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5 Games Like

Updated on June 15, 2016

The browser-based game has developed quite a large audience since its release in 2015. Developed by Matheus Valadares, is a simple game where you control a circular object and try to make it bigger by absorbing other circular objects. Though the game is simple, it's highly addictive. Yet, even the most addictive games can get tiresome after playing them for a while. I'm sure many of you feel this way since you're reading this article. If you like, but you've been playing it for so long that you want something fresh, yet similar, then you've come to the right place. Below, I provide a list of five games like that you should enjoy if you're a fan of the game.

1) Flow

Flow (often written as flOw) is a single-player indie game that was created by Jenova Chen and Nicholas Clark. It was originally released in 2006 as a free Flash game, but was ported to the PS3 in 2007 by thatgamecompany. Other versions have also been made for the PSP, PS4 and PS Vita.

The objective of Flow is to control a sea creature in an underwater environment. As in, your character absorbs other things within the world (in this case, other organisms) in order to grow larger. The game is played from a top-down perspective with several different levels. As you clear each level, you descend to the lower levels and eventually reach the bottom. Once you clear the bottom level, you become a new creature and continue a downward progression through another set of levels. There are 5 to 7 different creatures that you play as (depending on the version of the game that you play) and once you've cleared all of the levels with all of the characters, the credits sequence starts and the game ends.

Flow has a lot of similar features to Firstly, the basic game mechanic of absorbing other objects to make your own object bigger is present in the game. Secondly, the camera angle is top-down in both games. And lastly, both games are very easy to get into and good for casual gaming sessions.

The Trailer for Flow

2) is a free-to-play, multiplayer browser game that was made by Steve Howse in 2016. It is very similar to with the key difference being the type of character that you control in the game. In, you control a snake-like creature whereas in you control a circular object. In both games, the goal is to eat as many small pellets as you can to grow larger and climb the leaderboard. If you die, you go back to your original size. has another difference from that is worth mentioning. In, you don't absorb other players in the way that you do in Rather than simply being larger than your opponent and overlapping them to make yourself bigger, you need to get the heads of other characters to collide with your character's body. Doing so will turn the other snakes into bright pellets which you can then absorb to grow larger.

Overall, if you like, you should enjoy

3) Flower

Flower is another game on this list by thatgamecompany. Like Flow, it was designed by Jenova Chen and Nicholas Clark. It has been released on the PS3, the PS4 and the PS Vita. In the game, you play as the wind and your goal is to direct the wind into flowers and collect petals from them. As you collect more petals, the environment in the game changes (e.g., colour gets added to parts of the world that were colourless, objects become activated etc). There are six levels in the game in addition to the credits level.

While not as competitive as, Flower still shares a couple of similarities. The first one is the game mechanic of collecting objects to increase the size of your character. In you collect small circles to increase the size of your main circle character. In Flower, you collect petals to increase the length of the stream of petals and to speed up the wind. The other comparison that I would make between the two games is the casual nature of both of them. They're both really simple games to understand and, as a result, they are often played casually for relaxation purposes.

The Trailer for Flower

4) is a free-to-play, browser-based game. Your character is a plane and your objective is to shoot down other planes in order to climb the leaderboard. Like the other games on this list, has several similarities to Firstly, the objectives in the two games are essentially the same. Your goal is to move to the top of the leaderboard by eliminating the other players in your game. Additionally, both games involve moving around the map and picking up objects that will strengthen your character in some way. There are, however, several key distinctions between the two games. To begin with, the notable game mechanic in of enlarging your character to make it stronger is absent in Your plane stays the same size no matter how many different objects you pick up. The reason for this is that the objects in are items like weapons or health packs which only change what your plane does rather than its size. However, some objects are just points, which means that, as in, you can still climb the leaderboard by picking up objects. The other key difference between the two games is that involves projectiles while does not.

5) Osmos

Osmos is a puzzle game that's available on several platforms including Windows, Mac OS, iOS and Android. It was created by Hemisphere Games. The basic concept of the game is identical to Absorb smaller objects than yourself (called "motes" in this game) in order to become larger. Avoid motes larger than yourself or you'll lose. The main difference between the two games is that the physics in Osmos are different than in In, you are constantly moving on a 2D plane and eating other circles. In Osmos, it's a little more realistic. You still move in only 2 dimensions, but the objects are 3 dimensional and can only change directions by expelling mass. This new element requires you to plan out how to utilize your mass so that you can move freely, but also not die by becoming too small. Although has mass expulsion as well, it's not primarily used for moving as it is in Osmos.

There are three types of levels in Osmos: sentient, force and ambient. Sentient levels are basically levels on which you're competing against other motes to become the largest. This is the game mode that is the most like Force levels involve navigating the map while dealing with motes called "attractors". Attractors are motes which exert gravity-like forces on surrounding motes. In this mode, you need to determine how to utilize your mass in order to collect all of the motes while also utilizing the forces of the attractors. Ambient levels are levels on which you need to become larger amidst a sea of non-sentient motes. These motes aren't competing with you, though they are sometimes capable of movement.

So, there you have it. Five pretty simple games that are similar to What did you think of this list? Are there any other similar games that you would recommend, which I left out? Let me and everyone else know in the comment section below.


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