as if they just drew it. This doesn't force the player to accept the punishment, only forcing them to deal with it, allowing them to play a Wishing Ring or using Curse protective gear. In this instance, the Sandals of Protection would stop the Curse.
You can do this in the middle of a combat as well. Say one player is about to win a combat but you discard two cards to move another player's "Curse! Change Sex" from one player to the one in combat. The one in combat immediately changes genders and is at a -5 for this combat. Both players will have suffered the gender change, but only the one who ends up with the Curse card will suffer from the -5. You CAN force all players in the group to change sex this way (as long as you have enough cards to discard each time) but you CANNOT make everyone suffer from the -5 bonus. Once a battle has taken place from the -5, the Curse card is discarded and immune to Hex Direx Gloves' effects.
You can also use this card as a way to bestow 'favors.' Someone draws that "Curse! Lose Headgear" and they're about to lose their Tinfoil Hat, you can tell them you'll move it to someone else if they give you something or help you in your next combat.
Note: If a Curse card was not just immediately drawn and you move it, it counts as playing a Curse on another player, meaning the Tinfoil Hat would block it. However, this only counts for the defensive player, knowing how to block this card's effect. The owner of the Hex Direx Gloves gets no additional benefit from using this ability. For instance, if the owner is a Voodoo Zombie, it doesn't count as playing a Curse on another player, meaning you don't get to draw a Treasure every time you move a Curse.
Since every deck has some form of a Curse-type card (as Traps, Disasters, Madness, or so forth), this card can be applied to any thematic deck. However, this card becomes a good deal more powerful in decks that are more notorious with their punishments, such as Munchkin Cthulu.