ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Dead Space: Extraction - A Retrospective Review

Updated on July 2, 2013

Dead Space on the Nintendo Wii was a tough sell in the first place. This was a console that was associated with cute animals and tubby Italian plumbers, not murderous aliens. Then, there was the fact that a new game had to be created; Dead Space simply wasn't going to run on the Wii. In addition to all of this was a general mood from a good number of fans, I imagine, that this was simply EA attempting to cash-in on a large number of gamers that hadn't played Dead Space yet.

Upon its release in 2009, Dead Space: Extraction sold terribly. Poor retail figures upon its release made for a less than stellar opening week. Even a HD port released on the Playstation 3 two years later, and bundled with Dead Space 2, has not done much to alter the success of this prequel.

But was Dead Space: Extraction any good? It wasn't just good, in fact, it rivalled the original game in terms of elevating a genre. In contrast to Dead Space's third-person shooter perspective, Extraction is instead a first-person, on-rails, light-gun game. Rather than just make a bland arcade shooter however, Visceral Games instead went the other way, emphasizing the cinematic qualities that were present in the original game whilst tying them to a fun, responsive shooter experience.

Dead On Arrival

As a result, Dead Space: Extraction works much like an interactive movie. The pacing is spot-on, with the story taking place shortly before the events of the original game. Whereas in Dead Space we had to piece together the fate of the crew aboard the U.S.G. Ishimura, and the colony on Aegis VII, here we got to see it unfold right before us. The game's second chapter for example, saw the Necromorph infection devastate the entire central square of the Aegis VII colony, as survivors attempt to scramble to safety. By doing so Visceral Games managed to keep players who had played the original engaged: we'd never seen the aliens in these numbers.

Rather than just tie us down to one character, the developers instead had each chapter hop between a collective band of survivors, which again helped the plot maintain a great level of pace. Perhaps the most disconcerting moment is when you're left controlling Detective Nathan McNeil, who's armed with nothing but a P-Sec pistol. "How is this thing going to help" you think to yourself, as he and a colleague are lead to investigate a strange disturbance in the medical bay, shortly before the outbreak begins in earnest. And the best thing is, the gun is useless, it takes an entire clip to tear off even one Necromorph limb, but by leaving you with nothing else (minus a melee attack, and the ponderous Rivet Gun) we realize just why so few people survived the initial epidemic: not many would have been fortunate to have a Plasma Cutter handy.

And what happens when you get that Plasma Cutter? It works just as you'd expect it to. Turning the Wii-Mote on its side rotates the beam by 90 degrees, allowing the traditional alien amputations to commence. Of course, all of the other weapons have made it over as well, even though some don't function quite as well in the different perspective, such as the Ripper.

An impressive voice cast, all with different accents (English, South African, Scottish etc.) helps set the characters apart.
An impressive voice cast, all with different accents (English, South African, Scottish etc.) helps set the characters apart.

Adaptation

Still, it's commendable just how much power Visceral Games manages to get out of the Wii. Even the console's other features were taken into account, such as shaking the remote to mimic lighting a glow-stick, or having the audio logs actually be spoken through the built-in speaker on the controller. What's more, they took the effort to explore some areas that weren't unveiled in the original game, such as Aegis VII's sewer system: possibly the worst place to get stuck with a Necromorph.

To say how different it functioned from the first Dead Space, many of its problems are rather similar. Enemy variety still remained a weak point; a lot of the creatures don't seem all that different from each other, and Extraction's more action-oriented focus seems to make this more apparent. Then, there's the boss fights, they were surprisingly thin on the ground in the first game, and while they weren't necessarily worse on the Wii, they suffered from a similar lack of interesting monster design - all writhing tentacles and glowing yellow weak spots.

Despite that Dead Space: Extraction still remains one of the best games on the Wii that nobody played. Maybe it was a rather poor decision on EA's part to market such a game for this type of console, but there's always that niggle in the back of the mind that makes you wonder just what would the series have looked like had the spinoff become a hit in its own right.

Dead Space: Extraction was released in 2009 for the Nintendo Wii.

© 2013 LudoLogic

Comments

    0 of 8192 characters used
    Post Comment

    • Angie Martin profile image

      Angie Martin 

      5 years ago from Frazier Park, California

      I totally agree with you on both points. I'd play more rail-shooters if they were like Extraction, but it is doubtful we will see another one soon. I have also played both Resident Evil rail-shooters and enjoyed them as well, but not as much as Extraction. It is interesting to me because I wrote a Hub awhile ago on first-person shooters versus third-person. I stated in there that I cannot play first-person shooters because it makes me ill with vertigo. However, rail-shooters do not have this effect on me. I wonder if that is because it feels more like you're on a roller coaster ride, rather than playing from a first-person POV.

    • LudoLogic profile imageAUTHOR

      LudoLogic 

      5 years ago

      Thanks again! I'd certainly be up for more Dead Space rail-shooters, provided they were up to the quality of Extraction. Unfortunately, I doubt we'll see anything like this again, at least related to Dead Space, given the poor commercial success.

    • Angie Martin profile image

      Angie Martin 

      5 years ago from Frazier Park, California

      I couldn't agree with your review more! Extraction is that oft-forgotten game in the Dead Space series. In fact, most die-hard Dead Space fans I've spoken to have either never heard of it or never took the time to play it. I thought it provided a great insight to the story, as well as kept that horror aspect that I love so much in Dead Space.

    • JohnGreasyGamer profile image

      John Roberts 

      5 years ago from South Yorkshire, England

      As always you cease to disappoint! I'm surprised Extraction got such reception from you because I thought it'd been an absolute sham. How would you feel if more Dead Space games were released in the form of rail shooters, but on other consoles? Would you buy them, or just give them a rent to stay on the safe side? I can feel more of these retrospective reviews coming along, and I can't wait to see them!

      Voted up, useful, interesting and awesome! Keep up the good work, sunshine! ^^

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://hubpages.com/privacy-policy#gdpr

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)