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Fisher-Price Fun-2-Learn Computer Cool School for Ages 3 Years and UP

Updated on March 9, 2011

Fisher-Price is known for designing toys that are kid-tough while being educational at the same time. Kids learn to read, write and understand their world while playing games. Your child may have already been exposed to digital photo taking with a Kid-Tough Digital Camera or they may watch their favorite videos on the Fisher-Price Kid-Tough CD Player. Now they can enjoy interacting with a computer with the Fisher-Price Fun-2-Learn Computer Cool School. You can be confident that they are going to have fun while they learn. The feeling of accomplishment is evident on their face each time they see the results of their efforts.

The Fisher-Price Fun-2-Learn Computer Cool School gives your child the opportunity to choose the lesson they are interested in by pressing a dedicated button for it whether it be reading, writing, math, science or music. The sixth button gives then the fun often shared on a field trip. Instead of the child waiting to be praised by mom or dad, sister or brother or a friend they can reward themselves for good work by printing out a reward certificate. Since kids love to share and teach other kids what they know, worksheets can be printed for their own further study or to share immediately with friends and siblings.

 

 

After attaching the Fun-2-Learn keyboard to a computer (USB) and after installing the software (CD) the kids will want to start playing and learning. However, before turning it over to the kids, mom or dad can set parental controls to regulate the volume, and how many pieces of paper they will allow to be printed. In addition, a password can be added that will not allow the kids to migrate into the computer’s hard drive or to log onto the Internet. In case the kids know more about computers than mom or dad – there is a set-up wizard to guide them through.

 

The Fisher-Price Fun-2-Learn system is colorful and easy for little hands to navigate. The buttons are large with pictures depicting what they control. The keyboard is QWERTY just like mom and dad’s keyboard except there are other keys added along the top that take the kids directly to various areas of the software. Leo the leopard continues to guide them from one learning center to the other. Along the way they will be encouraged to click on words, quizzes, games and other various projects where they will be able to interact with what is shown on the computer monitor. To one side of the keyboard is an art pad where they can draw or write letters that can be saved or printed out.  

The Fisher-Price Fun-2-Learn Computer Cool School may awaken hidden talents and interests of the kids that use it. They will be exposed to musical instruments and will be given the opportunity to try them out (virtually). They will be exposed to more colors than they would ever see in a crayon box with the ability to use all sorts of art tools such as brushes, pens and stamps. They can practice their letter and number writing while watching their results appear on the computer monitor in real time. They will even see their own name used in some of the lessons after they login. Fisher-Price has a way of combining fun with learning.

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    • dallas93444 profile image

      Dallas W Thompson 

      7 years ago from Bakersfield, CA

      I was surprised as an educational administrator how the young children learn and integrate computers. Well done article.

    • chspublish profile image

      chspublish 

      7 years ago from Ireland

      Well done son yhour informative article Debbie. I, too, would be a techie and am trying to apss this love onto my eldest grandchild, who has the kid-tough digital camera and loved it. now I'm looking at what your article says about the cool school fun to learn computer. I'm a great believer in getting them stimualted and keeping the interest going, as long as they don't spend too much time sitting down, of course.

      Thanks again for the information.

    • H P Roychoudhury profile image

      H P Roychoudhury 

      7 years ago from Guwahati, India

      Three years old child handling computer, that admits the superfast age of computer, the age that would lead the Earth citizens to Moon and Marsh in near future.

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