Heroes Charge/DOTA legend Skill Information and Guide
Note : US = Ultimate skill, GS = Green skill, BS = Blue Skill, PS = Purple skill
GUIDE: BEST TANKS IN HEROES CHARGE
FRONT HEROES
STRENGTH HEROES (FRONT)
Drunken Master
- US). Concussive Blow (Lien strikes down his enemies, causing physical damage.)
- GS). Intoxicate (Lien splashes his enemies with potent magical wine, making them drunk and clumsy.)
- BS). Shaking Strike (Lien stomps down into a group of enemies, causing damage and leaving them dizzy.)
- PS). Focus (Lien focuses inward, giving him more strength.)
Brute
- US). Axe of Elimination (Unlock strikes without mercy: Those near death suffer massive damage, the healthy ones take less.)
- GS). Bloodcurse (Unlock curses his opponents, causing them to lose HP over a period of time.)
- BS). Cleaving Attack (A powerful attack that damages all nearby foes.)
- PS). Dark Resistance (Unlock connection to kreln blood-magic enhances his armor.)
Shallows Keeper
- US). Kreln Shout (An old spell to damage enemies and can be triggered multiple times.)
- GS). Firebomb (Bokka throws a firebomb at his target, possibly causing splash damage and multiple fires as well.)
- BS). Blood Call (Increases the attack capacity and casting speed of a random ally.)
- PS). Elder Strength (Bokka's strength is bolstered.)
Cleric
- US). Armour of Spirit (Ryst calls down divine power to protect his allies from physical harm)
- GS). Divine Light (Ryst uses the power of his gods to heal his weakest ally)
- BS). Counter Curse (Rsyt dispels damaging spells and temporarily makes his allies immune from magic damage)
- PS). Blessing (With the blessing of his gods, Ryst reduces the damage all his allies takes)
Savage One
- US). Slam (Barrand slams the ground, stunning foes in a moderate area)
- GS). Arc Swing (A powerful attack that damages nearby foes)
- BS). Corrosion (Barrand weakens the armour of enemies)
- PS). Elder Strength (Barrand increases his own strength and attack power)
War Chief
- US). Hammer Throw (Garl throws a hammer at a target, causing damage and stunning them)
- GS). Power Swing (A mighty cut that results in massive damage)
- BS). Kreln Bloodcall (Grant's a life-stealing ability to all units)
- PS). Rage (Garl flies into a furious rage, greatly increasing his hitpoints)
Mountain
- US). Throw (Aetna grabs an enemy and tosses them, causing damage on impact.)
- GS). Caber (Aetna uproots a tree, giving him better range and damage.)
- BS). Rockslide (Aetna causes rocks to rain down on an area, damaging and stunning foes.)
- PS). Stoneskin (Aetna's granite skin protects him from damage.)
Death Knight
- US). Agile Recovery (Deathknight creates a shield that absorbs damage shield damage absorption into the life value of the Deathknight.)
- GS). Death Coil (Fire death coil into the weakest units on the battlefield. if he is an enemy, death coil may be magic damage to him, if he is a friendly, death coil will treat his life value.
- BS). Ward (With dark energy to creat a dark shield, to protect the weak. When dark shield disappeared, dark energy will be an explosion, magic damage to neraby enemies.
- PS). Null Barrier (Deathknight's side it combines powerful frost ward, can protect his teammates, resist spell damage.)
Warrior Monk
- US). Earthshatter (Kenrick crack and tears the earth's surface, dealing damage and stunning his foe.)
- GS). Broadswing (Kenrick strikes with a broad sweep, harming and stunning enemies.)
- BS). Quake (Kenrick strikes the earth, causing damage and stunning enemies.)
- PS). Elder Strength (The tauren strengthen their physique, sharply increasing strength.)
AGILITY HEROES (FRONT)
Lightning Elemental
- US). Charged Sphere (Release a Sphere of charged static electricity, causing wide-ranging damage to enemies.)
- GS). Taking the Helm (Summons a powerful storm cloud to strike an enemy with multiple bolts of lightning.)
- BS). Energy Drain (Steals an enemy's attack power.)
- PS). Static Field (Arrec uses energy around him to resist incoming magic attack.)
Bear Warrior a.k.a. Ursa
- US). Maul (A rushing charge attacking, dealing damage to all enemies in his way.)
- GS). Shockwave (Mayor Bar strikes the ground with his claw, damaging all enemies nearby.)
- BS). Ursine Focus (Mayor Bar summons the aspect of the bear, increasing his critical strike odds.)
- PS). Spirit of Ursa (The spirit of the bear enhances Mayor Bar's attack power.)
Depths Voice a.k.a. Naga
- US). Siren Song (Talenta uses an old Nedan sleeping-song, forcing her enemies into a deep sleep.)
- GS). Blade Halo (A spinning blade damages nearby foes.)
- BS). Entrap (Talenta binds an enemy in her magical net, trapping and disabling them.)
- PS). Untouchable (Talenta uses ancient Nedanese martial secrets to easily dodge incoming attacks.)
INTELLIGENCE HEROES (FRONT)
Psychopath
- US). Kreln Shout (An old spell to damage enemies and can be triggered multiple times.)
- GS). Firebomb (Bokka throws a firebomb at his target, possibly causing splash damage and multiple fires as well.)
- BS). Blood Call (Increases the attack capacity and casting speed of a random ally.)
- PS). Elder Strength (Bokka's strength is bolstered.)
CENTRAL HEROES
STRENGTH HEROES (CENTRAL)
Wandering Spearman
- US). Blood Pact (Divine warrior oath with the enemy, 40% remaining consumption itself, to the enemy by suicide charge, short time greatly improve their damage and attack speed.)
- GS). Sacrifice (Let the spear with blood burning, cause additional damage over time to hit the enemy.)
- BS). Gift (Using the traditional troll medical skill, his teammates for the treatment of injury is the most serious, the continued respond to life in a period of time.)
- PS). Spell Resistance (Berserker blood could let him have roaches general viability, increase spells.)
INTELLIGENCE HEROES (CENTRAL)
Shadow Shaman
- US). Dark Benefactor (Shadow Shaman sends a wave of shadow that cures allies.)
- GS). Shadow Curse (Ara'ak reaches through the shadow void to poison an enemy.)
- BS). Vayne's Blessing (Defends whichever ally has the lowest HP from death for a period of time.)
- PS). Weave (Ara'ak fracture reality, bleeding into the shadow void, reducing the armor of all enemies.)
Succubus
- US). Soulshout (Tala shouts across the ethereal plane, damaging all enemies.)
- GS). Venomdar (Tala throws a blade covered in powerful venom.)
- BS). Soul Blaze (Tala release a potent scream, tearing into enemies ahead of her.)
- PS). Chaos Dance (Tala phases in and out of the mortal plane, easily dodging incoming damage.)
Necromancer
- US). Vampiric Strike (Causes magic damage over time, stealing the target's HP)
- GS). Kreln Shout (A powerful attack of soul energy, damaging opponents over a moderate area)
- BS). Exile (Disable's an enemy's ability to cast spells while dealing magic damage)
- PS). Sacrid Sigil (Salar uses a mystic sigil which resists enemy magic and increases the magic resistance to all allies)
Ice Mage
- US). Hunting the Maiden (A powerful elemental storm comes down causing widespread damage)
- GS). Cocoon of Ice (Artonia freezes a target in place, damaging and stunning them)
- BS). Ice Prison (A blast of ice damages and slows enemies)
- PS). Sigil of Arctus (Using this Ancient ward, Artonia and her allies slowly recover their energy)
Imperial Executioner
- US). Smite (A blaze of energy strikes a target, dealing massive magical damage.)
- GS). Thorn (Lodot summons a thorn that knocks the victim into the sky, dealing a small amount collateral magic damage.)
- BS). Power Strike (A powerful magic against a single target and turns it into an animal.)
- PS). Uncanny Edge (Lodot makes a pact with demonic forces to increase his critical chance.)
Machinist
- US). Overcharge (Lirune over-charges his weaponry capacitors, causing his machine to unleash a barrage of attacks.)
- GS). Charged Shot (Lirune fires a magical beams weapon to damage his target and reduce target's attack accuracy.)
- BS). Seeker (A missilie that seeks out the target and explodes, dealing damage over a small radius.)
- PS). The Red Button ( Lirune presses the red button, breatly increasing his attack rate.)
Master Mage
- US). Sunsphere (Fiera releases powerful magics among her foes, damaging those who rely on their strength and speed.)
- GS). Fireball (Fiera attacks a foe with a ball of raw magical energy.)
- BS). Black Mark (Fiera chooses a random enemy to exile.)
- PS). Third Eye (Fiera pulls energy out of space, expanding her intelligence.)
Old Curse
- US). Chilling Wave (Old Curse launches out an icy blast, freezing all enemies that touch it after a short time period.)
- GS). Thermal Shock (An icy blast followed by a wave of fire launches out in a path in front of Old Curse, causing magic damage twice to the enemies in front.)
- BS). Flame Strike (Old Curse lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect.)
- PS). Magma (Old Curse burns his enemies in an area of effect with fire. Liquid Fire flows a short distance after hitting a target.)
Silencer
- US). Strategist (Saif is versatile, capable of taking down enemy mages or holding his own in a stand-up fight.)
- GS). Silence (Silences an enemy, preventing them using skill accompanied with magic damage. this skill also causes magic damage.)
- BS). Befuddle (Enemies over an area lose their ability to cast while also taking health and energy damage.)
- PS). Searing Aura (A powerful effect that damage an enemy with holy fire.)
AGILITY HEROES (CENTRAL)
Lunar Guardian
- US). Lunar Barrage (Summon the power of Boaz, striking random enemies with beams of powerful lunar energy.)
- GS). Lunar Judgment (Summon the power of Jachin, striking a target with lunar ray.)
- BS). Moonblade (Lunar guardian's sword bounce between enemies, causing more physical damage, after each ejection damage is reduced.)
- PS). Chosen of Boaz (Share month god's blessing toa all teammates. increase the team's physical damage.)
Vengeance Spirit
- US). Petrify (Nasira petrifies a group of enemies over a moderate area.)
- GS). Purify (Nasira delivers physical damage to 4 enemies but reduces half of the original damage.)
- BS). Theft of Essence (Nasira summons a snake and steals energy from many enemies, increasing her own.)
- PS). Spite (A magical barrier that increases Nasira's HP.)
Ferryman
- US). Tortured Spirit (Shalandar releases hungry ghosts that deal damage over a broad area.)
- GS). Shades (A vengeful shades deal damage over small, moderate and ranged areas.)
- BS). Mastery of Death (Ferryman increases his attack damage every time a Hero dies. the effect of skill Shades is also increased.)
- PS). Haunting of Dark Lord (Ferryman terrifies all enemies nearby and greatly reduce their attack damage.)
BACK HEROES
AGILITY HEROES (BACK)
Psychic Sword
- US). Sacrifice (Instantaneously swaps position with a target. if the Avenge has learned Magic Missile, a Magic Missile will hit the enemy simultaneously.)
- GS). Kinetic Bolt (Unleash a magic arrow, dealing magic damage and causing the target stunned.)
- BS). Inspire Terror (Arouse enemies' inner fear, dealing magic damage in a large area and weakening their armor.)
- PS). Rally (Fight in the name of vengeance, increasing all enemies melee attack damage.)
Professional Killer
- US). Dark Contract (Punchinello signs a demonic contract to fill his HP and increase his attack.)
- GS). Blast Shot (Fires an explosive rocket to deal bonuses damage.)
- BS). Poison Shot (A rapid fire-attack.)
- PS). Embrace Shadow (Punchinello hides in the dark then strikes without warning, increasing his critical chance.)
Commando
- US). Meteor Shower (Summons meteor shower, causing magic damage to nearby enemies)
- GS). Inspiration (Heroically jumps into the battlefield. All teammates get 25% increased movement speed and attack speed, increasing attack damage and magic power
- BS). Overdraw (Hits the enemy with magic damage, causing long time stun)
- PS). Motivate (To increase our friendly hidden in the shadow of the moonlight, the agile team)
Sniper
- US). Sniper (Perrin takes a shot at the weakest foe, dealing massive damage.)
- GS). Stunning Shot (A special round that leaves the target reeling with dizzyness.)
- BS). Fulminating Shot (A magical, grenade-like projectile that deal damage over an area.)
- PS). Agility Boost (Perrin focuses his reserve energy, giving him a temporary agility boost.)
INTELLIGENCE (BACK)
Wind Master
- US). Gale Force (Sarra uses wind-enchanted arrows to knock back and damage enemies in front of her.)
- GS). Concussion (A magic attack that deals damage and dizzying effect.)
- BS). Hailstorm (Sarra fires off several arrows at her target in rapid succession.)
- PS). Wind Dance (Sarra uses her wind-dancing techniques to easily dodge and evade attack.)
Mystic
- US). Shockwave (Summons a ball of light energy, building power the longer its channeled. Once released, the ball deals magic damage. The longest channeling time is 5 seconds. The longer it is channeled, the more damage is dealt)
- GS). Harmony (Restores mana to the target unit. Not including heroes with full energy) *This should be restores energy, not mana
- BS). Blind (A blinding light flashes over the target area, knocking back and blinding the units in the area, causing them to miss attacks)
- PS). Balance (Guides all teamates with light, increasing their magic power)